James Gillham
83befd776e
Gui.destory when loader_crafter closes + update .luacheckrc
2020-12-14 20:25:22 +00:00
Jayefuu
ee2e77fbba
Update redmew_qol.lua
2020-12-14 18:30:25 +00:00
Jayefuu
7b78dc036b
Fixed failed lua checks
2020-12-14 18:28:03 +00:00
Jayefuu
be63ca9668
Features complete and tested. Needs review.
2020-12-14 18:22:17 +00:00
Jayefuu
c210c8a17e
Update redmew_qol.lua
2020-12-14 10:06:33 +00:00
Jayefuu
e5e131ed07
Update redmew_qol.lua
2020-12-14 09:01:42 +00:00
Jayefuu
52b5face58
Merge pull request #1117 from Refactorio/airstrike_range_fix
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Fixed /strike command range issue
release/2020-12-09-52b5fac
2020-12-09 22:51:27 +00:00
Jayefuu
09f25b2b05
Updated strike max range
2020-12-09 18:33:33 +00:00
Jayefuu
c79cbca22d
Fixed /strike command range issue
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Previously the airstrike was not reaching the corners of the map. There was a default max_range value of 1000 that limited how far the poison capsules could travel. Have set it to 1400 so that it can reach the corners of the map.
THIS NEEDS PLAY TESTING. Please don't merge until I've confirmed I've play tested it.
2020-12-08 09:12:12 +00:00
grilledham
e86cc2a8f5
Merge pull request #1114 from Refactorio/crash-site-air-strrike
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Airstrike command
release/2020-11-29-e86cc2a
2020-11-29 19:47:27 +00:00
grilledham
f450acaa69
Merge pull request #1115 from grilledham/retailer_fix
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fix not converting number to string
release/2020-11-29-f450aca
2020-11-29 19:45:55 +00:00
James Gillham
ffa431f921
fix not converting number to string
2020-11-29 19:44:13 +00:00
Jayefuu
2a6092d2e4
Added chest check
2020-11-29 18:39:32 +00:00
grilledham
33e378ccda
Merge pull request #1112 from grilledham/1.1-breaking-changes
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1.1 breaking changes
release/2020-11-28-33e378c
2020-11-28 20:01:20 +00:00
James Gillham
8a3de24a1a
fix other_corpse_location message.
2020-11-28 16:49:12 +00:00
Jayefuu
fd047c7868
Update commands.lua
2020-11-25 21:35:16 +00:00
Jayefuu
4cee264d63
Changed find_entitieS_filtered to count_entities_filtered
2020-11-25 21:33:04 +00:00
Jayefuu
2dffbba928
woops
2020-11-25 21:19:35 +00:00
Jayefuu
fa70f1e832
Updated as per comments
2020-11-25 21:18:07 +00:00
James Gillham
47b2c9b4ee
more clean_cursor -> clear_cursor
2020-11-25 17:37:54 +00:00
James Gillham
0aa689127d
train_saviour locale fix
2020-11-25 17:37:34 +00:00
Jayefuu
40d3b4e452
Uncommented admin print
2020-11-25 15:32:52 +00:00
Jayefuu
13a2c40acb
Updated localisation and inconsistencies
2020-11-25 14:57:05 +00:00
James Gillham
deeb906bc0
luacheck remove unused label
2020-11-24 20:22:29 +00:00
James Gillham
89b3af7f15
Fix diggy gui button styles
2020-11-24 20:20:45 +00:00
James Gillham
4c227a14e8
luacheck - remove trailing whitespace
2020-11-24 20:20:26 +00:00
James Gillham
c72bba28e5
Remove blueprint helper
2020-11-24 17:47:02 +00:00
James Gillham
2bd3348287
ammo-category fixes
2020-11-24 17:45:07 +00:00
James Gillham
762d31d465
Gui fixes
2020-11-24 17:44:31 +00:00
James Gillham
171737e587
Remove removed items/entities.
2020-11-24 16:39:22 +00:00
James Gillham
0b95a25f1d
Change train_saviour to use 'player-port' instead of 'small-plane'.
