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vcmi/client/widgets/CComponentHolder.cpp

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/*
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* CComponentHolder.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
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#include "CComponentHolder.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "CComponent.h"
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#include "Images.h"
#include "../render/Canvas.h"
#include "../render/Colors.h"
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#include "../render/IRenderHandler.h"
#include "../CPlayerInterface.h"
#include "../CGameInfo.h"
#include "../../CCallback.h"
#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/ArtifactUtils.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/networkPacks/ArtifactLocation.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CSkillHandler.h"
CComponentHolder::CComponentHolder(const Rect & area, const Point & selectionOversize)
: SelectableSlot(area, selectionOversize)
{
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setClickPressedCallback([this](const CComponentHolder &, const Point & cursorPosition)
{
if(text.size())
LRClickableAreaWTextComp::clickPressed(cursorPosition);
});
setShowPopupCallback([this](const CComponentHolder &, const Point & cursorPosition)
{
if(text.size())
LRClickableAreaWTextComp::showPopupWindow(cursorPosition);
});
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}
void CComponentHolder::setClickPressedCallback(const ClickFunctor & callback)
{
clickPressedCallback = callback;
}
void CComponentHolder::setShowPopupCallback(const ClickFunctor & callback)
{
showPopupCallback = callback;
}
void CComponentHolder::setGestureCallback(const ClickFunctor & callback)
{
gestureCallback = callback;
}
void CComponentHolder::clickPressed(const Point & cursorPosition)
{
if(clickPressedCallback)
clickPressedCallback(*this, cursorPosition);
}
void CComponentHolder::showPopupWindow(const Point & cursorPosition)
{
if(showPopupCallback)
showPopupCallback(*this, cursorPosition);
}
void CComponentHolder::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
{
if(!on)
return;
if(gestureCallback)
gestureCallback(*this, initialPosition);
}
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CArtPlace::CArtPlace(Point position, const ArtifactID & artId, const SpellID & spellId)
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: CComponentHolder(Rect(position, Point(44, 44)), Point(1, 1))
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, locked(false)
, imageIndex(0)
{
OBJECT_CONSTRUCTION;
image = std::make_shared<CAnimImage>(AnimationPath::builtin("artifact"), 0);
setArtifact(artId, spellId);
moveSelectionForeground();
}
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void CArtPlace::setArtifact(const SpellID & newSpellId)
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{
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setArtifact(ArtifactID::SPELL_SCROLL, newSpellId);
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}
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void CArtPlace::setArtifact(const ArtifactID & newArtId, const SpellID & newSpellId)
{
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artId = newArtId;
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if(artId == ArtifactID::NONE)
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{
image->disable();
text.clear();
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lockSlot(false);
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return;
}
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const auto artType = artId.toArtifact();
imageIndex = artType->getIconIndex();
if(artId == ArtifactID::SPELL_SCROLL)
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{
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spellId = newSpellId;
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assert(spellId.num > 0);
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if(settings["general"]["enableUiEnhancements"].Bool())
{
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imageIndex = spellId.num;
if(component.type != ComponentType::SPELL_SCROLL)
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{
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image->setScale(Point(pos.w, 34));
image->setAnimationPath(AnimationPath::builtin("spellscr"), imageIndex);
image->moveTo(Point(pos.x, pos.y + 4));
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}
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}
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// Add spell component info (used to provide a pic in r-click popup)
component.type = ComponentType::SPELL_SCROLL;
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component.subType = spellId;
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}
else
{
if(settings["general"]["enableUiEnhancements"].Bool() && component.type != ComponentType::ARTIFACT)
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{
image->setScale(Point());
image->setAnimationPath(AnimationPath::builtin("artifact"), imageIndex);
image->moveTo(Point(pos.x, pos.y));
}
component.type = ComponentType::ARTIFACT;
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component.subType = artId;
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}
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image->enable();
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lockSlot(locked);
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text = artType->getDescriptionTranslated();
if(artType->isScroll())
ArtifactUtils::insertScrrollSpellName(text, spellId);
}
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ArtifactID CArtPlace::getArtifactId() const
{
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return artId;
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}
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CCommanderArtPlace::CCommanderArtPlace(Point position, const CGHeroInstance * commanderOwner, ArtifactPosition artSlot,
const ArtifactID & artId, const SpellID & spellId)
: CArtPlace(position, artId, spellId),
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commanderOwner(commanderOwner),
commanderSlotID(artSlot.num)
{
}
void CCommanderArtPlace::returnArtToHeroCallback()
{
ArtifactPosition artifactPos = commanderSlotID;
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ArtifactPosition freeSlot = ArtifactUtils::getArtBackpackPosition(commanderOwner, getArtifactId());
