EigenMan-Factorio
76ae7c6d19
Added a limit of 10 coordinates per strike command.
2021-01-29 10:38:18 -07:00
EigenMan-Factorio
537f9386bb
Added multi-coordinate support to the /spy and /strike commands. Also
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added help text to the /strike command.
2021-01-29 06:26:57 -07:00
Jayefuu
61c8b33f8a
Updated as per requests.
2021-01-28 09:19:36 +00:00
Jayefuu
025f35e3ce
Fixed callback crash when no position for worm found
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- If it couldn't find a non-colliding position it errored when trying to use the worm position to spawn biters
- This would cause the callback to stop working and the roboport wouldn't spawn worms.
- Fixed by adding check for nil worm position
2021-01-26 16:29:17 +00:00
Jayefuu
6973042ce6
Merge pull request #1159 from Refactorio/airstrike_improvements
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Added some rendering to make airstrike nicer to use
2021-01-26 07:52:17 +00:00
Jayefuu
2412e544c2
Updated as per suggestions
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- Removed surface and force hard coding
- Added floating text on surface so players don't need to use map view to see strike sender
2021-01-25 07:53:29 +00:00
Jayefuu
88f80aa8e3
Fixed the message for spy cost
2021-01-24 15:52:38 +00:00
Jayefuu
cd791e73eb
Added some rendering to make airstrike nicer to use
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- Shows all players where the airstrike was aimed
- Shows the user of airstrike the radius their strike will roughly cover
2021-01-24 14:47:39 +00:00
Jayefuu
ab8a21ec4b
Reduced cost of spy. It wasn't being used since strike is available early to mid game
2021-01-23 17:44:05 +00:00
Jayefuu
91f91dc04a
Merge pull request #1154 from Refactorio/airstrike_message_cooldown
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Made strike command less spammy, replaced map pings with tags
2021-01-20 19:32:56 +00:00
Jayefuu
5301cba3ad
Update commands.lua
2021-01-20 19:20:32 +00:00
Jayefuu
e15d0806e3
Removed print to player
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Feedback from Anubi5 asked for no print to player. I think he's right, it's much more peaceful now.
2021-01-20 13:35:16 +00:00
Jayefuu
d33a2c5ea4
Made strike command less spammy, replaced map pings with tags
2021-01-20 08:38:41 +00:00
James Gillham
1032010907
Fix ore values + luacheck.
2021-01-13 21:14:00 +00:00
James Gillham
c0de80df29
Gradient danger ores
2021-01-13 21:08:32 +00:00
Jayefuu
df3230a8a4
Update scenario.lua
2021-01-11 20:31:42 +00:00
Jayefuu
cb2b142e42
Merge pull request #1144 from Refactorio/crash_site_dunes
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Crash Site Arrakis
2021-01-08 19:13:45 +00:00
Jayefuu
c728304a10
Added discord prints to rocket tank and airstrike spawn market upgrades
2021-01-08 15:29:35 +00:00
Jayefuu
d67928ac30
Updated crash site upgrade toasts to include player name
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It's handy to know who's doing the upgrading so I've added their name to all the crash site toasts. This branch depends on the arrakis/dunes one as in that branch I moved some things into a features folder.
2021-01-08 14:46:57 +00:00
Jayefuu
67ce804c64
Updated as per requests
2021-01-08 14:10:25 +00:00
Jayefuu
dec40ab588
Added entity validity checks
2021-01-06 09:03:03 +00:00
Jayefuu
d1c5c8e366
Changed balance and updated as per requests
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sandworms.lua
- Added feedback to player that places the roboport
- Added floating text *thump* as warning when roboport placed and 30 seconds before attack
- Changed worm/biter spawn balance
- Fixed failed lua check
- Changed spawn time to 5 to 15 minutes instead of 6 to 20 minutes
repair_cars.lua:
- Removed surplus else statement as requested
- Added ability for tanks to repair. Cars were very underwhelming past medium worms, their health is too low to be useful.
