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vcmi/lib/spells/ProxyCaster.h

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/*
* ProxyCaster.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/spells/Caster.h>
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
class DLL_LINKAGE ProxyCaster : public Caster
{
public:
ProxyCaster(const Caster * actualCaster_);
virtual ~ProxyCaster();
int32_t getCasterUnitId() const override;
int32_t getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool = nullptr) const override;
int32_t getEffectLevel(const Spell * spell) const override;
int64_t getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const override;
int64_t getSpecificSpellBonus(const Spell * spell, int64_t base) const override;
int32_t getEffectPower(const Spell * spell) const override;
int32_t getEnchantPower(const Spell * spell) const override;
int64_t getEffectValue(const Spell * spell) const override;
PlayerColor getCasterOwner() const override;
void getCasterName(MetaString & text) const override;
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
void spendMana(ServerCallback * server, const int32_t spellCost) const override;
const CGHeroInstance * getHeroCaster() const override;
protected:
const Caster * actualCaster;
};
} // namespace spells
VCMI_LIB_NAMESPACE_END