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Commit Graph

130 Commits

Author SHA1 Message Date
Valansch
8c98491577 Changed looking for players form distance to find_entities_filtered 2017-10-27 23:06:11 +02:00
Valansch
fe02be51da added death world wreck items dimention #103
added nuke to wreck items
2017-10-26 17:32:31 +02:00
Valansch
70a055a495 implemented debug outout and enable/disable for nuke_control.on_player_mined 2017-10-26 16:28:08 +02:00
Valansch
59a6a9cc5b Made portals independent of entity #103 2017-10-26 10:40:14 +02:00
Valansch
cbdae2e08f implemented portals and magic chests and added link commands 2017-10-25 22:24:10 +02:00
Valansch
2745b80ce8 Dimentions: Implemented Portal and different surfaces 2017-10-25 01:51:49 +02:00
TWLTriston
98820ddeb2 Red planet is now threaded 2017-10-21 07:14:50 -04:00
TWLTriston
8e38ebc8ed Updated regulars, added mona lisa gen 2017-10-18 05:29:49 -04:00
Valansch
bcdbfe4eed added death messages to mines.lua 2017-10-15 16:07:11 +02:00
Valansch
735c6b718a updated worms to call using string 2017-10-15 01:54:20 +02:00
Valansch
0d840b6e14 implemented mines 2017-10-15 01:53:39 +02:00
Valansch
348096bb87 Merge branch 'develop_island_threaded' into develop
# Conflicts:
#	locale/gen_combined/island_resort.lua
2017-10-14 23:47:36 +02:00
TWLTriston
4ea1c60465 Updated regular's list 2017-10-14 05:19:18 -04:00
TWLTriston
628b9d94b3 Changed setTiles to happen in one hit to avoid chunk edge problems 2017-10-11 11:37:03 -04:00
TWLTriston
41dbaeaa5f Changes to Island to Threaded 2017-10-11 11:01:27 -04:00
Valansch
65fd551e27 Merge pull request #86 from Valansch/develop_borg_threaded
Conversion of borg planet to threaded generation
2017-10-11 16:58:34 +02:00
Valansch
ef091f42f2 Merge pull request #85 from Valansch/dev_island_resort
Cleanup to island resort code, elseifs and whitespace mostly.
2017-10-11 16:58:09 +02:00
TWLTriston
d7ba450760 Additional updates to the way callbacks are handled, using "STRING" names instead of serializing the function seems to resolve the desync issues. 2017-10-10 12:21:04 -04:00
Triston
1949a9eb86 Merge pull request #84 from Valansch/dev_worms
Dev worms
2017-10-10 06:41:45 -04:00
TWLTriston
d6149e0fab Conversion of borg planet to threaded generation 2017-10-10 06:35:30 -04:00
TWLTriston
cbf618327c Cleanup to island resort code, elseifs and whitespace mostly.
Overall -- did not affect game stutter, however code is playtested.
2017-10-06 04:03:02 -04:00
Triston
2a42074a89 Merge pull request #83 from Valansch/dev_async_worker
Implemented Thread.queue_action
2017-10-06 04:00:10 -04:00
Valansch
059a80bbe6 Implemented worms 2017-10-06 02:14:38 +02:00
Valansch
adbb1b36be Implemented Thread.queue_action 2017-10-06 02:13:56 +02:00
Triston
8a678bdd4a Merge pull request #82 from Valansch/temp_ban
Temp ban
2017-10-05 19:01:33 -04:00
Valansch
4494fc0a6c Changed Animal case 2017-10-06 00:43:55 +02:00
Triston
310660695b Merge pull request #79 from Valansch/dev_autodecon
Implemented autodeconstruct. Closes #70
2017-10-02 18:11:59 -04:00
Valansch
96357fb0b3 Added animal as mod <3 2017-10-02 23:51:37 +02:00
Valansch
017eb88d9f Updated regulars 2017-10-02 23:43:57 +02:00
TWLTriston
84c9c57e4b Modified the pacman map generator to allow future additional map grids 2017-10-01 07:35:16 -04:00
TWLTriston
6891e3718c Update to the RSO default config, moved chunk grid to misc generation 2017-09-28 11:43:42 -04:00
TWLTriston
638eadc890 Changed implementation to be compatible with multiple miscs 2017-09-28 11:41:55 -04:00
TWLTriston
8e150d7fa3 Ship wreck loot 2017-09-28 11:41:55 -04:00
TWLTriston
ad36782c78 First iteration of pacman grid, uses a 0,1 array of pixel data to create an overlay, reuable for other ideas 2017-09-28 11:41:55 -04:00
Valansch
6363a77637 Merge pull request #68 from Valansch/develop_rso_ores
Develop rso ores
2017-09-28 12:35:15 +02:00
TWLTriston
736a6a0f8c Fixed the missing remoteTrees configuration option 2017-09-28 04:34:59 -04:00
TWLTriston
5fc1524112 Changed the debug to be a local function and not collide with other debugs. 2017-09-28 04:31:04 -04:00
TWLTriston
2ae539dea1 Rename of folder to RSO 2017-09-28 04:12:30 -04:00
Maik Wild
f153975301 Fixed indentations 2017-09-28 02:27:03 +02:00
Maik Wild
f44789c485 Implemented threaded spiral 2017-09-27 23:55:43 +02:00
TWLTriston
04a7829ea9 Modified OARC's RSO scenario code to genreate what we want. Removed biter logic and most of the non-RedMew specific stuff like infinite ores. 2017-09-26 17:18:47 -04:00
TWLTriston
76f1abc216 Initial commit of RSO feature set, start of soft mod changes 2017-09-26 09:04:58 -04:00
Valansch
7f64ed7591 updated regulars.lua 2017-09-24 14:14:54 +02:00
TWLTriston
f5fac7ce70 Added chunk grid terrain generation 2017-09-23 13:12:49 -04:00
Valansch
8fb3de797a Merge branch 'develop' into reconstruct_dev 2017-09-21 23:09:01 +02:00
TWLTriston
d694ccc3ea Whitespace style cleanups 2017-09-21 04:49:29 -04:00
TWLTriston
ccd810b008 Style updates 2017-09-21 04:48:34 -04:00
TWLTriston
5ec048903e Fixes to swap local to global
Moved init to a one time call function
Fixed bug with mixed ores that caused tiles to be skipped
2017-09-20 19:14:10 -04:00
TWLTriston
b419f5a426 Added sprinkle factor to allow for each ore entity to have a 1-100% chance of being swapped. 2017-09-20 16:43:49 -04:00
TWLTriston
1a3bf58abe Added glittery ores generation, there is tweaks for amount of ore generated 2017-09-20 16:26:50 -04:00