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vcmi/server/VCMI_server.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="VCMI_server" />
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<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
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<Target title="Debug-win32-SDL2">
<Option platforms="Windows;" />
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<Option output="../VCMI_server" prefix_auto="1" extension_auto="1" />
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<Option object_output="../obj/Debug/Server" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-Og" />
<Add option="-ggdb" />
<Add directory="$(#sdl2.include)" />
</Compiler>
</Target>
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<Target title="Release-win32-SDL2">
<Option platforms="Windows;" />
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<Option output="../VCMI_server" prefix_auto="1" extension_auto="1" />
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<Option object_output="../obj/Release/Server" />
<Option type="1" />
<Option compiler="gcc" />
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<Option use_console_runner="0" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
<Add directory="$(#sdl2.include)" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
<Target title="Debug-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="../obj/Debug/Server" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-Og" />
<Add option="-ggdb" />
<Add directory="$(#sdl.include)" />
</Compiler>
</Target>
<Target title="Release-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="../obj/Release/Server" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
<Add directory="$(#sdl.include)" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add option="-Wpointer-arith" />
<Add option="-Wno-switch" />
<Add option="-Wno-sign-compare" />
<Add option="-Wno-unused-parameter" />
<Add option="-Wno-overloaded-virtual" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add option="-DBOOST_THREAD_USE_LIB" />
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<Add directory="$(#zlib.include)" />
<Add directory="$(#boost.include)" />
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<Add directory="../include" />
</Compiler>
<Linker>
<Add option="-lole32" />
<Add option="-loleaut32" />
<Add option="-lws2_32" />
<Add option="-lmswsock" />
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<Add option="-lboost_program_options$(#boost.libsuffix)" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib32)" />
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<Add directory="../" />
</Linker>
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<Unit filename="CGameHandler.cpp" />
<Unit filename="CGameHandler.h" />
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<Unit filename="CQuery.cpp" />
<Unit filename="CQuery.h" />
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<Unit filename="CVCMIServer.cpp" />
<Unit filename="CVCMIServer.h" />
<Unit filename="NetPacksServer.cpp" />
<Unit filename="StdInc.h">
<Option weight="0" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
<DoxyBlocks>
<comment_style block="0" line="0" />
<doxyfile_project />
<doxyfile_build />
<doxyfile_warnings />
<doxyfile_output />
<doxyfile_dot />
<general />
</DoxyBlocks>
</Extensions>
</Project>
</CodeBlocks_project_file>