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vcmi/lib/spells/AbilityCaster.cpp
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/*
* AbilityCaster.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AbilityCaster.h"
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#include <vcmi/spells/Spell.h>
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#include "../battle/Unit.h"
VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
{
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AbilityCaster::AbilityCaster(const battle::Unit * actualCaster_, int32_t baseSpellLevel_)
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: ProxyCaster(actualCaster_),
baseSpellLevel(baseSpellLevel_)
{
}
AbilityCaster::~AbilityCaster() = default;
int32_t AbilityCaster::getSpellSchoolLevel(const Spell * spell, SpellSchool * outSelectedSchool) const
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{
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auto skill = baseSpellLevel;
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const auto * unit = dynamic_cast<const battle::Unit*>(actualCaster);
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if(spell->getLevel() > 0)
{
vstd::amax(skill, unit->valOfBonuses(BonusType::MAGIC_SCHOOL_SKILL, BonusSubtypeID(SpellSchool::ANY)));
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}
vstd::amax(skill, 0);
vstd::amin(skill, 3);
return static_cast<ui8>(skill); //todo: unify spell school level type
}
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int32_t AbilityCaster::getEffectLevel(const Spell * spell) const
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{
return getSpellSchoolLevel(spell);
}
void AbilityCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
{
//do nothing
}
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void AbilityCaster::spendMana(ServerCallback * server, const int32_t spellCost) const
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{
//do nothing
}
} // namespace spells
VCMI_LIB_NAMESPACE_END