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vcmi/client/CKingdomInterface.cpp

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#include "CKingdomInterface.h"
#include <boost/algorithm/string/replace.hpp>
#include <boost/bind.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/foreach.hpp>
#include <boost/format.hpp>
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#include "../CCallback.h"
#include "../lib/CCreatureHandler.h" //creatures name for objects list
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CObjectHandler.h" //Hero/Town objects
#include "../lib/CHeroHandler.h" // only for calculating required xp? worth it?
#include "AdventureMapButton.h"
#include "CAnimation.h" //CAnimImage
#include "CAdvmapInterface.h" //CResDataBar
#include "CCastleInterface.h" //various town-specific classes
#include "CConfigHandler.h"
#include "CGameInfo.h"
#include "CPlayerInterface.h" //LOCPLINT
/*
* CKingdomInterface.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
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extern SDL_Surface *screenBuf;
InfoBox::InfoBox(Point position, InfoPos Pos, InfoSize Size, IInfoBoxData *Data):
size(Size),
infoPos(Pos),
data(Data),
value(NULL),
name(NULL)
{
assert(data);
used = LCLICK | RCLICK;
EFonts font = (size < SIZE_MEDIUM)? FONT_SMALL: FONT_MEDIUM;
OBJ_CONSTRUCTION_CAPTURING_ALL;
pos+=position;
image = new CAnimImage(data->getImageName(size), data->getImageIndex());
pos = image->pos;
if (infoPos == POS_CORNER)
value = new CLabel(pos.w, pos.h, font, BOTTOMRIGHT, zwykly, data->getValueText());
if (infoPos == POS_INSIDE)
value = new CLabel(pos.w/2, pos.h-6, font, CENTER, zwykly, data->getValueText());
if (infoPos == POS_UP_DOWN || infoPos == POS_DOWN)
value = new CLabel(pos.w/2, pos.h+8, font, CENTER, zwykly, data->getValueText());
if (infoPos == POS_UP_DOWN)
name = new CLabel(pos.w/2, -12, font, CENTER, zwykly, data->getNameText());
if (infoPos == POS_RIGHT)
{
name = new CLabel(pos.w+6, 6, font, TOPLEFT, zwykly, data->getNameText());
value = new CLabel(pos.w+6, pos.h-16, font, TOPLEFT, zwykly, data->getValueText());
}
pos = image->pos;
if (name)
pos = pos | name->pos;
if (value)
pos = pos | value->pos;
hover = new HoverableArea;
hover->hoverText = data->getHoverText();
hover->pos = pos;
}
InfoBox::~InfoBox()
{
delete data;
}
void InfoBox::clickRight(tribool down, bool previousState)
{
if (down)
{
SComponent *comp;
std::string text;
data->prepareMessage(text, &comp);
if (comp)
CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
else
adventureInt->handleRightClick(text, down);
}
}
void InfoBox::clickLeft(tribool down, bool previousState)
{
if((!down) && previousState)
{
SComponent *comp;
std::string text;
data->prepareMessage(text, &comp);
std::vector<SComponent*> compVector;
if (comp)
compVector.push_back(comp);
LOCPLINT->showInfoDialog(text, compVector);
}
}
//TODO?
