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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

1281 Commits

Author SHA1 Message Date
Lynn
8a0838cddb Merge branch 'develop' into scenario/diggy 2018-10-08 21:27:15 +02:00
grilledham
3f77f8a737
Merge pull request #228 from iltar/only-add-market-item-when-enabled
Only add the market item when market is enabled
2018-10-08 20:25:24 +01:00
Lynn
d764b33644 Merge branch 'develop' into scenario/diggy 2018-10-08 21:22:25 +02:00
Lynn
9ab7679171 Only add the market item when market is enabled 2018-10-08 21:17:13 +02:00
Lynn
4879639272 Disable the market and coin collection 2018-10-08 21:14:58 +02:00
Lynn
82d4025079 Don't automatically open a room twice after collapse 2018-10-08 20:40:32 +02:00
Lynn
788b473894 Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy 2018-10-08 17:43:16 +02:00
grilledham
1632f81d13 added /popup-player cmd + hooks to show popus programmatically. 2018-10-07 23:22:03 +01:00
Maik Wild
3fa5fa6504 fixed collapse delay 2018-10-07 21:02:30 +02:00
Maik Wild
03501204ae removed water strengh 2018-10-07 20:58:08 +02:00
Maik Wild
8623338c0b fixed merge conflicts 2018-10-07 20:56:39 +02:00
Maik Wild
11d4bf5130 added pillars when rooms open 2018-10-07 20:51:07 +02:00
Lynn
2eb258e6c5 Minor water spawn tweak 2018-10-07 19:59:37 +02:00
Lynn
4d0a3b9e7f Tweaked stress values and fixed a bug regarding tile placement 2018-10-07 19:40:30 +02:00
Lynn
36168771dd Added easy on_init feature hook 2018-10-07 17:37:29 +02:00
Lynn
b799da20e3 Added map extra info for each scenario 2018-10-07 17:05:59 +02:00
Lynn
c6d975441e Merge branch 'develop' into scenario/diggy 2018-10-07 17:01:34 +02:00
grilledham
84e1d96fcc map info text boxes now word wrap 2018-10-07 15:49:12 +01:00
Lynn
0f7eb4a351 Simplified feature registration 2018-10-07 14:39:18 +02:00
Lynn
8dbf4e0920 grilledham+valansch changes without initialize 2018-10-07 13:50:25 +02:00
grilledham
340c8a0673 added double beach 2018-10-06 17:07:50 +01:00
Lynn
257313974c Added a stone market 2018-10-06 15:53:28 +02:00
grilledham
044adcf0ed updates to beach map 2018-10-06 13:46:32 +01:00
grilledham
3b76740adc map double beach 2018-10-06 13:46:18 +01:00
grilledham
075f728e96 updated regs 2018-10-06 13:46:06 +01:00
Lynn
f17b1362e7 Removed hacks to prevent stone from dropping 2018-10-06 12:40:03 +02:00
Lynn
b1d4802c82 Tweaked spawning of rooms + resources + mining efficiency 2018-10-06 00:00:00 +02:00
Valansch
554e1fea51
autoban barcodes 2018-10-04 10:53:35 +02:00
Valansch
7c47b6eb1e added mask config values 2018-10-03 22:56:48 +02:00
Lynn
fea7f9e666 small config change 2018-10-03 22:26:40 +02:00
Lynn
f94105624d Extracted alien spawning to its own feature 2018-10-03 22:11:24 +02:00
Lynn
e8192d7006 Minor optimization regarding game. access 2018-10-03 19:48:03 +02:00
Valansch
8a5a3d2ee0
Update donators.lua 2018-10-03 17:29:36 +02:00
Maik Wild
11ac8e666c removed math.sqrt from SimpleRoomGenerator 2018-10-03 00:59:05 +02:00
Maik Wild
e6beb157a9 removed box/circle blur and replaced with disc blur 2018-10-03 00:58:38 +02:00
grilledham
99283af7e4 donator welcome messages are in the player's color 2018-10-02 20:54:13 +01:00
grilledham
0d131dffc6 updated regs 2018-10-02 15:37:46 +01:00
Valansch
e7061c629e fixed rebase artifact 2018-10-02 10:09:03 +02:00
Lynn
3b836947cc Added functional biter spawning as resource 2018-10-02 10:09:03 +02:00
Lynn
bc8c47d085 Use simple functions to spawn units or resources 2018-10-02 10:09:03 +02:00
Lynn
5d7ec2dcb7 Use proper biter names and cache the calculations per evolution 2018-10-02 10:09:03 +02:00
Lynn
85b676bbac Added AlienSpawner 2018-10-02 10:09:03 +02:00
Lynn
afa59efdbb Small fixed and initial biter spawn reverse engineering 2018-10-02 10:09:03 +02:00
Lynn
61e31e605c Starting point fixes and performance increase + renaming 2018-10-02 10:09:03 +02:00
Maik Wild
896c2ae0de Made template.insert more responsive 2018-10-02 10:09:03 +02:00
Maik Wild
a8dd4e8a62 threaded Template.lua 2018-10-02 10:09:03 +02:00
Lynn
2a0f77dc0f Removed debug statement 2018-10-02 10:09:03 +02:00
Lynn
9ecfbac8c6 First version of automatic room opening based on noise 2018-10-02 10:09:03 +02:00
Lynn
5f20ab0bac Showing red -> green -> blue for grid text 2018-10-02 10:09:03 +02:00
Valansch
94d4c544f6 Added circle_blur and box_blur. Made collapse use circle_blur 2018-10-02 10:09:03 +02:00