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vcmi/lib/CArtifactInstance.h

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/*
* CArtifactInstance.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "bonuses/CBonusSystemNode.h"
#include "GameConstants.h"
#include "ConstTransitivePtr.h"
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VCMI_LIB_NAMESPACE_BEGIN
struct ArtifactLocation;
class DLL_LINKAGE CCombinedArtifactInstance
{
protected:
CCombinedArtifactInstance() = default;
public:
struct PartInfo
{
ConstTransitivePtr<CArtifactInstance> art;
ArtifactPosition slot;
template <typename Handler> void serialize(Handler & h, const int version)
{
h & art;
h & slot;
}
PartInfo(CArtifactInstance * art = nullptr, const ArtifactPosition & slot = ArtifactPosition::PRE_FIRST)
: art(art), slot(slot) {};
};
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void addPart(CArtifactInstance * art, const ArtifactPosition & slot);
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// Checks if supposed part inst is part of this combined art inst
bool isPart(const CArtifactInstance * supposedPart) const;
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std::vector<PartInfo> & getPartsInfo();
const std::vector<PartInfo> & getPartsInfo() const;
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template <typename Handler> void serialize(Handler & h, const int version)
{
h & partsInfo;
}
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protected:
std::vector<PartInfo> partsInfo;
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};
class DLL_LINKAGE CScrollArtifactInstance
{
protected:
CScrollArtifactInstance() = default;
public:
SpellID getScrollSpellID() const;
};
class DLL_LINKAGE CGrowingArtifactInstance
{
protected:
CGrowingArtifactInstance() = default;
public:
void growingUp();
};
class DLL_LINKAGE CArtifactInstance
: public CBonusSystemNode, public CCombinedArtifactInstance, public CScrollArtifactInstance, public CGrowingArtifactInstance
{
protected:
void init();
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ArtifactInstanceID id;
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public:
ConstTransitivePtr<CArtifact> artType;
CArtifactInstance(CArtifact * art);
CArtifactInstance();
void setType(CArtifact * art);
std::string nodeName() const override;
std::string getDescription() const;
ArtifactID getTypeId() const;
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ArtifactInstanceID getId() const;
void setId(ArtifactInstanceID id);
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bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const;
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bool isCombined() const;
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void putAt(const ArtifactLocation & al);
void removeFrom(const ArtifactLocation & al);
void move(const ArtifactLocation & src, const ArtifactLocation & dst);
void deserializationFix();
template <typename Handler> void serialize(Handler & h, const int version)
{
h & static_cast<CBonusSystemNode&>(*this);
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h & static_cast<CCombinedArtifactInstance&>(*this);
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h & artType;
h & id;
BONUS_TREE_DESERIALIZATION_FIX
}
};
VCMI_LIB_NAMESPACE_END