* Fix for hydra worms destroying base
Also include a force disable of research for all quadrants to prevent a save mitigation bug from a factorio version to another.
* Fixed wrong worm tier
* Mapgen settings and market locale
Added mapgen settings based on feedback
Added [retailer] market_name to use in rendering the market name over the market. Key has been added in en, de and da with translations.
Indentation fix
* Fixed floating 'a'
* Fixed global variable
* Updated item to chest
Made it more clear what happens when you cross the border in a train
Also added a GPS coordinate for the spawned chest
* Bug fixes for chests spawn
* Gave buttons uid_name()
* Removed debug statements
* Fixed Item to chest
People think the previous behavior was a glitch so I've changed it to align with their expectations.
Also increased evolution factor from pollution a bit
* fixed game.player
* Added crafting_queue_size check
* Updated enemy settings
* Merged map_settings and mapgen_settings, added wall
* Merged map_settings and mapgen_settings
* Added three toggles to settings, disabled item to chest when traveling in trains
* Game.get_player_by_index converted to game.get_player
* Added charting and removed unused variable 'Game'
* Fixed for 0.17.35
https://forums.factorio.com/70188
* Fix for 0.17.35
* Added comments to force new CI build
* fixed missing player_inventory -> character_inventory
Research message on research finished
Chart tags sync with all forces
- Needs refactoring
Quadrants labeled with a number
Evolution factors halved (except: Pollution from 150 -> 50)
Fixed linting
Added position to item_to_chest to override player position
Player count
Where -> Were
How to Chat
Allowing pipes
Unminable chests explained by compilatron
Better too heavy message
Fixed auto shout formating
Initial code for Map tag sync
Converted builder usage to using any instead of combine
Added item_to_chest that empties the players inventory to a chest if toggled on.
The chest is deleted if emptied by a player