Valansch
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8c98491577
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Changed looking for players form distance to find_entities_filtered
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2017-10-27 23:06:11 +02:00 |
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Valansch
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fe02be51da
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added death world wreck items dimention #103
added nuke to wreck items
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2017-10-26 17:32:31 +02:00 |
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Valansch
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70a055a495
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implemented debug outout and enable/disable for nuke_control.on_player_mined
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2017-10-26 16:28:08 +02:00 |
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Valansch
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59a6a9cc5b
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Made portals independent of entity #103
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2017-10-26 10:40:14 +02:00 |
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Valansch
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cbdae2e08f
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implemented portals and magic chests and added link commands
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2017-10-25 22:24:10 +02:00 |
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Valansch
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2745b80ce8
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Dimentions: Implemented Portal and different surfaces
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2017-10-25 01:51:49 +02:00 |
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TWLTriston
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98820ddeb2
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Red planet is now threaded
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2017-10-21 07:14:50 -04:00 |
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TWLTriston
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8e38ebc8ed
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Updated regulars, added mona lisa gen
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2017-10-18 05:29:49 -04:00 |
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Valansch
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bcdbfe4eed
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added death messages to mines.lua
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2017-10-15 16:07:11 +02:00 |
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Valansch
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735c6b718a
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updated worms to call using string
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2017-10-15 01:54:20 +02:00 |
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Valansch
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0d840b6e14
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implemented mines
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2017-10-15 01:53:39 +02:00 |
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Valansch
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348096bb87
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Merge branch 'develop_island_threaded' into develop
# Conflicts:
# locale/gen_combined/island_resort.lua
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2017-10-14 23:47:36 +02:00 |
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TWLTriston
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4ea1c60465
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Updated regular's list
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2017-10-14 05:19:18 -04:00 |
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TWLTriston
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628b9d94b3
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Changed setTiles to happen in one hit to avoid chunk edge problems
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2017-10-11 11:37:03 -04:00 |
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TWLTriston
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41dbaeaa5f
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Changes to Island to Threaded
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2017-10-11 11:01:27 -04:00 |
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Valansch
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65fd551e27
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Merge pull request #86 from Valansch/develop_borg_threaded
Conversion of borg planet to threaded generation
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2017-10-11 16:58:34 +02:00 |
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Valansch
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ef091f42f2
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Merge pull request #85 from Valansch/dev_island_resort
Cleanup to island resort code, elseifs and whitespace mostly.
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2017-10-11 16:58:09 +02:00 |
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TWLTriston
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d7ba450760
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Additional updates to the way callbacks are handled, using "STRING" names instead of serializing the function seems to resolve the desync issues.
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2017-10-10 12:21:04 -04:00 |
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Triston
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1949a9eb86
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Merge pull request #84 from Valansch/dev_worms
Dev worms
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2017-10-10 06:41:45 -04:00 |
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TWLTriston
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d6149e0fab
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Conversion of borg planet to threaded generation
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2017-10-10 06:35:30 -04:00 |
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TWLTriston
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cbf618327c
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Cleanup to island resort code, elseifs and whitespace mostly.
Overall -- did not affect game stutter, however code is playtested.
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2017-10-06 04:03:02 -04:00 |
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Triston
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2a42074a89
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Merge pull request #83 from Valansch/dev_async_worker
Implemented Thread.queue_action
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2017-10-06 04:00:10 -04:00 |
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Valansch
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059a80bbe6
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Implemented worms
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2017-10-06 02:14:38 +02:00 |
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Valansch
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adbb1b36be
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Implemented Thread.queue_action
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2017-10-06 02:13:56 +02:00 |
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Triston
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8a678bdd4a
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Merge pull request #82 from Valansch/temp_ban
Temp ban
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2017-10-05 19:01:33 -04:00 |
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Valansch
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4494fc0a6c
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Changed Animal case
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2017-10-06 00:43:55 +02:00 |
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Triston
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310660695b
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Merge pull request #79 from Valansch/dev_autodecon
Implemented autodeconstruct. Closes #70
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2017-10-02 18:11:59 -04:00 |
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Valansch
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96357fb0b3
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Added animal as mod <3
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2017-10-02 23:51:37 +02:00 |
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Valansch
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017eb88d9f
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Updated regulars
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2017-10-02 23:43:57 +02:00 |
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TWLTriston
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84c9c57e4b
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Modified the pacman map generator to allow future additional map grids
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2017-10-01 07:35:16 -04:00 |
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TWLTriston
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6891e3718c
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Update to the RSO default config, moved chunk grid to misc generation
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2017-09-28 11:43:42 -04:00 |
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TWLTriston
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638eadc890
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Changed implementation to be compatible with multiple miscs
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2017-09-28 11:41:55 -04:00 |
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TWLTriston
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8e150d7fa3
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Ship wreck loot
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2017-09-28 11:41:55 -04:00 |
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TWLTriston
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ad36782c78
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First iteration of pacman grid, uses a 0,1 array of pixel data to create an overlay, reuable for other ideas
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2017-09-28 11:41:55 -04:00 |
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Valansch
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6363a77637
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Merge pull request #68 from Valansch/develop_rso_ores
Develop rso ores
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2017-09-28 12:35:15 +02:00 |
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TWLTriston
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736a6a0f8c
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Fixed the missing remoteTrees configuration option
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2017-09-28 04:34:59 -04:00 |
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TWLTriston
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5fc1524112
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Changed the debug to be a local function and not collide with other debugs.
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2017-09-28 04:31:04 -04:00 |
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TWLTriston
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2ae539dea1
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Rename of folder to RSO
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2017-09-28 04:12:30 -04:00 |
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Maik Wild
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f153975301
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Fixed indentations
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2017-09-28 02:27:03 +02:00 |
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Maik Wild
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f44789c485
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Implemented threaded spiral
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2017-09-27 23:55:43 +02:00 |
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TWLTriston
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04a7829ea9
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Modified OARC's RSO scenario code to genreate what we want. Removed biter logic and most of the non-RedMew specific stuff like infinite ores.
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2017-09-26 17:18:47 -04:00 |
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TWLTriston
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76f1abc216
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Initial commit of RSO feature set, start of soft mod changes
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2017-09-26 09:04:58 -04:00 |
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Valansch
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7f64ed7591
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updated regulars.lua
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2017-09-24 14:14:54 +02:00 |
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TWLTriston
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f5fac7ce70
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Added chunk grid terrain generation
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2017-09-23 13:12:49 -04:00 |
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Valansch
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8fb3de797a
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Merge branch 'develop' into reconstruct_dev
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2017-09-21 23:09:01 +02:00 |
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TWLTriston
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d694ccc3ea
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Whitespace style cleanups
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2017-09-21 04:49:29 -04:00 |
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TWLTriston
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ccd810b008
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Style updates
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2017-09-21 04:48:34 -04:00 |
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TWLTriston
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5ec048903e
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Fixes to swap local to global
Moved init to a one time call function
Fixed bug with mixed ores that caused tiles to be skipped
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2017-09-20 19:14:10 -04:00 |
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TWLTriston
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b419f5a426
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Added sprinkle factor to allow for each ore entity to have a 1-100% chance of being swapped.
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2017-09-20 16:43:49 -04:00 |
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TWLTriston
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1a3bf58abe
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Added glittery ores generation, there is tweaks for amount of ore generated
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2017-09-20 16:26:50 -04:00 |
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