It's handy to know who's doing the upgrading so I've added their name to all the crash site toasts. This branch depends on the arrakis/dunes one as in that branch I moved some things into a features folder.
sandworms.lua
- Added feedback to player that places the roboport
- Added floating text *thump* as warning when roboport placed and 30 seconds before attack
- Changed worm/biter spawn balance
- Fixed failed lua check
- Changed spawn time to 5 to 15 minutes instead of 6 to 20 minutes
repair_cars.lua:
- Removed surplus else statement as requested
- Added ability for tanks to repair. Cars were very underwhelming past medium worms, their health is too low to be useful.
others:
- Fixed multiline strings in ScenarioInfo
- Saves more kill data to Scoreboard
- Displays total kills in score board
- Saves player data to crash site scenario data set
- Added scenario name to data set so that if we later want to add data for danger ores we can filter it out
- Reduced intervals for each level from 3, 2, 1, 0.5 seconds to 2, 1.5, 1, 0.5 seconds.
- Reduced cost from 7500 per level to 4000 per level.
These changes should make the tank useful in the period of the game for which it's designed. I will watch the next few games to check balance and adjust if it's too OP.
- Made changes suggested by grilledham
- Disabled market item when research levels complete so that the tooltip can still be seen
- Changed cost to 7500 extra per level
Previously we couldn't tell if a restart was due to game win or fail. Statistics are now saved that include the start and end epoch, the game time in ticks (so we can gauge activity), how many biters, worms and nests were killed, how many enemy_entities remain (so we can tell if the map was cleared) and how many players participated in total.