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if(freeSlot == ArtifactPosition::PRE_FIRST)
{
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
}
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else
{
ArtifactLocation src(commanderOwner->id, artifactPos);
src.creature = SlotID::COMMANDER_SLOT_PLACEHOLDER;
ArtifactLocation dst(commanderOwner->id, freeSlot);
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if(getArtifactId().toArtifact()->canBePutAt(commanderOwner, freeSlot, true))
{
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LOCPLINT->cb->swapArtifacts(src, dst);
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setArtifact(ArtifactID(ArtifactID::NONE));
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parent->redraw();
}
}
}
void CCommanderArtPlace::clickPressed(const Point & cursorPosition)
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{
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if(getArtifactId() != ArtifactID::NONE && text.size())
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LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.commanderWindow.artifactMessage"), [this]() { returnArtToHeroCallback(); }, []() {});
}
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void CCommanderArtPlace::showPopupWindow(const Point & cursorPosition)
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{
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if(getArtifactId() != ArtifactID::NONE && text.size())
CArtPlace::showPopupWindow(cursorPosition);
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}
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void CArtPlace::lockSlot(bool on)
{
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locked = on;
if(on)
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{
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image->setFrame(ArtifactID::ART_LOCK);
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hoverText = CGI->generaltexth->allTexts[507];
}
else if(artId != ArtifactID::NONE)
{
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image->setFrame(imageIndex);
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auto hoverText = MetaString::createFromRawString(CGI->generaltexth->heroscrn[1]);
hoverText.replaceName(artId);
this->hoverText = hoverText.toString();
}
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else
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{
hoverText = CGI->generaltexth->allTexts[507];
}
}
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bool CArtPlace::isLocked() const
{
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return locked;
}
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void CArtPlace::addCombinedArtInfo(const std::map<const ArtifactID, std::vector<ArtifactID>> & arts)
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{
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for(auto [combinedId, availableArts] : arts)
{
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const auto combinedArt = combinedId.toArtifact();
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MetaString info;
info.appendEOL();
info.appendEOL();
info.appendRawString("{");
info.appendName(combinedArt->getId());
info.appendRawString("}");
info.appendRawString(" (%d/%d)");
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info.replaceNumber(availableArts.size());
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info.replaceNumber(combinedArt->getConstituents().size());
for(const auto part : combinedArt->getConstituents())
{
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const auto found = std::find_if(availableArts.begin(), availableArts.end(), [part](const auto & availablePart) -> bool
{
return availablePart == part->getId() ? true : false;
});
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info.appendEOL();
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if(found < availableArts.end())
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{
info.appendName(part->getId());
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availableArts.erase(found);
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}
else
{
info.appendRawString("{#A9A9A9|");
info.appendName(part->getId());
info.appendRawString("}");
}
}
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text += info.toString();
}
}
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CSecSkillPlace::CSecSkillPlace(const Point & position, const ImageSize & imageSize, const SecondarySkill & newSkillId, const uint8_t level)
: CComponentHolder(Rect(position, Point()), Point())
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{
OBJECT_CONSTRUCTION;
auto imagePath = AnimationPath::builtin("SECSK82");
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if(imageSize == ImageSize::MEDIUM)
imagePath = AnimationPath::builtin("SECSKILL");
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if(imageSize == ImageSize::SMALL)
imagePath = AnimationPath::builtin("SECSK32");
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image = std::make_shared<CAnimImage>(imagePath, 0);
component.type = ComponentType::SEC_SKILL;
pos.w = image->pos.w;
pos.h = image->pos.h;
setSkill(newSkillId, level);
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}
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void CSecSkillPlace::setSkill(const SecondarySkill & newSkillId, const uint8_t level)
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{
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skillId = newSkillId;
component.subType = newSkillId;
setLevel(level);
}
void CSecSkillPlace::setLevel(const uint8_t level)
{
// 0 - none
// 1 - base
// 2 - advanced
// 3 - expert
assert(level <= 3);
if(skillId != SecondarySkill::NONE && level > 0)
{
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const auto secSkill = skillId.toSkill();
image->setFrame(secSkill->getIconIndex(level - 1));
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image->enable();
auto hoverText = MetaString::createFromRawString(CGI->generaltexth->heroscrn[21]);
hoverText.replaceRawString(CGI->generaltexth->levels[level - 1]);
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hoverText.replaceTextID(secSkill->getNameTextID());
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this->hoverText = hoverText.toString();
component.value = level;
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text = secSkill->getDescriptionTranslated(level);
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}
else
{
image->disable();
hoverText.clear();
text.clear();
}
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}