2020-11-24 16:39:22 +00:00
James Gillham
dd0ddd131e
technology renames.
2020-11-24 16:39:22 +00:00
James Gillham
df4225eca1
clean_cursor -> clear_cursor
2020-11-24 16:39:21 +00:00
Jayefuu
45759bd39c
Updated grief check
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- Changed grief check to use xpos, ypos and radius
- Tested it works
2020-11-20 21:43:19 +00:00
Jayefuu
b25547c160
Update commands.lua
2020-11-20 00:29:45 +00:00
Jayefuu
5e78cb52d2
Fixed lua checks
2020-11-19 21:25:56 +00:00
Jayefuu
e33ba4462f
Merge branch 'crash-site-air-strrike' of https://github.com/Refactorio/RedMew into crash-site-air-strrike
2020-11-19 21:19:32 +00:00
Jayefuu
8092086a94
Final airstrike features
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- Added balance
- Updated market item descriptions
- Checked errors
- Added toasts
2020-11-19 21:19:26 +00:00
James Gillham
1d0aaabf58
Make spawn chest indestructible/unminable
2020-11-19 19:30:41 +00:00
Jayefuu
199394ab43
Merge pull request #1113 from Refactorio/spidertron-artillery-immunity-fix-attempt-2
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Spidertron artillery immunity fix
release/2020-11-18-199394a
2020-11-18 17:10:47 +00:00
James Gillham
473874be35
Add retailer event handler for airstrike.
2020-11-17 21:35:12 +00:00
Jayefuu
fdb0cf3469
WIP - airstrike command
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- Type `/strike [gps=x,y,surface] to send a large cloud of poison into the enemy
- Searches a chest near spawn for poison capsules. Current cost for command is 100 capsules but could be balanced.
- Needs market items adding for technology research, bought with coins.
- Variables strikeCount and strikeRadius start low. As the market upgrades are made (start at 5k each?) the size of teh strike and amount of capsules increases.
- Should be balanced to allow use from mid-game onwards. Don't allow early game use as manual throwing is fine for early outposts. This should be to speed up the boring end-game clearing of worms.
2020-11-17 20:56:53 +00:00
grilledham
97808c15e6
Merge pull request #1111 from grilledham/report_time_fix
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Fix report showing outdated time.
release/2020-11-17-97808c1
2020-11-17 20:15:42 +00:00
Jayefuu
4e4b62a152
Spidertron artillery immunity fix
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- Added spidetron to artillery_target_entities list
- Added code to fire a rocket at spidertrons as well as the non-damaging artillery
- Tested effect of 4 and 8 artillery rockets on spidertron. Kills shields quick but spidertron takes about a minute to die. Enough to deter them from staying too long but not too OP.
2020-11-17 18:03:59 +00:00
James Gillham
6155a7d2f3
Fix report showing outdated time.
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When an admin rejoins, if they have the reports open, reopen it again to update the time on the reports.
2020-11-15 20:10:20 +00:00
Jayefuu
e7295d9579
Merge pull request #1110 from grilledham/jail-character-bug
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Fix unjail invulnerable characters
release/2020-11-15-e7295d9
2020-11-15 17:09:23 +00:00
James Gillham
ecb0ee7867
Fix unjail invulnerable characters
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- If a player didn't have a character when they were jailed we would record their previous destructible state as `nil` which was treated as `false`. Now we treat `nil` as no previous character info and set the previous destructible state on repsawn/join.
- If a player was unjailed when offline or dead, we wouldn't restore the player character's destructible state, now we wait for them to rejoin/respawn to do that.
2020-11-15 16:38:57 +00:00
grilledham
7350e8721d
Merge pull request #1105 from grilledham/feature/corpse_location
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Ping corpse location on player death
release/2020-11-15-7350e87
2020-11-15 11:24:48 +00:00
James Gillham
9698d2b109
When not killed by player add 'a' in death message.
2020-11-14 21:44:07 +00:00
Jayefuu
c83f2b7206
Merge pull request #1109 from Refactorio/miner-grammor
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Updated en locale message
release/2020-11-13-c83f2b7
2020-11-13 23:09:02 +00:00