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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/map_gen/shared
2019-04-16 14:38:28 -04:00
..
biter_attacks.lua Change to number difficulty scaling 2019-04-16 14:00:30 -04:00
builders.lua No don't log this, give me the logarithm! 2019-02-10 15:53:09 -05:00
car_body.lua Change map loading method (#640) 2019-01-31 20:15:41 -05:00
change_landfill_tile.lua Fix for possible nil item in on_player_built_tile 2019-02-24 21:40:08 -05:00
chunklist.lua Add generate_event_name to event module 2019-03-03 13:03:24 -05:00
danger_ore_banned_entities.lua - Bug fix: Allow cars and tanks to be placed onto ore piles. 2019-03-30 06:20:49 -04:00
day_night.lua Fix lifecycle mistakes 2019-02-10 22:44:54 -05:00
ent_functions.lua Add redmew_surface (#631) 2019-01-16 13:44:55 -05:00
entity_placement_restriction.lua Fix logic in entity_placement_restriction. Closes #875 2019-03-16 14:35:09 -04:00
generate.lua Drop unnecessary tables. 2019-02-24 16:58:06 -05:00
global_builders.lua Rename utils and fix requires 2018-11-27 17:08:26 -05:00
hail_hydra.lua Added improved hydra scaling (#795) 2019-03-03 22:13:49 +01:00
loot_items.lua Remove steel-axe, iron-axe 2019-02-26 14:08:49 -05:00
map_loader.lua Add event toggles to debugger, increment version of debuggertron 2019-02-21 13:43:40 -05:00
naughty_words.lua Change map loading method (#640) 2019-01-31 20:15:41 -05:00
perlin_noise.lua Fix linting (#657) 2019-01-19 11:34:29 -05:00
random.lua added extra functions 2018-06-12 17:24:59 +01:00
redmew_surface.lua Correct doc 2019-01-24 15:52:45 -05:00
restrict_landfill_tile.lua Fix for possible nil item in on_player_built_tile 2019-02-24 21:40:08 -05:00
simplex_noise.lua Cleanup map_gen/shared (#421) 2018-11-21 14:34:19 +01:00
spawn_control.lua luacheckrc tweaks to raise warnings when registering events through script, or registering a command through commands 2019-03-04 06:57:08 -05:00
wreck_items.lua Change map loading method (#640) 2019-01-31 20:15:41 -05:00