2017-06-24 15:51:07 +02:00
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/*
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* CCallbackBase.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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2017-06-28 23:09:35 +02:00
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#include "../GameConstants.h"
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2017-06-24 15:51:07 +02:00
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2020-10-06 01:27:04 +02:00
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#define RETURN_IF_NOT_BATTLE(...) if(!duringBattle()) {logGlobal->error("%s called when no battle!", __FUNCTION__); return __VA_ARGS__; }
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#define ASSERT_IF_CALLED_WITH_PLAYER if(!player) {logGlobal->error(BOOST_CURRENT_FUNCTION); assert(0);}
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2017-06-26 18:50:35 +02:00
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2017-07-20 06:08:49 +02:00
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class IBattleInfo;
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class BattleInfo;
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2017-06-24 15:51:07 +02:00
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class CBattleInfoEssentials;
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2017-07-20 06:08:49 +02:00
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2017-06-24 15:51:07 +02:00
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//Basic class for various callbacks (interfaces called by players to get info about game and so forth)
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class DLL_LINKAGE CCallbackBase
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{
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2023-02-15 00:44:59 +02:00
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const IBattleInfo * battle = nullptr; //battle to which the player is engaged, nullptr if none or not applicable
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2017-06-24 15:51:07 +02:00
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protected:
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2023-04-16 19:42:56 +02:00
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std::optional<PlayerColor> player; // not set gives access to all information, otherwise callback provides only information "visible" for player
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2017-06-24 15:51:07 +02:00
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2023-04-16 19:42:56 +02:00
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CCallbackBase(std::optional<PlayerColor> Player);
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2023-02-15 00:44:59 +02:00
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CCallbackBase() = default;
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2017-06-24 15:51:07 +02:00
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2023-04-12 15:20:40 +02:00
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const IBattleInfo * getBattle() const;
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2017-07-20 06:08:49 +02:00
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void setBattle(const IBattleInfo * B);
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2017-06-24 15:51:07 +02:00
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bool duringBattle() const;
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public:
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2023-04-16 19:42:56 +02:00
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std::optional<PlayerColor> getPlayerID() const;
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2017-06-24 15:51:07 +02:00
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friend class CBattleInfoEssentials;
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};
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_END
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