/*
void InfoBox::update()
{
}
*/
IInfoBoxData::IInfoBoxData(InfoType Type):
type(Type)
{
}
InfoBoxAbstractHeroData::InfoBoxAbstractHeroData(InfoType Type):
IInfoBoxData(Type)
{
}
std::string InfoBoxAbstractHeroData::getValueText()
{
switch (type)
{
case HERO_MANA:
case HERO_EXPERIENCE:
case HERO_PRIMARY_SKILL:
return boost::lexical_cast<std::string>(getValue());
case HERO_SPECIAL:
{
std::string text = CGI->generaltexth->jktexts[5];
size_t begin = text.find('{');
size_t end = text.find('}', begin);
return text.substr(begin, end-begin);
}
case HERO_SECONDARY_SKILL:
{
si64 value = getValue();
if (value)
return CGI->generaltexth->levels[value];
}
default:
assert(0);
}
return "";
}
std::string InfoBoxAbstractHeroData::getNameText()
{
switch (type)
{
case HERO_PRIMARY_SKILL:
return CGI->generaltexth->primarySkillNames[getSubID()];
case HERO_MANA:
return CGI->generaltexth->allTexts[387];
case HERO_EXPERIENCE:
{
std::string text = CGI->generaltexth->jktexts[6];
size_t begin = text.find('{');
size_t end = text.find('}', begin);
return text.substr(begin, end-begin);
}
case HERO_SPECIAL:
return CGI->generaltexth->hTxts[getSubID()].bonusName;
case HERO_SECONDARY_SKILL:
if (getValue())
return CGI->generaltexth->skillName[getSubID()];
else
return "";
default:
assert(0);
}
return "";
}
std::string InfoBoxAbstractHeroData::getImageName(InfoBox::InfoSize size)
{
//TODO: sizes
switch(size)
{
case InfoBox::SIZE_SMALL:
{
switch(type)
{
case HERO_PRIMARY_SKILL:
case HERO_MANA:
case HERO_EXPERIENCE:
return "PSKIL32";
case HERO_SPECIAL:
return "UN32";
case HERO_SECONDARY_SKILL:
return "SECSK32";
default:
assert(0);
}
}
case InfoBox::SIZE_BIG:
{
switch(type)
{
case HERO_PRIMARY_SKILL:
case HERO_MANA:
case HERO_EXPERIENCE:
return "PSKIL42";
case HERO_SPECIAL:
return "UN44";
case HERO_SECONDARY_SKILL:
return "SECSKILL";
default:
assert(0);
}
}
default:
assert(0);
}
return "";
}
std::string InfoBoxAbstractHeroData::getHoverText()
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{
//TODO: any texts here?
return "";
}
size_t InfoBoxAbstractHeroData::getImageIndex()
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{
switch (type)
{
case HERO_SPECIAL:
case HERO_PRIMARY_SKILL:
return getSubID();
case HERO_MANA:
return 5;
case HERO_EXPERIENCE:
return 4;
case HERO_SECONDARY_SKILL:
{
si64 value = getValue();
if (value)
return getSubID()*3 + value + 2;
else
return 0;//FIXME: Should be transparent instead of empty
}
default:
assert(0);
return 0;
}
}
bool InfoBoxAbstractHeroData::prepareMessage(std::string &text, SComponent **comp)
{
switch (type)
{
case HERO_SPECIAL:
text = CGI->generaltexth->hTxts[getSubID()].longBonus;
*comp = NULL;
return true;
case HERO_PRIMARY_SKILL:
text = CGI->generaltexth->arraytxt[2+getSubID()];
*comp =new SComponent(SComponent::primskill, getSubID(), getValue());
return true;
case HERO_MANA:
text = CGI->generaltexth->allTexts[149];
*comp = NULL;
return true;
case HERO_EXPERIENCE:
text = CGI->generaltexth->allTexts[241];
*comp = NULL;
return true;
case HERO_SECONDARY_SKILL:
{
si64 value = getValue();
int subID = getSubID();
if (!value)
return false;
text = CGI->generaltexth->skillInfoTexts[subID][value-1];
*comp = new SComponent(SComponent::secskill, subID, value);
return true;
}
default:
assert(0);
return false;
}
}
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InfoBoxHeroData::InfoBoxHeroData(InfoType Type, const CGHeroInstance * Hero, int Index):
InfoBoxAbstractHeroData(Type),
hero(Hero),
index(Index)
{
}
int InfoBoxHeroData::getSubID()
{
switch(type)
{
case HERO_PRIMARY_SKILL:
return index;
case HERO_SECONDARY_SKILL:
if (hero->secSkills.size() > index)
return hero->secSkills[index].first;
case HERO_MANA:
case HERO_EXPERIENCE:
case HERO_SPECIAL:
return 0;
default:
assert(0);
return 0;
}
}
si64 InfoBoxHeroData::getValue()
{
switch(type)
{
case HERO_PRIMARY_SKILL:
return hero->getPrimSkillLevel(index);
case HERO_MANA:
return hero->mana;
case HERO_EXPERIENCE:
return hero->exp;
case HERO_SECONDARY_SKILL:
if (hero->secSkills.size() > index)
return hero->secSkills[index].second;
case HERO_SPECIAL:
return 0;
default:
assert(0);
return 0;
}
}
std::string InfoBoxHeroData::getHoverText()
{
switch (type)
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{
case HERO_PRIMARY_SKILL:
return boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[index]);
