2011-12-14 00:23:17 +03:00
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#pragma once
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2011-12-31 13:03:29 +03:00
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#include "../../lib/AI_Base.h"
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2008-04-13 14:05:39 +03:00
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#include "../../CCallback.h"
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2009-04-22 21:48:56 +03:00
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2010-12-24 17:37:48 +02:00
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struct HeroMoveDetails;
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2007-10-21 19:45:13 +03:00
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class CEmptyAI : public CGlobalAI
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2007-10-17 01:41:45 +03:00
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{
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2011-05-04 05:32:35 +03:00
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CCallback *cb;
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2007-10-17 01:41:45 +03:00
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public:
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2011-05-04 05:32:35 +03:00
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void init(CCallback * CB);
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2007-10-17 01:41:45 +03:00
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void yourTurn();
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2008-02-05 05:56:45 +02:00
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void heroKilled(const CGHeroInstance *);
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void heroCreated(const CGHeroInstance *);
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2011-01-29 21:07:49 +02:00
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void heroMoved(const TryMoveHero&);
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2007-11-19 00:58:28 +02:00
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void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
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2007-12-27 02:11:46 +02:00
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void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){};
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2007-12-06 20:55:58 +02:00
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void tileRevealed(int3 pos){};
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void tileHidden(int3 pos){};
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2009-04-30 17:59:30 +03:00
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void showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel){};
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2009-09-10 17:06:28 +03:00
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd) {};
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2008-08-13 03:44:31 +03:00
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void heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback);
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2012-05-18 17:02:27 +03:00
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void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, boost::function<void(ui32)> &callback) {}; //TODO
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2007-10-17 01:41:45 +03:00
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};
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2009-09-10 17:06:28 +03:00
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#define NAME "EmptyAI 0.1"
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