2021-05-15 22:04:26 +03:00
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/*
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* Nullkiller.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2021-05-15 19:23:05 +03:00
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#pragma once
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2021-05-15 19:23:38 +03:00
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#include "PriorityEvaluator.h"
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2020-05-04 18:58:43 +03:00
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#include "FuzzyHelper.h"
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2024-02-25 12:39:19 +02:00
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#include "Settings.h"
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2020-05-04 18:58:43 +03:00
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#include "AIMemory.h"
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2021-05-16 14:56:42 +03:00
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#include "DeepDecomposer.h"
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2021-05-16 14:14:17 +03:00
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#include "../Analyzers/DangerHitMapAnalyzer.h"
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#include "../Analyzers/BuildAnalyzer.h"
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2020-05-04 18:58:43 +03:00
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#include "../Analyzers/ArmyManager.h"
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#include "../Analyzers/HeroManager.h"
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2021-05-16 14:45:12 +03:00
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#include "../Analyzers/ObjectClusterizer.h"
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2023-06-04 16:02:02 +03:00
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#include "../Helpers/ArmyFormation.h"
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2021-05-15 19:23:38 +03:00
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2022-09-26 21:01:07 +03:00
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namespace NKAI
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{
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2021-05-16 14:19:00 +03:00
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const float MIN_PRIORITY = 0.01f;
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2024-03-03 10:21:17 +02:00
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const float SMALL_SCAN_MIN_PRIORITY = 0.4f;
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2021-05-16 14:19:00 +03:00
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2021-05-16 14:13:56 +03:00
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enum class HeroLockedReason
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{
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NOT_LOCKED = 0,
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STARTUP = 1,
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DEFENCE = 2,
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HERO_CHAIN = 3
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};
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2024-03-03 10:21:17 +02:00
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enum class ScanDepth
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{
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MAIN_FULL = 0,
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SMALL = 1,
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ALL_FULL = 2
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};
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2024-04-14 15:23:44 +03:00
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struct TaskPlanItem
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{
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std::vector<ObjectInstanceID> affectedObjects;
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Goals::TSubgoal task;
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TaskPlanItem(Goals::TSubgoal goal);
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};
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class TaskPlan
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{
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private:
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std::vector<TaskPlanItem> tasks;
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public:
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Goals::TTaskVec getTasks() const;
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void merge(Goals::TSubgoal task);
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};
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2021-05-15 19:23:05 +03:00
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class Nullkiller
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{
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private:
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const CGHeroInstance * activeHero;
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int3 targetTile;
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ObjectInstanceID targetObject;
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std::map<const CGHeroInstance *, HeroLockedReason> lockedHeroes;
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ScanDepth scanDepth;
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TResources lockedResources;
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2022-09-06 21:14:22 +03:00
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bool useHeroChain;
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2024-03-31 18:39:00 +03:00
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AIGateway * gateway;
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bool openMap;
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bool useObjectGraph;
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2021-05-15 19:23:38 +03:00
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public:
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2024-01-20 22:54:30 +02:00
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static std::unique_ptr<ObjectGraph> baseGraph;
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2021-05-15 21:57:36 +03:00
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std::unique_ptr<DangerHitMapAnalyzer> dangerHitMap;
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2021-05-16 14:15:03 +03:00
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std::unique_ptr<BuildAnalyzer> buildAnalyzer;
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2021-05-16 14:45:12 +03:00
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std::unique_ptr<ObjectClusterizer> objectClusterizer;
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std::unique_ptr<PriorityEvaluator> priorityEvaluator;
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2021-05-16 15:08:56 +03:00
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std::unique_ptr<SharedPool<PriorityEvaluator>> priorityEvaluators;
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2020-05-04 18:58:43 +03:00
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std::unique_ptr<AIPathfinder> pathfinder;
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std::unique_ptr<HeroManager> heroManager;
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std::unique_ptr<ArmyManager> armyManager;
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std::unique_ptr<AIMemory> memory;
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std::unique_ptr<FuzzyHelper> dangerEvaluator;
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2021-05-16 14:56:42 +03:00
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std::unique_ptr<DeepDecomposer> decomposer;
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2023-06-04 16:02:02 +03:00
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std::unique_ptr<ArmyFormation> armyFormation;
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2024-02-25 12:39:19 +02:00
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std::unique_ptr<Settings> settings;
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2020-05-04 18:58:43 +03:00
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PlayerColor playerID;
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std::shared_ptr<CCallback> cb;
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2023-12-17 10:11:05 +02:00
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std::mutex aiStateMutex;
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2021-05-15 19:23:38 +03:00
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Nullkiller();
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2024-03-31 18:39:00 +03:00
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void init(std::shared_ptr<CCallback> cb, AIGateway * gateway);
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void makeTurn();
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bool isActive(const CGHeroInstance * hero) const { return activeHero == hero; }
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bool isHeroLocked(const CGHeroInstance * hero) const;
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HeroPtr getActiveHero() { return activeHero; }
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HeroLockedReason getHeroLockedReason(const CGHeroInstance * hero) const;
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int3 getTargetTile() const { return targetTile; }
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2023-02-28 09:07:59 +02:00
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ObjectInstanceID getTargetObject() const { return targetObject; }
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void setTargetObject(int objid) { targetObject = ObjectInstanceID(objid); }
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void setActive(const CGHeroInstance * hero, int3 tile) { activeHero = hero; targetTile = tile; }
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void lockHero(const CGHeroInstance * hero, HeroLockedReason lockReason) { lockedHeroes[hero] = lockReason; }
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2021-05-16 14:07:54 +03:00
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void unlockHero(const CGHeroInstance * hero) { lockedHeroes.erase(hero); }
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2021-05-16 14:13:56 +03:00
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bool arePathHeroesLocked(const AIPath & path) const;
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TResources getFreeResources() const;
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2023-04-05 03:26:29 +03:00
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int32_t getFreeGold() const { return getFreeResources()[EGameResID::GOLD]; }
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2021-05-16 15:39:38 +03:00
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void lockResources(const TResources & res);
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const TResources & getLockedResources() const { return lockedResources; }
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2024-03-03 10:21:17 +02:00
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ScanDepth getScanDepth() const { return scanDepth; }
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2024-05-19 10:04:45 +03:00
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bool isOpenMap() const { return openMap; }
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bool isObjectGraphAllowed() const { return useObjectGraph; }
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2021-05-15 19:23:38 +03:00
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private:
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2021-05-15 21:57:27 +03:00
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void resetAiState();
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2022-09-06 21:14:22 +03:00
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void updateAiState(int pass, bool fast = false);
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2024-04-14 15:23:44 +03:00
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void decompose(Goals::TGoalVec & result, Goals::TSubgoal behavior, int decompositionMaxDepth) const;
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Goals::TTask choseBestTask(Goals::TGoalVec & tasks) const;
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Goals::TTaskVec buildPlan(Goals::TGoalVec & tasks) const;
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bool executeTask(Goals::TTask task);
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2024-04-27 10:57:30 +03:00
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bool areAffectedObjectsPresent(Goals::TTask task) const;
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HeroRole getTaskRole(Goals::TTask task) const;
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2021-05-15 22:04:26 +03:00
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};
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2022-09-26 21:01:07 +03:00
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}
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