1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-16 10:19:27 +02:00
Commit Graph

209 Commits

Author SHA1 Message Date
Jayefuu
55f0681bd6 Updated artillery behaviour to get rid of destroyer-capsule while avoiding part of pickup bug 2021-02-18 14:14:05 +00:00
grilledham
a62f81647b
Merge pull request #1174 from Refactorio/repair_tanks_everywhere!
Repair tanks in all versions
2021-02-14 10:41:09 +00:00
Jayefuu
94a50d3ec5 Fixed coin pickup on entity death 2021-02-13 18:55:57 +00:00
Jayefuu
1e96f3fd80 Repair tanks in all versions 2021-02-13 18:06:08 +00:00
Jayefuu
ca873a8d89
Merge pull request #1172 from Refactorio/biter_unit_group_pathing_fix
Changed magic crafter force to fix unit_group command failure
2021-02-13 17:53:49 +00:00
Jayefuu
5c3af6aed6 Changed magic crafter force to fix unit_group command failure 2021-02-12 12:21:50 +00:00
Jayefuu
89f82d689f
Merge branch 'develop' into fish_munchers 2021-02-12 08:49:59 +00:00
grilledham
c26148b1e7
Merge pull request #1146 from Refactorio/entities_built_fix
Added player_built and player_crafted to the crash site awards ceremony
2021-02-11 19:26:34 +00:00
Jayefuu
d386dea2bf Updated as per suggestions 2021-02-11 11:25:39 +00:00
Jayefuu
ff29cc958d Fixed mistake with scenario display name conversion 2021-02-09 22:32:36 +00:00
Jayefuu
c2f2bf49e1 Updated with suggested corrections 2021-02-09 22:30:33 +00:00
Jayefuu
bb2da07962 Added recording and award for how many fish each player eats/uses 2021-02-09 18:08:03 +00:00
Jayefuu
1a72529e75 Updated behaviour for robot built entities
- Players get an increment to entities built when a robot they own builds something
- Players don't get an increment if they placed the blueprint and the base's roboport con bots build the entity OR if another players robots do the building.
2021-02-09 17:36:54 +00:00
Jayefuu
70fd9b50f8
Merge pull request #1170 from Refactorio/coin_spill_changes
Player kills deposit coins in inventory
2021-02-09 08:24:41 +00:00
Jayefuu
585b4e35e4 Updated as per suggestions 2021-02-08 22:53:59 +00:00
Jayefuu
c4d76243dc
Merge pull request #1167 from Refactorio/crash_site_outpost_pollution
Added configurable pollution to outposts for future testing
2021-02-08 22:47:49 +00:00
Jayefuu
28bcd68786 Updated as per review suggestions 2021-02-08 21:52:36 +00:00
Jayefuu
fed9388840 Fixed lua checks 2021-02-08 13:49:55 +00:00
Jayefuu
c9d8189218 Player kills deposit coins in inventory 2021-02-08 13:32:05 +00:00
Jayefuu
8754040a47 Updated as per suggestions 2021-02-08 13:00:34 +00:00
Jayefuu
3fb08af57c
Update map_gen/maps/crash_site/outpost_builder.lua
Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-02-07 12:07:28 +00:00
Jayefuu
b186e7cc10 Updated artillery turret bot spawn balance 2021-02-06 09:05:40 +00:00
Jayefuu
a363a70f33 Whitespace 2021-02-05 15:26:09 +00:00
Jayefuu
20c21f9c9c Suggested changes 2021-02-05 15:24:18 +00:00
Jayefuu
0b1a030bfe Fixed lua checks 2021-02-03 10:59:47 +00:00
Jayefuu
759aef17b3 Updated as per suggestions and fixed furance to furnace
- Replaced furance with furnace in all files
- Attempted to fix global desync issue, but probably not right
- Added server_player so /get_pollution_multiplier can be called from server
2021-02-03 10:57:19 +00:00
Jayefuu
0cb766fd22
Update map_gen/maps/crash_site/outpost_builder.lua
Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-02-03 08:24:38 +00:00
Jayefuu
c048a5f448 Update outpost_builder.lua 2021-02-02 18:33:54 +00:00
Jayefuu
d3aa8f18e0 Added configurable pollution to outposts
My plan is to make a harder crash site version where getting free resources from outposts creates pollution.