case HERO_MANA:
return CGI->generaltexth->heroscrn[22];
case HERO_EXPERIENCE:
return CGI->generaltexth->heroscrn[9];
case HERO_SPECIAL:
return CGI->generaltexth->heroscrn[27];
case HERO_SECONDARY_SKILL:
{
if (hero->secSkills.size() > index)
{
std::string level = CGI->generaltexth->levels[hero->secSkills[index].second-1];
std::string skill = CGI->generaltexth->skillName[hero->secSkills[index].first];
return boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % level % skill);
}
else
return "";
}
default:
return InfoBoxAbstractHeroData::getHoverText();
}
}
std::string InfoBoxHeroData::getValueText()
{
switch (type)
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{
case HERO_MANA:
if (hero)
return boost::lexical_cast<std::string>(hero->mana) + '/' +
boost::lexical_cast<std::string>(hero->manaLimit());
case HERO_EXPERIENCE:
return boost::lexical_cast<std::string>(hero->exp);
default:
return InfoBoxAbstractHeroData::getValueText();
}
}
bool InfoBoxHeroData::prepareMessage(std::string &text, SComponent**comp)
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{
switch(type)
{
case HERO_MANA:
text = CGI->generaltexth->allTexts[205];
boost::replace_first(text, "%s", boost::lexical_cast<std::string>(hero->name));
boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->mana));
boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->manaLimit()));
*comp = NULL;
return true;
case HERO_EXPERIENCE:
text = CGI->generaltexth->allTexts[2];
boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->level));
boost::replace_first(text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->exp));
*comp = NULL;
return true;
default:
return InfoBoxAbstractHeroData::prepareMessage(text, comp);
}
}
InfoBoxCustomHeroData::InfoBoxCustomHeroData(InfoType Type, int SubID, si64 Value):
InfoBoxAbstractHeroData(Type),
subID(SubID),
value(Value)
{
}
int InfoBoxCustomHeroData::getSubID()
{
return subID;
}
si64 InfoBoxCustomHeroData::getValue()
{
return value;
}
InfoBoxCustom::InfoBoxCustom(std::string ValueText, std::string NameText, std::string ImageName, size_t ImageIndex, std::string HoverText):
IInfoBoxData(CUSTOM),
valueText(ValueText),
nameText(NameText),
imageName(ImageName),
hoverText(HoverText),
imageIndex(ImageIndex)
{
}
std::string InfoBoxCustom::getHoverText()
{
return hoverText;
}
size_t InfoBoxCustom::getImageIndex()
{
return imageIndex;
}
std::string InfoBoxCustom::getImageName(InfoBox::InfoSize size)
{
return imageName;
}
std::string InfoBoxCustom::getNameText()
{
return nameText;
}
std::string InfoBoxCustom::getValueText()
{
return valueText;
}
bool InfoBoxCustom::prepareMessage(std::string &text, SComponent **comp)
{
return false;
}
CObjectList::CObjectList(IGuiObjectListManager *Manager):
manager(Manager)
{
}
CObjectList::~CObjectList()
{
delete manager;
}
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void CObjectList::deleteItem(CIntObject* item)
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{
if (!item)
return;
if (active)
item->deactivate();
removeChild(item);
manager->removeObject(item);
}
CIntObject* CObjectList::createItem(size_t index)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
CIntObject * item = manager->getObject(index);
if (item == NULL)
item = new CIntObject();
item->recActions = defActions;
//May happen if object was created before call to getObject()
if(item->parent != this)
{
if (item->parent)
moveChild(item, item->parent, this);
else
addChild(item);
}
if (item && active)
item->activate();
return item;
}
CTabbedInt::CTabbedInt(IGuiObjectListManager *Manager, Point position, size_t ActiveID):
CObjectList(Manager),
activeTab(NULL),
activeID(ActiveID)
{
pos += position;
reset();
}
void CTabbedInt::setActive(size_t which)
{
if (which != activeID)
{
activeID = which;
reset();
}
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}
void CTabbedInt::reset()
{
deleteItem(activeTab);
activeTab = createItem(activeID);
activeTab->moveTo(pos.topLeft());
if (active)
redraw();
}
CIntObject * CTabbedInt::getItem()
{
return activeTab;
}
CListBox::CListBox(IGuiObjectListManager *Manager, Point Pos, Point ItemOffset, size_t VisibleSize,
size_t TotalSize, size_t InitialPos, int Slider, Rect SliderPos):
CObjectList(Manager),
first(InitialPos),
totalSize(TotalSize),
itemOffset(ItemOffset)
{
pos += Pos;
