Based on initial feedback from latest diggy run (2019-01-28) the following has been tweaked:
* death-penalty increased from 0.2% to 0.35% of total experience. Expected effect is increase from 8-10% of total experience lost mid game to 10-13% of total experience lost. End game effects unknown.
* Price and level tweaking in market
* Personal laser defence added, requested by players
* Exoskeleton added, requested by players
Latest Diggy data shows blue biters at around level 40 -> Increased difficulty without proper steel production
Other: Changed comments to indicate new tweakings
Fixed rockets not giving experience and converted it to 1% of total experience.
Decreased player died deduct to 0.2%
Increased xp from rocks by 1 every fifth level
Increased xp from bots by about 1 every tenth level.
Increased early science XP reward (doubled for red and green, 50% for black and blue)
Level 100 is not 19,990,000 XP (Down from 30 million)
Starting XP is 400.
* Basic setup for Force Control
* Buffs transitioned to new level system
Implemented level up buffs (Also made a double value avaliable at certain levels)
Added experience for research, rocket launched, mined rocks
Removing experience on player death. 0.5% of total experience
Added total_experience to ForceControl.lua
Refactored util/game.lua
* Transfered market item unlocks
Made Market Items unlock through the force control system.
Removed stone from mined stone
* Initial conversion of market items to coins
* Started biter killing giving XP
* XP for killing enemies. GUI update
* Made ForceControl.remove_experience return the actual removed experience
* Got my head and mind back, also fixed progress bar saying long numbers
* Changed get_market()
* Brand new formula, CI review changes
* Update CHANGELOG.md