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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
RedMew/resources
RedRafe acc257b8b6
April fools maps (#1404)
* Upload pinguin scenario

* Fix relative path

* Pinguin scenario modularization

* Update enemy_turrets.lua

Added energy interface controls to limit power available to enemy laser turrets, with laser_shots_per_level constant for balancing.

* Update floor_is_lava.lua

Now spawns fire under players when level is half of max.

* Explosion Scare Module

Added explosion_scare module. Chooses players to randomly explode (non-damaging) a number of times before switching to new targets. Explosion intensity increases as module increases.

* Update pinguin.lua

Removed comment block over modules.

* Added New Module: permanent_factory

Has a very small chance to make an entity unminable and undestructible when placed.

* MeteOres

Added new module: MeteOres.
Spawns a random meteor that damages entities, creates ore, and spawns biters.

* Update meteOres.lua

Added explosion to meteor

* Added Auto Build

Added auto_build module. Selects random players, and automatically builds the item in their cursor nearby for a while, before changing targets.

* New module: Unorganized Recipes

Added a new module to hide recipe groups and subgroups for random players. This leads to "unorganized" crafting menus.

* Update auto_build.lua

Fixed typo. I must have changed base targets to 0 instead of the global level when preparing this file for commit.

* Add Biter Ores Module

Add new module. Spawns ores on death of biters, worms, and spawners, based on difficulty of biter and level.

looks for ores on the tile the biter dies on to add to, otherwise looks nearby for an ore type and uses that, otherwise decides on a new ore type to spawn.

This should allow players to set up "farms" for their ores, creating reasonable ore patches.

Contains a RANDOM_ORES constant that will make the search radius small and ensure random ores are placed instead.

* Update biter_ores.lua

Found typo. radius should be .1 not 1 for tile directly beneath biter.

* Updated Existing Modules

Got luacheck setup in my IDE so we don't have to wait for RedMew to run it. Fixed white-space and other linting errors.

* Split AF scenarios

* Add alien biomes module

* Draft april-fools scenarios

* Fix draft issues

---------

Co-authored-by: R. Nukem <Reoisasa@gmail.com>
2024-03-28 23:27:27 +00:00
..
alien_biomes April fools maps (#1404) 2024-03-28 23:27:27 +00:00
prototypes Fix map gen settings 2019-02-26 23:34:49 -05:00
color_presets.lua Add players' logistic requests synch between instances (#1401) 2024-03-08 19:32:09 +00:00
data_stages.lua danger ore disable recipes on configuration change. (#1355) 2023-05-08 13:28:08 +01:00
day_night_cycles.lua Add 1000x 2019-02-07 21:27:24 -05:00
difficulty_settings.lua Add redmew_surface (#631) 2019-01-16 13:44:55 -05:00
discord.lua April fools maps (#1404) 2024-03-28 23:27:27 +00:00
donator_perks.lua Updated donor features (#1262) 2022-03-30 19:36:18 +01:00
fish_messages.lua Resources cleanup (#412) 2018-11-20 11:47:46 +01:00
hodor_messages.lua Resources cleanup (#412) 2018-11-20 11:47:46 +01:00
item_list.lua April fools maps (#1404) 2024-03-28 23:27:27 +00:00
join_messages.lua Add "Press F to pay respects to the "Press F to pay respect" message" to join_messages 2018-12-11 15:50:37 -05:00
map_gen_settings.lua Fixed waterworld map_gen_settings 2019-05-29 12:43:38 +02:00
map_settings.lua Fixed pollution and updated map_settings reference 2019-10-10 10:40:32 +02:00
market_items.lua Remove removed items/entities. 2020-11-24 16:39:22 +00:00
naming_words.lua Remove spaces in extant names and modify name function to remove spaces to prevent future mistakes (#581) 2018-12-29 02:20:23 +01:00
naughty_words.lua Break chat_trigger functions apart 2018-11-26 01:52:43 -05:00
player_colors.lua Add Gerkiz color 2018-12-08 08:52:45 -05:00
player_sprites.lua fixes 2019-02-26 17:36:20 +00:00
poke_messages.lua Update poke_messages.lua 2018-12-31 20:54:53 -06:00
ranks.lua Implement grilled maths 2019-02-12 20:22:12 -05:00
setting_types.lua added integer + postive_integer to settings types 2019-06-19 17:33:43 +01:00
styles.lua Consistent style for close buttons 2020-10-04 21:13:09 +01:00
tag_groups.lua custom join / leave messages + created by + edited by 2019-06-21 16:11:14 +01:00
turkey_messages.lua Fix linting (#657) 2019-01-19 11:34:29 -05:00
version.lua Refine the build script, change the specifics of how version.lua works 2019-01-30 18:42:56 -05:00
vertices.lua (Hoping to fix the removed cutscene changes) 2019-10-10 11:01:16 +02:00