others:
- Fixed multiline strings in ScenarioInfo
2021-01-05 16:03:08 +00:00
Jayefuu
e77ae7fb9d
Updated as per suggestions
2021-01-05 15:12:00 +00:00
Jayefuu
d57c498d64
Updated as per requests
2021-01-04 17:05:59 +00:00
Jayefuu
4667786cc9
Fixed failed lua checks
2021-01-04 10:46:57 +00:00
Jayefuu
1eb5f26559
Calculate awards and print to discord upon crash site restart
2021-01-04 10:44:31 +00:00
Jayefuu
87a6f2fd49
Fixed lua check fails
2021-01-03 15:42:54 +00:00
Jayefuu
ad4591a13f
Crash Site Arrakis
2021-01-03 15:35:53 +00:00
Jayefuu
0089075f9c
Merge pull request #1138 from Refactorio/player_stats_kill_tracking
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Player data types updated and saved to server on restart
2021-01-03 08:53:04 +00:00
grilledham
b0ffbe43db
Merge pull request #1143 from grilledham/danger_ore_balance
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terraforming danger ore balance updates
2021-01-02 23:42:08 +00:00
James Gillham
820b1e6995
terraforming danger ore balance updates
2021-01-02 23:40:30 +00:00
James Gillham
0e768ec608
Expose PlayerStats names publicly.
2021-01-02 12:00:21 +00:00
Jayefuu
50bf98f8f2
Updated as per suggestions
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- Added small fixes to commands.lua
- Added logic to player_stats.lua to count kills made with vehicles. Tested on S10 with a passenger.
2021-01-02 11:37:53 +00:00
Jayefuu
9b39e35d0d
Player data types updated
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- Saves more kill data to Scoreboard
- Displays total kills in score board
- Saves player data to crash site scenario data set
- Added scenario name to data set so that if we later want to add data for danger ores we can filter it out
2021-01-02 11:37:16 +00:00
grilledham
b18dad52cb
Merge pull request #1137 from grilledham/server_start_data
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Add server start_data.
2021-01-01 18:22:45 +00:00
James Gillham
9564d51dcc
Add server start_data.
2020-12-30 20:19:22 +00:00
Jayefuu
58eaa07add
Updated price after balance testing
2020-12-30 15:16:28 +00:00
grilledham
b7ad574517
Merge pull request #1131 from grilledham/danger_ore_restart
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Danger ore: Add simple rocket launch condition and restart command.
2020-12-29 12:58:32 +00:00
James Gillham
8f7d040c12
Change locale danger_ore->danger_ores
2020-12-29 12:38:25 +00:00
Jayefuu
7b4ac037f7
Updated crash site data save location
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Changed data_set name that crash site data is stored in from test set to real.
2020-12-29 06:29:42 +00:00
James Gillham
e55d8987e8
Add simple rocket launch condition and restart command.
2020-12-28 22:28:21 +00:00
Jayefuu
a93eb2d4ea
Merge pull request #1128 from Refactorio/rocket-tanks
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Crash site rocket tanks
2020-12-28 08:32:17 +00:00
Jayefuu
903a78de54
Updated rocket tank balance
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- Reduced intervals for each level from 3, 2, 1, 0.5 seconds to 2, 1.5, 1, 0.5 seconds.
- Reduced cost from 7500 per level to 4000 per level.
These changes should make the tank useful in the period of the game for which it's designed. I will watch the next few games to check balance and adjust if it's too OP.
2020-12-28 08:25:24 +00:00
James Gillham
2f53b43165
Send report to discord.
2020-12-27 15:57:22 +00:00
James Gillham
b6221a57c2
Fix broken item.name check
2020-12-27 14:17:42 +00:00
James Gillham
7501c7b28c
Fix lua check
2020-12-27 14:07:06 +00:00
James Gillham
a127196e9c
Updates:
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- update .luacheckrc.
- Add stack limits to airstrike and rocket tank market items.
- Refactor rocket_tanks.lua
2020-12-27 14:03:18 +00:00
Jayefuu
deefaa6892
Final updates
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- Made changes suggested by grilledham
- Disabled market item when research levels complete so that the tooltip can still be seen
- Changed cost to 7500 extra per level
2020-12-27 07:30:15 +00:00
Jayefuu
674fe5dd43
Updated as per grilledham's comments.
2020-12-27 07:07:53 +00:00
Jayefuu
81bf3dec1d
Rocket tanks first draft
2020-12-26 17:08:59 +00:00