My intention is to balance it so it's still better to get items from outposts, but this commit is intended to give me a way to take saved games and test different amounts of pollution to check for balance. I don't intend to test this on live for a while but want to test it offline, this will give me the ability to turn it on half way through a game.

Need to consider how it doesn't take into account what the item is so it will be better to get free end-game items and probably limit how much iron we let into base later in the game. Might also create interesting meta where we are careful about what resources we take from outposts depending upon the pollution making setting.
2021-02-02 18:26:17 +00:00
Jayefuu
e02d851dea Updated max_range for projectiles used in bot spawn 2021-02-02 07:33:22 +00:00
Jayefuu
eafb3d8bdd
Merge pull request #1163 from Refactorio/make_destroyers_attack_arty_wagon
Update destroyer attack behaviour for artillery wagons
2021-02-01 17:28:07 +00:00
Jayefuu
8e8b7ee818 Update events.lua 2021-02-01 17:06:43 +00:00
Jayefuu
d53e3d320c Updated as per suggestions
- Added function to check distance between two entities as I couldn't find one in utils
- Added call to check how far from destroyer to wagon
- Since there's now a check I removed the 2 second wait between spawning and starting to fire in favour of using distance instead (384, 386)
2021-02-01 16:09:07 +00:00
EigenMan-Factorio
421ff0959f Made changes to address items found during review:
- fixed code indenting
- added comments to warm about potential issues with surface names
- modified check for chest containing poison so it only happens once per /strike command
2021-01-30 11:12:38 -07:00
EigenMan-Factorio
76ae7c6d19 Added a limit of 10 coordinates per strike command. 2021-01-29 10:38:18 -07:00
EigenMan-Factorio
537f9386bb Added multi-coordinate support to the /spy and /strike commands. Also
added help text to the /strike command.
2021-01-29 06:26:57 -07:00
Jayefuu
78a5c27dc1 Update events.lua 2021-01-29 13:07:30 +00:00
Jayefuu
6a3682a114 Update events.lua 2021-01-29 13:05:21 +00:00
Jayefuu
61c8b33f8a Updated as per requests. 2021-01-28 09:19:36 +00:00
Jayefuu
025f35e3ce Fixed callback crash when no position for worm found
- If it couldn't find a non-colliding position it errored when trying to use the worm position to spawn biters
- This would cause the callback to stop working and the roboport wouldn't spawn worms.
-  Fixed by adding check for nil worm position
2021-01-26 16:29:17 +00:00
Jayefuu
6973042ce6
Merge pull request #1159 from Refactorio/airstrike_improvements
Added some rendering to make airstrike nicer to use
2021-01-26 07:52:17 +00:00
Jayefuu
2412e544c2 Updated as per suggestions
- Removed surface and force hard coding
- Added floating text on surface so players don't need to use map view to see strike sender
2021-01-25 07:53:29 +00:00
Jayefuu
88f80aa8e3 Fixed the message for spy cost 2021-01-24 15:52:38 +00:00
Jayefuu
cd791e73eb Added some rendering to make airstrike nicer to use
- Shows all players where the airstrike was aimed
- Shows the user of airstrike the radius their strike will roughly cover
2021-01-24 14:47:39 +00:00
Jayefuu
ab8a21ec4b Reduced cost of spy. It wasn't being used since strike is available early to mid game 2021-01-23 17:44:05 +00:00
Jayefuu
5301cba3ad Update commands.lua 2021-01-20 19:20:32 +00:00
Jayefuu
e15d0806e3 Removed print to player
Feedback from Anubi5 asked for no print to player. I think he's right, it's much more peaceful now.
2021-01-20 13:35:16 +00:00
Jayefuu
d33a2c5ea4 Made strike command less spammy, replaced map pings with tags 2021-01-20 08:38:41 +00:00
Jayefuu
df3230a8a4 Update scenario.lua 2021-01-11 20:31:42 +00:00
Jayefuu
cb2b142e42
Merge pull request #1144 from Refactorio/crash_site_dunes
Crash Site Arrakis
2021-01-08 19:13:45 +00:00