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vcmi/lib/constants/EntityIdentifiers.cpp

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/*
* EntityIdentifiers.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#ifndef VCMI_NO_EXTRA_VERSION
#include "../Version.h"
#endif
#include <vcmi/Artifact.h>
#include <vcmi/ArtifactService.h>
#include <vcmi/Faction.h>
#include <vcmi/FactionService.h>
#include <vcmi/HeroType.h>
#include <vcmi/HeroTypeService.h>
#include <vcmi/HeroClass.h>
#include <vcmi/HeroClassService.h>
#include <vcmi/Services.h>
#include <vcmi/spells/Spell.h>
#include <vcmi/spells/Service.h>
#include "modding/IdentifierStorage.h"
#include "modding/ModScope.h"
#include "VCMI_Lib.h"
#include "CArtHandler.h"//todo: remove
#include "CCreatureHandler.h"//todo: remove
#include "spells/CSpellHandler.h" //todo: remove
#include "CSkillHandler.h"//todo: remove
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#include "entities/faction/CFaction.h"
#include "entities/hero/CHero.h"
#include "entities/hero/CHeroClass.h"
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#include "mapObjectConstructors/AObjectTypeHandler.h"
#include "constants/StringConstants.h"
#include "texts/CGeneralTextHandler.h"
#include "TerrainHandler.h" //TODO: remove
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#include "RiverHandler.h"
#include "RoadHandler.h"
#include "BattleFieldHandler.h"
#include "ObstacleHandler.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
const CampaignScenarioID CampaignScenarioID::NONE(-1);
const BattleID BattleID::NONE(-1);
const QueryID QueryID::NONE(-1);
const QueryID QueryID::CLIENT(-2);
const HeroTypeID HeroTypeID::NONE(-1);
const HeroTypeID HeroTypeID::RANDOM(-2);
const HeroTypeID HeroTypeID::GEM(27);
const HeroTypeID HeroTypeID::SOLMYR(45);
const ObjectInstanceID ObjectInstanceID::NONE(-1);
const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
const SlotID SlotID::WAR_MACHINES_SLOT(-4);
const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
const PlayerColor PlayerColor::SPECTATOR(-4);
const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
const PlayerColor PlayerColor::UNFLAGGABLE(-2);
const PlayerColor PlayerColor::NEUTRAL(-1);
const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
const TeamID TeamID::NO_TEAM(-1);
const SpellSchool SpellSchool::ANY(-1);
const SpellSchool SpellSchool::AIR(0);
const SpellSchool SpellSchool::FIRE(1);
const SpellSchool SpellSchool::WATER(2);
const SpellSchool SpellSchool::EARTH(3);
const FactionID FactionID::NONE(-2);
const FactionID FactionID::DEFAULT(-1);
const FactionID FactionID::RANDOM(-1);
const FactionID FactionID::ANY(-1);
const FactionID FactionID::CASTLE(0);
const FactionID FactionID::RAMPART(1);
const FactionID FactionID::TOWER(2);
const FactionID FactionID::INFERNO(3);
const FactionID FactionID::NECROPOLIS(4);
const FactionID FactionID::DUNGEON(5);
const FactionID FactionID::STRONGHOLD(6);
const FactionID FactionID::FORTRESS(7);
const FactionID FactionID::CONFLUX(8);
const FactionID FactionID::NEUTRAL(9);
const PrimarySkill PrimarySkill::NONE(-1);
const PrimarySkill PrimarySkill::ATTACK(0);
const PrimarySkill PrimarySkill::DEFENSE(1);
const PrimarySkill PrimarySkill::SPELL_POWER(2);
const PrimarySkill PrimarySkill::KNOWLEDGE(3);
const PrimarySkill PrimarySkill::BEGIN(0);
const PrimarySkill PrimarySkill::END(4);
const PrimarySkill PrimarySkill::EXPERIENCE(4);
const BoatId BoatId::NONE(-1);
const BoatId BoatId::NECROPOLIS(0);
const BoatId BoatId::CASTLE(1);
const BoatId BoatId::FORTRESS(2);
const RiverId RiverId::NO_RIVER(0);
const RiverId RiverId::WATER_RIVER(1);
const RiverId RiverId::ICY_RIVER(2);
const RiverId RiverId::MUD_RIVER(3);
const RiverId RiverId::LAVA_RIVER(4);
const RoadId RoadId::NO_ROAD(0);
const RoadId RoadId::DIRT_ROAD(1);
const RoadId RoadId::GRAVEL_ROAD(2);
