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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

262 Commits

Author SHA1 Message Date
Maik Wild
5c6f92a5bc optimized collapse: collapses now happen every 80 ticks 2018-10-13 14:24:51 +02:00
Lynn
4148e4c950 Some minor fixes and tweaks to go live 2018-10-13 00:21:20 +02:00
Lynn
0d4ed60d5b Fixed noise used map desync and refresh GUI 2018-10-12 19:37:16 +02:00
Lynn
029a2b38fd Added functional GUI for stone sent 2018-10-11 22:17:25 +02:00
Lynn
440327b882 Minor perf update 2018-10-11 20:13:42 +02:00
Lynn
b165acdfcc Fixed some more desyncs and math/table references 2018-10-11 19:43:04 +02:00
Lynn
4311a35c10 Fixed desync issues due to global state 2018-10-10 23:05:48 +02:00
Lynn
ad24aeeef2 Added buffs from the market and rebalanced the market prices/items 2018-10-10 20:49:49 +02:00
Maik Wild
5d5c22c109 fixed cave collapse causing stress corruption 2018-10-09 15:50:42 +02:00
Maik Wild
2e904925fb _Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy 2018-10-09 01:26:29 +02:00
Maik Wild
2f37961075 optimized quadrant and stressmap 2018-10-09 01:26:24 +02:00
Lynn
764a0fab99 Show a popup on the first mine explaining cave-ins 2018-10-08 22:57:29 +02:00
Lynn
93794d1591 Disallow deconstruction requests for support beams 2018-10-08 22:13:45 +02:00
Lynn
4879639272 Disable the market and coin collection 2018-10-08 21:14:58 +02:00
Lynn
82d4025079 Don't automatically open a room twice after collapse 2018-10-08 20:40:32 +02:00
Lynn
788b473894 Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy 2018-10-08 17:43:16 +02:00
Maik Wild
3fa5fa6504 fixed collapse delay 2018-10-07 21:02:30 +02:00
Maik Wild
03501204ae removed water strengh 2018-10-07 20:58:08 +02:00
Maik Wild
8623338c0b fixed merge conflicts 2018-10-07 20:56:39 +02:00
Maik Wild
11d4bf5130 added pillars when rooms open 2018-10-07 20:51:07 +02:00
Lynn
2eb258e6c5 Minor water spawn tweak 2018-10-07 19:59:37 +02:00
Lynn
4d0a3b9e7f Tweaked stress values and fixed a bug regarding tile placement 2018-10-07 19:40:30 +02:00
Lynn
36168771dd Added easy on_init feature hook 2018-10-07 17:37:29 +02:00
Lynn
b799da20e3 Added map extra info for each scenario 2018-10-07 17:05:59 +02:00
Lynn
0f7eb4a351 Simplified feature registration 2018-10-07 14:39:18 +02:00
Lynn
8dbf4e0920 grilledham+valansch changes without initialize 2018-10-07 13:50:25 +02:00
Lynn
257313974c Added a stone market 2018-10-06 15:53:28 +02:00
Lynn
f17b1362e7 Removed hacks to prevent stone from dropping 2018-10-06 12:40:03 +02:00
Lynn
b1d4802c82 Tweaked spawning of rooms + resources + mining efficiency 2018-10-06 00:00:00 +02:00
Valansch
7c47b6eb1e added mask config values 2018-10-03 22:56:48 +02:00
Lynn
fea7f9e666 small config change 2018-10-03 22:26:40 +02:00
Lynn
f94105624d Extracted alien spawning to its own feature 2018-10-03 22:11:24 +02:00
Lynn
e8192d7006 Minor optimization regarding game. access 2018-10-03 19:48:03 +02:00
Maik Wild
11ac8e666c removed math.sqrt from SimpleRoomGenerator 2018-10-03 00:59:05 +02:00
Maik Wild
e6beb157a9 removed box/circle blur and replaced with disc blur 2018-10-03 00:58:38 +02:00
Lynn
3b836947cc Added functional biter spawning as resource 2018-10-02 10:09:03 +02:00
Lynn
bc8c47d085 Use simple functions to spawn units or resources 2018-10-02 10:09:03 +02:00
Lynn
5d7ec2dcb7 Use proper biter names and cache the calculations per evolution 2018-10-02 10:09:03 +02:00
Lynn
85b676bbac Added AlienSpawner 2018-10-02 10:09:03 +02:00
Lynn
afa59efdbb Small fixed and initial biter spawn reverse engineering 2018-10-02 10:09:03 +02:00
Lynn
61e31e605c Starting point fixes and performance increase + renaming 2018-10-02 10:09:03 +02:00
Maik Wild
896c2ae0de Made template.insert more responsive 2018-10-02 10:09:03 +02:00
Maik Wild
a8dd4e8a62 threaded Template.lua 2018-10-02 10:09:03 +02:00
Lynn
2a0f77dc0f Removed debug statement 2018-10-02 10:09:03 +02:00
Lynn
9ecfbac8c6 First version of automatic room opening based on noise 2018-10-02 10:09:03 +02:00
Lynn
5f20ab0bac Showing red -> green -> blue for grid text 2018-10-02 10:09:03 +02:00
Valansch
94d4c544f6 Added circle_blur and box_blur. Made collapse use circle_blur 2018-10-02 10:09:03 +02:00
Lynn
ddfe58ba1f Added mining speed bonus on mining productivity research 2018-10-02 10:09:03 +02:00
Lynn
0a9235ad4d Tweaked collapse values for stone/concrete and start area 2018-10-02 10:09:03 +02:00
Lynn
ae34eea7c1 Added support for stone-path and concrete as support 2018-10-02 10:09:03 +02:00
Lynn
cd7f79fd78 Basic noise and debug tools therefore 2018-10-02 10:09:03 +02:00
Lynn
6712e51784 Added bot events and prevent deconstruction 2018-10-02 10:09:03 +02:00
Lynn
bfa6ecbc0b 10th of a second can be used for collapses 2018-10-02 10:09:03 +02:00
Lynn
189d8647ee Some config value tweaks and random collapse time 2018-10-02 10:09:03 +02:00
Lynn
ba5175334d Added a random resource spawning feature 2018-10-02 10:09:03 +02:00
Maik Wild
fe33e1dbd9 Implemented floating cracking text 2018-10-02 10:09:03 +02:00
Maik Wild
ad1a6d373f Implemented cave collapse timeout 2018-10-02 10:09:03 +02:00
Maik Wild
c2baece2f9 changed collapse to be event based and handled in DiggyCaveCollapse 2018-10-02 10:09:03 +02:00
Maik Wild
962fb8c4c3 fixed negative map values and some minor changes 2018-10-02 10:09:03 +02:00
Maik Wild
97c5ea74ee renamed pressure => stress 2018-10-02 10:09:03 +02:00
Lynn
f7496aeba4 Removed Inspection.lua 2018-10-02 10:09:03 +02:00
Lynn
08a23749ab Integration with RedMew 2018-10-02 10:09:03 +02:00