items.resize(VisibleSize, NULL);
if (Slider & 1)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
slider = new CSlider(SliderPos.x, SliderPos.y, SliderPos.w, boost::bind(&CListBox::moveToPos, this, _1),
VisibleSize, TotalSize, InitialPos, Slider & 2, Slider & 4);
}
reset();
}
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// Used to move active items after changing list position
void CListBox::updatePositions()
{
Point itemPos = pos.topLeft();
for (std::list<CIntObject*>::iterator it = items.begin(); it!=items.end(); it++)
{
(*it)->moveTo(itemPos);
itemPos += itemOffset;
}
if (active)
{
redraw();
if (slider)
slider->moveTo(first);
}
}
void CListBox::reset()
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{
size_t current = first;
for (std::list<CIntObject*>::iterator it = items.begin(); it!=items.end(); it++)
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{
deleteItem(*it);
*it = createItem(current++);
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}
updatePositions();
}
void CListBox::moveToPos(size_t which)
{
//Calculate new position
size_t maxPossible;
if (totalSize > items.size())
maxPossible = totalSize - items.size();
else
maxPossible = 0;
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size_t newPos = std::min(which, maxPossible);
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//If move distance is 1 (most of calls from Slider) - use faster shifts instead of resetting all items
if (first - newPos == 1)
moveToPrev();
else if (newPos - first == 1)
moveToNext();
else if (newPos != first)
{
first = newPos;
reset();
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}
}
void CListBox::moveToNext()
{
//Remove front item and insert new one to end
if (first + items.size() < totalSize)
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{
first++;
deleteItem(items.front());
items.pop_front();
items.push_back(createItem(first+items.size()));
updatePositions();
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}
}
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void CListBox::moveToPrev()
{
//Remove last item and insert new one at start
if (first)
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{
first--;
deleteItem(items.back());
items.pop_back();
items.push_front(createItem(first));
updatePositions();
}
}
std::list<CIntObject*> CListBox::getItems()
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{
return items;
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}
struct OwnedObjectInfo
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{
int imageID;
unsigned int count;
std::string hoverText;
};
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class OwnedObjectsListManager : public IGuiObjectListManager
{
std::vector<OwnedObjectInfo> objects;
public:
virtual CIntObject * getObject(size_t position)
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{
if (position < objects.size())
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{
OwnedObjectInfo &obj = objects[position];
std::string value = boost::lexical_cast<std::string>(obj.count);
return new InfoBox(Point(), InfoBox::POS_CORNER, InfoBox::SIZE_SMALL,
new InfoBoxCustom(value,"", "FLAGPORT", obj.imageID, obj.hoverText));
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}
return NULL;
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}
OwnedObjectsListManager(std::vector<OwnedObjectInfo> Objects):
objects(Objects)
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{
}
};
class TownHeroListManager : public IGuiObjectListManager
{
public:
CIntObject *currentItem;
CIntObject *getObject(size_t position)
{
size_t size = conf.go()->ac.overviewSize;
switch (position)
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{
case 0:
return new CKingdHeroList(size);
case 1:
return new CKingdTownList(size);
default:
return NULL;
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}
}
};
CKingdomInterface::CKingdomInterface()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
background = new CPicture(conf.go()->ac.overviewBg);
background->colorize(LOCPLINT->playerID);
pos = background->center();
unsigned int footerPos = conf.go()->ac.overviewSize * 116;
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tabArea = new CTabbedInt(new TownHeroListManager, Point(4,4));
std::vector<const CGObjectInstance * > ownedObjects = LOCPLINT->cb->getMyObjects();
