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Commit Graph

3702 Commits

Author SHA1 Message Date
Jayefuu
fd047c7868 Update commands.lua 2020-11-25 21:35:16 +00:00
Jayefuu
4cee264d63 Changed find_entitieS_filtered to count_entities_filtered 2020-11-25 21:33:04 +00:00
Jayefuu
2dffbba928 woops 2020-11-25 21:19:35 +00:00
Jayefuu
fa70f1e832 Updated as per comments 2020-11-25 21:18:07 +00:00
Jayefuu
40d3b4e452 Uncommented admin print 2020-11-25 15:32:52 +00:00
Jayefuu
13a2c40acb Updated localisation and inconsistencies 2020-11-25 14:57:05 +00:00
Jayefuu
45759bd39c Updated grief check
- Changed grief check to use xpos, ypos and radius
- Tested it works
2020-11-20 21:43:19 +00:00
Jayefuu
b25547c160 Update commands.lua 2020-11-20 00:29:45 +00:00
Jayefuu
5e78cb52d2 Fixed lua checks 2020-11-19 21:25:56 +00:00
Jayefuu
e33ba4462f Merge branch 'crash-site-air-strrike' of https://github.com/Refactorio/RedMew into crash-site-air-strrike 2020-11-19 21:19:32 +00:00
Jayefuu
8092086a94 Final airstrike features
- Added balance
- Updated market item descriptions
- Checked errors
- Added toasts
2020-11-19 21:19:26 +00:00
James Gillham
1d0aaabf58 Make spawn chest indestructible/unminable 2020-11-19 19:30:41 +00:00
James Gillham
473874be35 Add retailer event handler for airstrike. 2020-11-17 21:35:12 +00:00
Jayefuu
fdb0cf3469 WIP - airstrike command
- Type `/strike [gps=x,y,surface] to send a large cloud of poison into the enemy
- Searches a chest near spawn for poison capsules. Current cost for command is 100 capsules but could be balanced.
- Needs market items adding for technology research, bought with coins.
- Variables strikeCount and strikeRadius start low. As the market upgrades are made (start at 5k each?) the size of teh strike and amount of capsules increases.
- Should be balanced to allow use from mid-game onwards. Don't allow early game use as manual throwing is fine for early outposts. This should be to speed up the boring end-game clearing of worms.
2020-11-17 20:56:53 +00:00
Jayefuu
e7295d9579
Merge pull request #1110 from grilledham/jail-character-bug
Fix unjail invulnerable characters
2020-11-15 17:09:23 +00:00
James Gillham
ecb0ee7867 Fix unjail invulnerable characters
- If a player didn't have a character when they were jailed we would record their previous destructible state as `nil` which was treated as `false`. Now we treat `nil` as no previous character info and set the previous destructible state on repsawn/join.
- If a player was unjailed when offline or dead, we wouldn't restore the player character's destructible state, now we wait for them to rejoin/respawn to do that.
2020-11-15 16:38:57 +00:00
grilledham
7350e8721d
Merge pull request #1105 from grilledham/feature/corpse_location
Ping corpse location on player death
2020-11-15 11:24:48 +00:00
James Gillham
9698d2b109 When not killed by player add 'a' in death message. 2020-11-14 21:44:07 +00:00
Jayefuu
c83f2b7206
Merge pull request #1109 from Refactorio/miner-grammor
Updated en locale message
2020-11-13 23:09:02 +00:00
James Gillham
671667adaf fix luacheck issues 2020-11-13 21:05:25 +00:00
Jayefuu
cf9e0b6d0c
Merge pull request #1108 from Refactorio/spidertron_jail_fix
Spidertron jail fix
2020-11-13 20:21:55 +00:00
Jayefuu
fd49d61d63 Updated en locale message 2020-11-13 20:21:03 +00:00
James Gillham
eb7b43cf1c Add player settings for corpse pings + tests. 2020-11-13 20:06:43 +00:00
Jayefuu
5098ab875a Whitespace (╯°□°)╯︵ ┻━┻ 2020-11-13 19:59:46 +00:00
Jayefuu
10bff3c5bc Linebreaks mkay! 2020-11-13 19:56:22 +00:00
Jayefuu
465f9441ec fixed whitespace 2020-11-13 19:36:46 +00:00
Jayefuu
9a2fcd03d5 Fixed jail bug when player in spidertron
As per issue #1102.
- Checks if player is in spidertron
- Sets autopilot destination to position when jail used.
- Tried using similar to the train check but it didn't work for spidertron.
2020-11-13 19:36:20 +00:00
James Gillham
86cbfac9a7 Ping corpse location on player death 2020-11-10 21:11:24 +00:00
James Gillham
4a0b003567 formatting 2020-11-10 21:11:24 +00:00
grilledham
b2f5cfb7c4
Merge pull request #1101 from Refactorio/crash-site-spy-command
Added a /spy command to allow players to reveal map
2020-11-10 21:04:59 +00:00
grilledham
9ed9260a31
Merge pull request #1106 from Refactorio/crash-site-artillery-wagon-changes
Add combat robots explode on artillery wagons.
2020-11-10 20:48:33 +00:00
Jayefuu
2c744211b1 Add combat robots explode on artillery wagons.
When a combat robot expires and is targeting an artillery wagon, it will now explode. This is a work around for a factorio bug where combat robots do not attack artillery wagons.
2020-11-10 20:45:37 +00:00
Jayefuu
1afccaa664 Fixed as per requests
- fixed use of game.player
- if player surface contains a number, now won't fail.
2020-11-10 20:11:18 +00:00
grilledham
c13b2822ca
Merge pull request #1094 from grilledham/gui_update
Gui update
2020-11-09 20:35:04 +00:00
Jayefuu
f2f2a6d766 Updated as per comments
- Changed get_inventory(1) to get_inventory(defines.inventory.character_main) to make it clearer which inventory we're getting.
- changed area charted to 3x3 full chunks cented on the chunk containing the pinged coordinate. Will now charta 96x96 tile area which is more reasonable considering the cost of /spy
2020-11-08 21:59:54 +00:00
grilledham
33bcc880a0
Merge pull request #1104 from Refactorio/revert-1099-crash-site-artillery-wagon-changes
Revert "Crash Site: Enemy combat robots now explode when they timeout"
2020-11-07 19:27:17 +00:00
grilledham
674e95993f
Revert "Crash Site: Enemy combat robots now explode when they timeout" 2020-11-07 19:26:09 +00:00
Jayefuu
f06d34ca48 Fixed failed checks 2020-11-06 18:56:42 +00:00
Jayefuu
358c13c8ca Changed as per description
- Updated local to be specific to player that used the command (woops!)
- Success message now prints to all players not the user.
2020-11-06 18:52:33 +00:00
Jayefuu
f19c399bc6 Updated as per suggestions 2020-11-05 18:28:34 +00:00
Jayefuu
92373bce63
Merge pull request #1099 from Refactorio/crash-site-artillery-wagon-changes
Crash Site: Enemy combat robots now explode when they timeout
2020-11-05 16:40:36 +00:00
Jayefuu
6bce1ad294 Fixed failed checks. 2020-11-04 16:24:14 +00:00
Jayefuu
05828cba29 Added a /spy command to allow players to reveal map 2020-11-04 16:19:52 +00:00
Jayefuu
64d78f590c Enemy combat robots now explode when they timeout
Players were using remotely located artillery wagons in lakes to cheesily clear the map with no repercussions. Swarms of destroyer capsules would hover over the artillery but not target it. They would timeout and  the player could then refill the wagon with ammo.

