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mirror of https://github.com/Refactorio/RedMew.git synced 2025-03-05 15:05:57 +02:00
RedMew/features
James Gillham ecb0ee7867 Fix unjail invulnerable characters
- If a player didn't have a character when they were jailed we would record their previous destructible state as `nil` which was treated as `false`. Now we treat `nil` as no previous character info and set the previous destructible state on repsawn/join.
- If a player was unjailed when offline or dead, we wouldn't restore the player character's destructible state, now we wait for them to rejoin/respawn to do that.
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