generateObjectsList(ownedObjects);
generateMinesList(ownedObjects);
generateButtons();
statusbar = new CGStatusBar(new CPicture("KSTATBAR", 10,pos.h - 45));
resdatabar= new CResDataBar("KRESBAR", 3, 111+footerPos, 32, 2, 76, 76);
}
void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInstance * > &ownedObjects)
{
unsigned int footerPos = conf.go()->ac.overviewSize * 116;
size_t dwellSize = (footerPos - 64)/57;
//Map used to determine image number for several objects
std::map<std::pair<int,int>,int> idToImage;
idToImage[std::make_pair( 20, 1)] = 81;//Golem factory
idToImage[std::make_pair( 42, 0)] = 82;//Lighthouse
idToImage[std::make_pair( 33, 0)] = 83;//Garrison
idToImage[std::make_pair(219, 0)] = 83;//Garrison
idToImage[std::make_pair( 33, 1)] = 84;//Anti-magic Garrison
idToImage[std::make_pair(219, 1)] = 84;//Anti-magic Garrison
idToImage[std::make_pair( 53, 7)] = 85;//Abandoned mine
idToImage[std::make_pair( 20, 0)] = 86;//Conflux
idToImage[std::make_pair( 87, 0)] = 87;//Harbor
std::map<int, OwnedObjectInfo> visibleObjects;
BOOST_FOREACH(const CGObjectInstance * object, ownedObjects)
{
//Dwellings
if ( object->ID == 17 )
{
OwnedObjectInfo &info = visibleObjects[object->subID];
if (info.count++ == 0)
{
info.hoverText = CGI->creh->creatures[CGI->objh->cregens[object->subID]]->namePl;
info.imageID = object->subID;
}
}
//Special objects from idToImage map that should be displayed in objects list
std::map<std::pair<int,int>,int>::iterator iter = idToImage.find(std::make_pair(object->ID, object->subID));
if (iter != idToImage.end())
{
OwnedObjectInfo &info = visibleObjects[iter->second];
if (info.count++ == 0)
{
info.hoverText = object->hoverName;
info.imageID = iter->second;
}
}
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}
std::vector<OwnedObjectInfo> objectsVector;
objectsVector.reserve(visibleObjects.size());
std::pair<int, OwnedObjectInfo> element;
BOOST_FOREACH(element, visibleObjects)
{
objectsVector.push_back(element.second);
}
dwellingsList = new CListBox(new OwnedObjectsListManager(objectsVector), Point(740,44), Point(0,57), dwellSize, visibleObjects.size());
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}
void CKingdomInterface::generateMinesList(const std::vector<const CGObjectInstance * > &ownedObjects)
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{
unsigned int footerPos = conf.go()->ac.overviewSize * 116;
std::vector<int> minesCount(RESOURCE_QUANTITY, 0);
int totalIncome=0;
BOOST_FOREACH(const CGObjectInstance * object, ownedObjects)
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{
//Mines
if ( object->ID == 53 )
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{
const CGMine *mine = dynamic_cast<const CGMine*>(object);
assert(mine);
minesCount[mine->producedResource]++;
if (mine->producedResource == Res::GOLD)
totalIncome += mine->producedQuantity;
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}
}
//Heroes can produce gold as well - skill, speciality or arts
std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
for(size_t i=0; i<heroes.size(); i++)
{
totalIncome += heroes[i]->valOfBonuses(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, CGHeroInstance::ESTATES));
totalIncome += heroes[i]->valOfBonuses(Selector::typeSubtype(Bonus::GENERATE_RESOURCE, Res::GOLD));
}
//Add town income of all towns
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
for(size_t i=0; i<towns.size(); i++)
{
totalIncome += towns[i]->dailyIncome();
}
for (int i=0; i<7; i++)
{
std::string value = boost::lexical_cast<std::string>(minesCount[i]);
minesBox[i] = new InfoBox(Point(20+i*80, 31+footerPos), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL,
new InfoBoxCustom(value, "", "OVMINES", i, CGI->generaltexth->mines[i].first));
}
incomeArea = new HoverableArea;
incomeArea->pos = Rect(pos.x+580, pos.y+31+footerPos, 136, 68);
incomeArea->hoverText = CGI->generaltexth->allTexts[255];
incomeAmount = new CLabel(628, footerPos + 70, FONT_SMALL, TOPLEFT, zwykly, boost::lexical_cast<std::string>(totalIncome));
}
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void CKingdomInterface::generateButtons()
{
unsigned int footerPos = conf.go()->ac.overviewSize * 116;
//Main control buttons
btnHeroes = new AdventureMapButton (CGI->generaltexth->overview[11], CGI->generaltexth->overview[6],