const RoadId RoadId::COBBLESTONE_ROAD(3);
namespace GameConstants
{
#ifdef VCMI_NO_EXTRA_VERSION
const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
#else
const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
#endif
}
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BuildingTypeUniqueID::BuildingTypeUniqueID(FactionID factionID, BuildingID buildingID ):
BuildingTypeUniqueID(factionID.getNum() * 0x10000 + buildingID.getNum())
{
assert(factionID.getNum() >= 0);
assert(factionID.getNum() < 0x10000);
assert(buildingID.getNum() >= 0);
assert(buildingID.getNum() < 0x10000);
}
BuildingID BuildingTypeUniqueID::getBuilding() const
{
return BuildingID(getNum() % 0x10000);
}
FactionID BuildingTypeUniqueID::getFaction() const
{
return FactionID(getNum() / 0x10000);
}
int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const std::string identifier)
{
if (identifier.empty())
return -1;
auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier);
if (rawId)
return rawId.value();
throw IdentifierResolutionException(identifier);
}
si32 HeroClassID::decode(const std::string & identifier)
{
return resolveIdentifier("heroClass", identifier);
}
std::string HeroClassID::encode(const si32 index)
{
if (index == -1)
return "";
return VLC->heroClasses()->getByIndex(index)->getJsonKey();
}
std::string HeroClassID::entityType()
{
return "heroClass";
}
const CHeroClass * HeroClassID::toHeroClass() const
{
return dynamic_cast<const CHeroClass*>(toEntity(VLC));
}
const HeroClass * HeroClassID::toEntity(const Services * services) const
{
return services->heroClasses()->getByIndex(num);
}
si32 ObjectInstanceID::decode(const std::string & identifier)
{
return std::stoi(identifier);
}
std::string ObjectInstanceID::encode(const si32 index)
{
return std::to_string(index);
}
si32 CampaignScenarioID::decode(const std::string & identifier)
{
return std::stoi(identifier);
}
std::string CampaignScenarioID::encode(const si32 index)
{
return std::to_string(index);
}
std::string MapObjectID::encode(int32_t index)
{
if (index == -1)
return "";
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return VLC->objtypeh->getJsonKey(MapObjectID(index));
}
si32 MapObjectID::decode(const std::string & identifier)
{
return resolveIdentifier("object", identifier);
}
std::string MapObjectSubID::encode(MapObjectID primaryID, int32_t index)
{
if (index == -1)
return "";
if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
return HeroTypeID::encode(index);
if (primaryID == Obj::SPELL_SCROLL)
return SpellID::encode(index);
return VLC->objtypeh->getHandlerFor(primaryID, index)->getJsonKey();
}
si32 MapObjectSubID::decode(MapObjectID primaryID, const std::string & identifier)
{
if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
return HeroTypeID::decode(identifier);
if (primaryID == Obj::SPELL_SCROLL)
return SpellID::decode(identifier);
return resolveIdentifier(VLC->objtypeh->getJsonKey(primaryID), identifier);
}
std::string BoatId::encode(int32_t index)
{
if (index == -1)
return "";
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return VLC->objtypeh->getHandlerFor(MapObjectID::BOAT, index)->getJsonKey();
}
si32 BoatId::decode(const std::string & identifier)
{
return resolveIdentifier("core:boat", identifier);
}
si32 HeroTypeID::decode(const std::string & identifier)
{
if (identifier == "random")
return -2;
return resolveIdentifier("hero", identifier);
}
std::string HeroTypeID::encode(const si32 index)
{
if (index == -1)
return "";
if (index == -2)
return "random";
return VLC->heroTypes()->getByIndex(index)->getJsonKey();
}
std::string HeroTypeID::entityType()
{
return "hero";
}
const CArtifact * ArtifactIDBase::toArtifact() const
{
return dynamic_cast<const CArtifact*>(toEntity(VLC));
}
const Artifact * ArtifactIDBase::toEntity(const Services * services) const
{
