Lynn
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8bce3e6b77
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Fixed debug print grid value to show non-rounded value
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2018-11-11 15:52:51 +01:00 |
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Lynn
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095cf93233
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Consistency change regarding table access
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2018-11-11 15:11:47 +01:00 |
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Lynn
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4e9fb07cbc
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Added coin loot from biters and mining
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2018-11-10 19:35:19 +01:00 |
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Lynn
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44423f529b
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Added a noise based chest spawning system for artefacts
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2018-11-10 19:33:35 +01:00 |
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Lynn
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20816d2898
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Remove global sync as it's not used
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2018-11-07 19:14:34 +01:00 |
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Lynn
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e132765537
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Small optimizations
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2018-11-06 18:53:29 +01:00 |
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Lynn
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bee981f367
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Added noise based cluster resources
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2018-11-06 18:48:58 +01:00 |
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Lynn
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4eb81a23f0
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Balance changes and fixes based on the second play
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2018-10-21 20:20:43 +02:00 |
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Lynn
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b165acdfcc
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Fixed some more desyncs and math/table references
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2018-10-11 19:43:04 +02:00 |
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Lynn
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4311a35c10
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Fixed desync issues due to global state
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2018-10-10 23:05:48 +02:00 |
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Lynn
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b799da20e3
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Added map extra info for each scenario
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2018-10-07 17:05:59 +02:00 |
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Lynn
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8dbf4e0920
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grilledham+valansch changes without initialize
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2018-10-07 13:50:25 +02:00 |
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Lynn
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257313974c
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Added a stone market
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2018-10-06 15:53:28 +02:00 |
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Lynn
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f94105624d
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Extracted alien spawning to its own feature
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2018-10-03 22:11:24 +02:00 |
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Lynn
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3b836947cc
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Added functional biter spawning as resource
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2018-10-02 10:09:03 +02:00 |
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Lynn
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ba5175334d
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Added a random resource spawning feature
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2018-10-02 10:09:03 +02:00 |
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