boost::bind(&CKingdomInterface::activateTab, this, 0),748,28+footerPos,"OVBUTN1.DEF", SDLK_h);
btnHeroes->block(true);
btnTowns = new AdventureMapButton (CGI->generaltexth->overview[12], CGI->generaltexth->overview[7],
boost::bind(&CKingdomInterface::activateTab, this, 1),748,64+footerPos,"OVBUTN6.DEF", SDLK_t);
btnExit = new AdventureMapButton (CGI->generaltexth->allTexts[600],"",
boost::bind(&CGuiHandler::popIntTotally,&GH, this),748,99+footerPos,"OVBUTN1.DEF", SDLK_RETURN);
btnExit->assignedKeys.insert(SDLK_ESCAPE);
btnExit->setOffset(3);
//Object list control buttons
dwellTop = new AdventureMapButton ("", "", boost::bind(&CListBox::moveToPos, dwellingsList, 0),
733, 4, "OVBUTN4.DEF");
dwellBottom = new AdventureMapButton ("", "", boost::bind(&CListBox::moveToPos, dwellingsList, -1),
733, footerPos+2, "OVBUTN4.DEF");
dwellBottom->setOffset(2);
dwellUp = new AdventureMapButton ("", "", boost::bind(&CListBox::moveToPrev, dwellingsList),
733, 24, "OVBUTN4.DEF");
dwellUp->setOffset(4);
dwellDown = new AdventureMapButton ("", "", boost::bind(&CListBox::moveToNext, dwellingsList),
733, footerPos-18, "OVBUTN4.DEF");
dwellDown->setOffset(6);
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}
void CKingdomInterface::activateTab(size_t which)
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{
btnHeroes->block(which == 0);
btnTowns->block(which == 1);
tabArea->setActive(which);
}
void CKingdomInterface::townChanged(const CGTownInstance *town)
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{
if (CKingdTownList * townList = dynamic_cast<CKingdTownList*>(tabArea->getItem()))
townList->townChanged(town);
}
void CKingdomInterface::updateGarrisons()
{
if (CGarrisonHolder * garrison = dynamic_cast<CGarrisonHolder*>(tabArea->getItem()))
garrison->updateGarrisons();
}
void CKingdomInterface::artifactAssembled(const ArtifactLocation& artLoc)
{
if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
arts->artifactAssembled(artLoc);
}
void CKingdomInterface::artifactDisassembled(const ArtifactLocation& artLoc)
{
if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
arts->artifactDisassembled(artLoc);
}
void CKingdomInterface::artifactMoved(const ArtifactLocation& artLoc, const ArtifactLocation& destLoc)
{
if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
arts->artifactMoved(artLoc, destLoc);
}
void CKingdomInterface::artifactRemoved(const ArtifactLocation& artLoc)
{
if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
arts->artifactRemoved(artLoc);
}
class HeroListManager : public IGuiObjectListManager
{
CWindowWithArtifacts * arts;
CArtifactsOfHero::SCommonPart * artsCommonPart;
public:
HeroListManager(CWindowWithArtifacts * parent);
~HeroListManager();
CIntObject * getObject(size_t position);
void removeObject(CIntObject *object);
};
HeroListManager::HeroListManager(CWindowWithArtifacts * parent)
{
arts = parent;
artsCommonPart = new CArtifactsOfHero::SCommonPart;
}
HeroListManager::~HeroListManager()
{
delete artsCommonPart;
}
CIntObject * HeroListManager::getObject(size_t position)
{
unsigned int picCount = conf.go()->ac.overviewPics;
size_t heroesCount = LOCPLINT->cb->howManyHeroes(false);
if (position < heroesCount)
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{
CHeroItem * hero = new CHeroItem(LOCPLINT->cb->getHeroBySerial(position, false), artsCommonPart);
artsCommonPart->participants.insert(hero->heroArts);
arts->artSets.push_back(hero->heroArts);
return hero;
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}
else
{
return new CAnimImage("OVSLOT", (position-2) % picCount );
}
};
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void HeroListManager::removeObject(CIntObject *object)
{
if (CHeroItem * hero = dynamic_cast<CHeroItem*>(object))
{
arts->artSets.erase(std::find(arts->artSets.begin(), arts->artSets.end(), hero->heroArts));
artsCommonPart->participants.erase(hero->heroArts);
}
delete object;
}
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CKingdHeroList::CKingdHeroList(size_t maxSize)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
title = new CPicture("OVTITLE",16,0);
title->colorize(LOCPLINT->playerID);
heroLabel = new CLabel(150, 10, FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[0]);
skillsLabel = new CLabel(500, 10, FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[1]);
