* Initial commit of hilbert water trap
* Refactoring in features/market.lua
* Fixed ribbon for both Hilberts
* Added remove decoratives function to the builder
* Refactoring the new builder functions
* Simplifying create_standard_market
* remove_map_gen_decoratives_by_filter renamed
* Fixed documentation links having _edit in them
* Formating documents
* Simple entity removal in Builders
Performance could be improved
* Removed rocks parameter
The increased radius caused simple-entity to work
* Added another way to remove units that should be more efficient
* Changed find_entities to use area instead of radius
* removed remove_units function
* changed function name from names to name
* added table.shallow_copy
* reworked 'remove_*' builders
* used remove_* builders for existing maps
* update .luacheckrc
* Added links to documentation for each public function
* Added links for new functions
* added support for decoratives
* use decratives for 1000x map
* Tweaked decoratives and disabled draw_resource_selection
* renamed variable to avoid shadowing
* Added improved hydra scaling
Added min, max and trigger to config
Added online_player_scale to config
Made hail hydra chances a variable of: - number of online players (toggleable)
- evolution based on a custom formula that has a slow scaling until evolution 0.8
* Removed debug game.prints
* Backwards compatibility
Added conversion from old config to new
* Updated config to show -1 for unused
* Added locking chance
* Added improved hydra scaling
Added min, max and trigger to config
Added online_player_scale to config
Made hail hydra chances a variable of: - number of online players (toggleable)
- evolution based on a custom formula that has a slow scaling until evolution 0.8
* Removed debug game.prints
* Backwards compatibility
Added conversion from old config to new
* Updated config to show -1 for unused
* Added locking chance
* Added behemoth-worm-turret
* Removed old behemoth-biter
* Added new default configuration