I've changed the entity_died_events file to events.lua since it now has on_entity_died, on_player_died and on_combat_robot_expired.

I have added the on_combat_robot_expired event so that when the robots timeout they explode, damaging nearby entities.
2020-11-04 11:30:30 +00:00
Jayefuu
5a82550acc
Merge pull request #1098 from Refactorio/Jayefuu-crash-site-scen-data-patch
Begin logging crash site game time to scenario data
2020-10-30 20:47:55 +00:00
Jayefuu
0c8a260bdf
Fixed failed checks 2020-10-29 16:38:14 +00:00
Jayefuu
f1956c7224
Begin logging crash site game time to scenario data
Added lines to store the unix time the restart happens as well as how many ticks the game lasted. Starting storing these now so I have some interesting data to use in a week or two.
2020-10-29 16:26:27 +00:00
grilledham
4c9cc3ed4c
Merge pull request #1097 from Refactorio/Jayefuu-crashsite-patch
Added Discord notification for "@crash site" when map restarts
2020-10-24 12:52:14 +01:00
Jayefuu
cd242aaa80
Update commands.lua 2020-10-24 11:43:31 +01:00
Jayefuu
073198530b
Update commands.lua
Added changed requested by grilledham:
- Used format_time function
- Added local var to show that text string was role ID.
- Added another commented var with the ID of a test role in case we want to test something and not ping @crash_site
- Added markdown to make printed string bold
2020-10-23 17:10:04 +01:00