unsigned int townCount = LOCPLINT->cb->howManyHeroes(false);
unsigned int size = conf.go()->ac.overviewSize*116 + 19;
heroes = new CListBox(new HeroListManager(this), Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) );
}
void CKingdHeroList::updateGarrisons()
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{
std::list<CIntObject*> list = heroes->getItems();
BOOST_FOREACH(CIntObject* object, list)
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{
if (CGarrisonHolder * garrison = dynamic_cast<CGarrisonHolder*>(object) )
garrison->updateGarrisons();
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}
}
class TownListManager : public IGuiObjectListManager
{
public:
CIntObject * getObject(size_t position)
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{
unsigned int picCount = conf.go()->ac.overviewPics;
size_t townsCount = LOCPLINT->cb->howManyTowns();
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if (position < townsCount)
return new CTownItem(LOCPLINT->cb->getTownBySerial(position));
else
return new CAnimImage("OVSLOT", (position-2) % picCount );
}
};
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CKingdTownList::CKingdTownList(size_t maxSize)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
title = new CPicture("OVTITLE",16,0);
title->colorize(LOCPLINT->playerID);
townLabel = new CLabel(146,10,FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[3]);
garrHeroLabel = new CLabel(375,10,FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[4]);
visitHeroLabel = new CLabel(608,10,FONT_MEDIUM, CENTER, zwykly, CGI->generaltexth->overview[5]);
unsigned int townCount = LOCPLINT->cb->howManyTowns();
unsigned int size = conf.go()->ac.overviewSize*116 + 19;
towns = new CListBox(new TownListManager, Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) );
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}
void CKingdTownList::townChanged(const CGTownInstance *town)
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{
std::list<CIntObject*> list = towns->getItems();
BOOST_FOREACH(CIntObject* object, list)
{
CTownItem * townItem = dynamic_cast<CTownItem*>(object);
if ( townItem && townItem->town == town)
townItem->update();
}
}
void CKingdTownList::updateGarrisons()
{
std::list<CIntObject*> list = towns->getItems();
BOOST_FOREACH(CIntObject* object, list)
{
if (CGarrisonHolder * garrison = dynamic_cast<CGarrisonHolder*>(object) )
garrison->updateGarrisons();
}
}
CTownItem::CTownItem(const CGTownInstance* Town):
town(Town)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
background = new CAnimImage("OVSLOT", 6);
name = new CLabel(74, 8, FONT_SMALL, TOPLEFT, zwykly, town->name);
income = new CLabel( 190, 60, FONT_SMALL, CENTER, zwykly, boost::lexical_cast<std::string>(town->dailyIncome()));
hall = new CTownInfo( 69, 31, town, true);
fort = new CTownInfo(111, 31, town, false);
garr = new CGarrisonInt(313, 3, 4, Point(232,0), NULL, Point(313,2), town->getUpperArmy(), town->visitingHero, true, true, true);
heroes = new HeroSlots(town, Point(244,6), Point(475,6), garr, false);
size_t iconIndex = town->subID*2;
if (!town->hasFort())
iconIndex += F_NUMBER*2;
if(town->builded >= MAX_BUILDING_PER_TURN)
iconIndex++;
picture = new CAnimImage("ITPT", iconIndex, 0, 5, 6);
townArea = new LRClickableAreaOpenTown;
townArea->pos = Rect(pos.x+5, pos.y+6, 58, 64);
townArea->town = town;
for (size_t i=0; i<town->creatures.size(); i++)
{
growth.push_back(new CCreaInfo(Point(401+37*i, 78), town, i, true, true));
available.push_back(new CCreaInfo(Point(48+37*i, 78), town, i, true, false));
}
}
void CTownItem::updateGarrisons()
{
garr->highlighted = NULL;
garr->setArmy(town->getUpperArmy(), 0);
garr->setArmy(town->visitingHero, 1);
garr->recreateSlots();
}
void CTownItem::update()
{
std::string incomeVal = boost::lexical_cast<std::string>(town->dailyIncome());
if (incomeVal != income->text)
income->setTxt(incomeVal);
heroes->update();
for (size_t i=0; i<town->creatures.size(); i++)
{
growth[i]->update();
available[i]->update();
}
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}
class ArtSlotsTab : public CIntObject
{
public:
CAnimImage * background;
std::vector<CArtPlace*> arts;
ArtSlotsTab()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
background = new CAnimImage("OVSLOT", 4);