return services->artifacts()->getByIndex(num);
}
si32 ArtifactID::decode(const std::string & identifier)
{
return resolveIdentifier("artifact", identifier);
}
std::string ArtifactID::encode(const si32 index)
{
if (index == -1)
return "";
return VLC->artifacts()->getByIndex(index)->getJsonKey();
}
std::string ArtifactID::entityType()
{
return "artifact";
}
si32 SecondarySkill::decode(const std::string& identifier)
{
return resolveIdentifier("secondarySkill", identifier);
}
std::string SecondarySkill::encode(const si32 index)
{
if (index == -1)
return "";
return VLC->skills()->getById(SecondarySkill(index))->getJsonKey();
}
const CSkill * SecondarySkill::toSkill() const
{
return dynamic_cast<const CSkill *>(toEntity(VLC));
}
const Skill * SecondarySkill::toEntity(const Services * services) const
{
return services->skills()->getByIndex(num);
}
const CCreature * CreatureIDBase::toCreature() const
{
return dynamic_cast<const CCreature *>(toEntity(VLC));
}
const Creature * CreatureIDBase::toEntity(const Services * services) const
{
return toEntity(services->creatures());
}
const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const
{
return creatures->getByIndex(num);
}
si32 CreatureID::decode(const std::string & identifier)
{
return resolveIdentifier("creature", identifier);
}
std::string CreatureID::encode(const si32 index)
{
if (index == -1)
return "";
return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
}
std::string CreatureID::entityType()
{
return "creature";
}
const CSpell * SpellIDBase::toSpell() const
{
return dynamic_cast<const CSpell*>(toEntity(VLC));
}
const spells::Spell * SpellIDBase::toEntity(const Services * services) const
{
return toEntity(services->spells());
}
const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const
{
return service->getByIndex(num);
}
const CHero * HeroTypeID::toHeroType() const
{
return dynamic_cast<const CHero*>(toEntity(VLC));
}
const HeroType * HeroTypeID::toEntity(const Services * services) const
{
return services->heroTypes()->getByIndex(num);
}
si32 SpellID::decode(const std::string & identifier)
{
if (identifier == "preset")
return SpellID::PRESET;
if (identifier == "spellbook_preset")
return SpellID::SPELLBOOK_PRESET;
return resolveIdentifier("spell", identifier);
}
std::string SpellID::encode(const si32 index)
{
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if (index == -1)
return "";
if (index == SpellID::PRESET)
return "preset";
if (index == SpellID::SPELLBOOK_PRESET)
return "spellbook_preset";
return VLC->spells()->getByIndex(index)->getJsonKey();
}
si32 BattleField::decode(const std::string & identifier)
{
return resolveIdentifier("battlefield", identifier);
}
std::string BattleField::encode(const si32 index)
{
return VLC->battlefields()->getByIndex(index)->getJsonKey();
}
std::string SpellID::entityType()
{
return "spell";
}
bool PlayerColor::isValidPlayer() const
{
return num >= 0 && num < PLAYER_LIMIT_I;
}
bool PlayerColor::isSpectator() const
{
return num == SPECTATOR.num;
}
std::string PlayerColor::toString() const
{
return encode(num);
}
si32 PlayerColor::decode(const std::string & identifier)
{
return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
}
std::string PlayerColor::encode(const si32 index)
{
if (index == -1)
return "neutral";
if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
{
assert(0);
return "invalid";
}
return GameConstants::PLAYER_COLOR_NAMES[index];
}
std::string PlayerColor::entityType()
{
return "playerColor";
}
si32 PrimarySkill::decode(const std::string& identifier)
{
return resolveIdentifier(entityType(), identifier);
}
std::string PrimarySkill::encode(const si32 index)
{
return NPrimarySkill::names[index];
}
std::string PrimarySkill::entityType()
{
return "primarySkill";
}
si32 FactionID::decode(const std::string & identifier)
{
return resolveIdentifier(entityType(), identifier);
