Lynn
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8a0838cddb
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Merge branch 'develop' into scenario/diggy
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2018-10-08 21:27:15 +02:00 |
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grilledham
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3f77f8a737
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Merge pull request #228 from iltar/only-add-market-item-when-enabled
Only add the market item when market is enabled
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2018-10-08 20:25:24 +01:00 |
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Lynn
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d764b33644
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Merge branch 'develop' into scenario/diggy
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2018-10-08 21:22:25 +02:00 |
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Lynn
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9ab7679171
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Only add the market item when market is enabled
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2018-10-08 21:17:13 +02:00 |
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Lynn
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4879639272
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Disable the market and coin collection
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2018-10-08 21:14:58 +02:00 |
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Lynn
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82d4025079
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Don't automatically open a room twice after collapse
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2018-10-08 20:40:32 +02:00 |
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Lynn
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788b473894
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Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
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2018-10-08 17:43:16 +02:00 |
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grilledham
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1632f81d13
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added /popup-player cmd + hooks to show popus programmatically.
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2018-10-07 23:22:03 +01:00 |
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Maik Wild
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3fa5fa6504
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fixed collapse delay
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2018-10-07 21:02:30 +02:00 |
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Maik Wild
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03501204ae
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removed water strengh
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2018-10-07 20:58:08 +02:00 |
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Maik Wild
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8623338c0b
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fixed merge conflicts
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2018-10-07 20:56:39 +02:00 |
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Maik Wild
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11d4bf5130
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added pillars when rooms open
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2018-10-07 20:51:07 +02:00 |
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Lynn
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2eb258e6c5
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Minor water spawn tweak
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2018-10-07 19:59:37 +02:00 |
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Lynn
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4d0a3b9e7f
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Tweaked stress values and fixed a bug regarding tile placement
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2018-10-07 19:40:30 +02:00 |
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Lynn
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36168771dd
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Added easy on_init feature hook
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2018-10-07 17:37:29 +02:00 |
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Lynn
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b799da20e3
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Added map extra info for each scenario
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2018-10-07 17:05:59 +02:00 |
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Lynn
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c6d975441e
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Merge branch 'develop' into scenario/diggy
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2018-10-07 17:01:34 +02:00 |
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grilledham
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84e1d96fcc
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map info text boxes now word wrap
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2018-10-07 15:49:12 +01:00 |
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Lynn
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0f7eb4a351
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Simplified feature registration
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2018-10-07 14:39:18 +02:00 |
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Lynn
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8dbf4e0920
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grilledham+valansch changes without initialize
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2018-10-07 13:50:25 +02:00 |
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grilledham
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340c8a0673
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added double beach
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2018-10-06 17:07:50 +01:00 |
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Lynn
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257313974c
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Added a stone market
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2018-10-06 15:53:28 +02:00 |
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grilledham
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044adcf0ed
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updates to beach map
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2018-10-06 13:46:32 +01:00 |
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grilledham
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3b76740adc
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map double beach
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2018-10-06 13:46:18 +01:00 |
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grilledham
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075f728e96
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updated regs
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2018-10-06 13:46:06 +01:00 |
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Lynn
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f17b1362e7
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Removed hacks to prevent stone from dropping
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2018-10-06 12:40:03 +02:00 |
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Lynn
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b1d4802c82
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Tweaked spawning of rooms + resources + mining efficiency
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2018-10-06 00:00:00 +02:00 |
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Valansch
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554e1fea51
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autoban barcodes
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2018-10-04 10:53:35 +02:00 |
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Valansch
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7c47b6eb1e
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added mask config values
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2018-10-03 22:56:48 +02:00 |
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Lynn
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fea7f9e666
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small config change
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2018-10-03 22:26:40 +02:00 |
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Lynn
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f94105624d
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Extracted alien spawning to its own feature
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2018-10-03 22:11:24 +02:00 |
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Lynn
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e8192d7006
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Minor optimization regarding game. access
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2018-10-03 19:48:03 +02:00 |
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Valansch
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8a5a3d2ee0
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Update donators.lua
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2018-10-03 17:29:36 +02:00 |
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Maik Wild
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11ac8e666c
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removed math.sqrt from SimpleRoomGenerator
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2018-10-03 00:59:05 +02:00 |
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Maik Wild
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e6beb157a9
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removed box/circle blur and replaced with disc blur
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2018-10-03 00:58:38 +02:00 |
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grilledham
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99283af7e4
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donator welcome messages are in the player's color
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2018-10-02 20:54:13 +01:00 |
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grilledham
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0d131dffc6
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updated regs
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2018-10-02 15:37:46 +01:00 |
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Valansch
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e7061c629e
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fixed rebase artifact
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2018-10-02 10:09:03 +02:00 |
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Lynn
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3b836947cc
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Added functional biter spawning as resource
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2018-10-02 10:09:03 +02:00 |
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Lynn
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bc8c47d085
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Use simple functions to spawn units or resources
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2018-10-02 10:09:03 +02:00 |
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Lynn
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5d7ec2dcb7
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Use proper biter names and cache the calculations per evolution
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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85b676bbac
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Added AlienSpawner
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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afa59efdbb
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Small fixed and initial biter spawn reverse engineering
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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61e31e605c
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Starting point fixes and performance increase + renaming
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2018-10-02 10:09:03 +02:00 |
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Maik Wild
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896c2ae0de
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Made template.insert more responsive
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2018-10-02 10:09:03 +02:00 |
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Maik Wild
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a8dd4e8a62
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threaded Template.lua
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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2a0f77dc0f
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Removed debug statement
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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9ecfbac8c6
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First version of automatic room opening based on noise
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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5f20ab0bac
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Showing red -> green -> blue for grid text
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2018-10-02 10:09:03 +02:00 |
|
Valansch
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94d4c544f6
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Added circle_blur and box_blur. Made collapse use circle_blur
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2018-10-02 10:09:03 +02:00 |
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