pos = background->pos;
for (size_t i=0; i<9; i++)
arts.push_back(new CArtPlace(Point(270+i*48, 65)));
}
};
class BackpackTab : public CIntObject
{
public:
CAnimImage * background;
std::vector<CArtPlace*> arts;
AdventureMapButton *btnLeft;
AdventureMapButton *btnRight;
BackpackTab()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
background = new CAnimImage("OVSLOT", 5);
pos = background->pos;
btnLeft = new AdventureMapButton(std::string(), std::string(), CFunctionList<void()>(), 269, 66, "HSBTNS3");
btnRight = new AdventureMapButton(std::string(), std::string(), CFunctionList<void()>(), 675, 66, "HSBTNS5");
for (size_t i=0; i<8; i++)
arts.push_back(new CArtPlace(Point(295+i*48, 65)));
}
};
class HeroItemManager : public CIntObject, public IGuiObjectListManager
{
public:
ArtSlotsTab* tab1;
ArtSlotsTab* tab2;
BackpackTab* tab3;
HeroItemManager(const CGHeroInstance* Hero);
CIntObject * getObject(size_t position);
void removeObject(CIntObject * object);
};
HeroItemManager::HeroItemManager(const CGHeroInstance* Hero)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
recActions = 0;
defActions = DISPOSE | SHARE_POS;
tab1 = new ArtSlotsTab;
tab2 = new ArtSlotsTab;
tab3 = new BackpackTab;
}
CIntObject * HeroItemManager::getObject(size_t position)
{
switch (position)
{
case 0: return tab1;
case 1: return tab2;
case 2: return tab3;
default: assert(0);
return NULL;
}
}
void HeroItemManager::removeObject(CIntObject * object)
{
addChild(object, false);
}
CHeroItem::CHeroItem(const CGHeroInstance* Hero, CArtifactsOfHero::SCommonPart * artsCommonPart):
hero(Hero)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
name = new CLabel(75, 7, FONT_SMALL, TOPLEFT, zwykly, hero->name);
HeroItemManager *manager = new HeroItemManager(hero);
std::vector<CArtPlace*> arts;
arts.insert(arts.end(), manager->tab1->arts.begin(), manager->tab1->arts.end());
arts.insert(arts.end(), manager->tab2->arts.begin(), manager->tab2->arts.end());
heroArts = new CArtifactsOfHero(arts, manager->tab3->arts, manager->tab3->btnLeft, manager->tab3->btnRight, false);
heroArts->commonInfo = artsCommonPart;
heroArts->setHero(hero);
artsTabs = new CTabbedInt(manager);
artButtons = new CHighlightableButtonsGroup(0);
for (size_t it = 0; it<3; it++)
{
std::map<int,std::string> tooltip;
tooltip[0] = CGI->generaltexth->overview[13+it];
std::string overlay = CGI->generaltexth->overview[8+it];
artButtons->addButton(tooltip, overlay, "OVBUTN3",364+it*112, 46, it);
size_t begin = overlay.find('{');
size_t end = overlay.find('}', begin);
overlay = overlay.substr(begin+1, end - begin);
artButtons->buttons[it]->addTextOverlay(overlay, FONT_SMALL, tytulowy);
}
artButtons->onChange += boost::bind(&CTabbedInt::setActive, artsTabs, _1);
artButtons->onChange += boost::bind(&CHeroItem::onArtChange, this, _1);
artButtons->select(0,0);
garr = new CGarrisonInt(6, 78, 4, Point(), NULL, Point(), hero, NULL, true, true);
portrait = new CAnimImage("PortraitsLarge", hero->subID, 0, 5, 6);
heroArea = new CHeroArea(5, 6, hero);
name = new CLabel(73, 7, FONT_SMALL, TOPLEFT, zwykly, hero->name);
artsText = new CLabel(320, 55, FONT_SMALL, CENTER, zwykly, CGI->generaltexth->overview[2]);
for (size_t i=0; i<PRIMARY_SKILLS; i++)
heroInfo.push_back(new InfoBox(Point(78+i*36, 26), InfoBox::POS_DOWN, InfoBox::SIZE_SMALL,
new InfoBoxHeroData(IInfoBoxData::HERO_PRIMARY_SKILL, hero, i)));
for (size_t i=0; i<SKILL_PER_HERO; i++)
heroInfo.push_back(new InfoBox(Point(410+i*36, 5), InfoBox::POS_NONE, InfoBox::SIZE_SMALL,
new InfoBoxHeroData(IInfoBoxData::HERO_SECONDARY_SKILL, hero, i)));
heroInfo.push_back(new InfoBox(Point(375, 5), InfoBox::POS_NONE, InfoBox::SIZE_SMALL,
new InfoBoxHeroData(IInfoBoxData::HERO_SPECIAL, hero)));
heroInfo.push_back(new InfoBox(Point(330, 5), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL,
new InfoBoxHeroData(IInfoBoxData::HERO_EXPERIENCE, hero)));
heroInfo.push_back(new InfoBox(Point(280, 5), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL,
new InfoBoxHeroData(IInfoBoxData::HERO_MANA, hero)));
morale = new MoraleLuckBox(true, Rect(225, 53, 30, 22), true);
luck = new MoraleLuckBox(false, Rect(225, 28, 30, 22), true);
morale->set(hero);
luck->set(hero);
}
void CHeroItem::onArtChange(int tabIndex)
{
//redraw item after background change
if (active)
redraw();
}