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vcmi/lib/spells/ISpellMechanics.h

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/*
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* ISpellMechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
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#pragma once
#include "CSpellHandler.h"
#include "../BattleHex.h"
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#include "../BattleState.h"
#include "../NetPacks.h"
class DLL_LINKAGE ISpellMechanics
{
public:
struct DLL_LINKAGE SpellTargetingContext
{
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const CBattleInfoCallback * cb;
CSpell::TargetInfo ti;
ECastingMode::ECastingMode mode;
BattleHex destination;
PlayerColor casterColor;
int schoolLvl;
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SpellTargetingContext(const CSpell * s, const CBattleInfoCallback * c, ECastingMode::ECastingMode m, PlayerColor cc, int lvl, BattleHex dest)
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: cb(c), ti(s,lvl, m), mode(m), destination(dest), casterColor(cc), schoolLvl(lvl)
{};
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};
public:
ISpellMechanics(CSpell * s);
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virtual ~ISpellMechanics(){};
virtual std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const = 0;
virtual std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const = 0;
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virtual ESpellCastProblem::ESpellCastProblem canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const = 0;
virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const = 0;
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virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const = 0;
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virtual bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const = 0;
virtual void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const = 0;
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static ISpellMechanics * createMechanics(CSpell * s);
protected:
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CSpell * owner;
};