}
std::string FactionID::encode(const si32 index)
{
if (index == -1)
return "";
return VLC->factions()->getByIndex(index)->getJsonKey();
}
std::string FactionID::entityType()
{
return "faction";
}
const CFaction * FactionID::toFaction() const
{
return dynamic_cast<const CFaction*>(toEntity(VLC));
}
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const Faction * FactionID::toEntity(const Services * service) const
{
return service->factions()->getByIndex(num);
}
si32 TerrainId::decode(const std::string & identifier)
{
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if (identifier == "native")
return TerrainId::NATIVE_TERRAIN;
return resolveIdentifier(entityType(), identifier);
}
std::string TerrainId::encode(const si32 index)
{
if (index == TerrainId::NONE)
return "";
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if (index == TerrainId::NATIVE_TERRAIN)
return "native";
return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
}
std::string TerrainId::entityType()
{
return "terrain";
}
si32 RoadId::decode(const std::string & identifier)
{
if (identifier.empty())
return RoadId::NO_ROAD.getNum();
return resolveIdentifier(entityType(), identifier);
}
std::string RoadId::encode(const si32 index)
{
if (index == RoadId::NO_ROAD.getNum())
return "";
return VLC->roadTypeHandler->getByIndex(index)->getJsonKey();
}
std::string RoadId::entityType()
{
return "road";
}
si32 RiverId::decode(const std::string & identifier)
{
if (identifier.empty())
return RiverId::NO_RIVER.getNum();
return resolveIdentifier(entityType(), identifier);
}
std::string RiverId::encode(const si32 index)
{
if (index == RiverId::NO_RIVER.getNum())
return "";
return VLC->riverTypeHandler->getByIndex(index)->getJsonKey();
}
std::string RiverId::entityType()
{
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return "river";
}
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const TerrainType * TerrainId::toEntity(const Services * service) const
{
return VLC->terrainTypeHandler->getByIndex(num);
}
const RoadType * RoadId::toEntity(const Services * service) const
{
return VLC->roadTypeHandler->getByIndex(num);
}
const RiverType * RiverId::toEntity(const Services * service) const
{
return VLC->riverTypeHandler->getByIndex(num);
}
const BattleField BattleField::NONE;
const BattleFieldInfo * BattleField::getInfo() const
{
return VLC->battlefields()->getById(*this);
}
const ObstacleInfo * Obstacle::getInfo() const
{
return VLC->obstacles()->getById(*this);
}
si32 SpellSchool::decode(const std::string & identifier)
{
return resolveIdentifier(entityType(), identifier);
}
std::string SpellSchool::encode(const si32 index)
{
if (index == ANY.getNum())
return "any";
return SpellConfig::SCHOOL[index].jsonName;
}
std::string SpellSchool::entityType()
{
return "spellSchool";
}
si32 GameResID::decode(const std::string & identifier)
{
return resolveIdentifier(entityType(), identifier);
}
std::string GameResID::encode(const si32 index)
{
return GameConstants::RESOURCE_NAMES[index];
}
si32 BuildingTypeUniqueID::decode(const std::string & identifier)
{
assert(0); //TODO
return -1;
}
std::string BuildingTypeUniqueID::encode(const si32 index)
{
assert(0); // TODO
return "";
}
std::string GameResID::entityType()
{
return "resource";
}
const std::array<GameResID, 7> & GameResID::ALL_RESOURCES()
{
static const std::array allResources = {
GameResID(WOOD),
GameResID(MERCURY),
GameResID(ORE),
GameResID(SULFUR),
GameResID(CRYSTAL),
GameResID(GEMS),
GameResID(GOLD)
};
return allResources;
}
std::string SecondarySkill::entityType()
{
return "secondarySkill";
}
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std::string BuildingID::encode(int32_t index)
{
return std::to_string(index);
}
si32 BuildingID::decode(const std::string & identifier)
{
return std::stoi(identifier);
}
VCMI_LIB_NAMESPACE_END