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vcmi/lib/IGameCallback.cpp

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/*
* IGameCallback.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "IGameCallback.h"
#include "CHeroHandler.h" // for CHeroHandler
#include "spells/CSpellHandler.h"// for CSpell
#include "CSkillHandler.h"// for CSkill
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#include "NetPacks.h"
#include "CBonusTypeHandler.h"
#include "CModHandler.h"
#include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
#include "serializer/BinaryDeserializer.h"
#include "serializer/BinarySerializer.h"
#include "serializer/CLoadIntegrityValidator.h"
#include "rmg/CMapGenOptions.h"
#include "mapping/CCampaignHandler.h"
#include "mapObjects/CObjectClassesHandler.h"
#include "StartInfo.h"
#include "CGameState.h"
#include "mapping/CMap.h"
#include "CPlayerState.h"
void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
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{
std::vector<int> floors;
for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
{
floors.push_back(b);
}
const TerrainTile *tinfo;
for (auto zd : floors)
{
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for (int xd = 0; xd < gs->map->width; xd++)
{
for (int yd = 0; yd < gs->map->height; yd++)
{
tinfo = getTile(int3 (xd,yd,zd));
if (tinfo->terType != ETerrainType::WATER && tinfo->terType != ETerrainType::ROCK && !tinfo->blocked) //land and free
tiles.push_back (int3 (xd,yd,zd));
}
}
}
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}
void CPrivilagedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player, int mode, int3::EDistanceFormula distanceFormula) const
{
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if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
{
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logGlobal->error("Illegal call to getTilesInRange!");
return;
}
if (radious == -1) //reveal entire map
getAllTiles (tiles, player, -1, 0);
else
{
const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
{
for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
{
int3 tilePos(xd,yd,pos.z);
double distance = pos.dist(tilePos, distanceFormula);
if(distance <= radious)
{
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if(!player
|| (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
|| (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
)
tiles.insert(int3(xd,yd,pos.z));
}
}
}
}
}
void CPrivilagedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player, int level, int surface ) const
{
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if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
{
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logGlobal->error("Illegal call to getAllTiles !");
return;
}
bool water = surface == 0 || surface == 2,
land = surface == 0 || surface == 1;
std::vector<int> floors;
if(level == -1)
{
for(int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
{
floors.push_back(b);
}
}
else
floors.push_back(level);
for (auto zd : floors)
{
for (int xd = 0; xd < gs->map->width; xd++)
{
for (int yd = 0; yd < gs->map->height; yd++)
{
if ((getTile (int3 (xd,yd,zd))->terType == ETerrainType::WATER && water)
|| (getTile (int3 (xd,yd,zd))->terType != ETerrainType::WATER && land))
tiles.insert(int3(xd,yd,zd));
}
}
}
}
void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out, CRandomGenerator & rand)
{
for (int j = 0; j < 3 ; j++)
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
for (int j = 0; j < 3 ; j++)
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]);
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
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}
void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
{
for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
{
const CSpell *spell = SpellID(i).toSpell();
if (isAllowed (0, spell->id) && spell->level == level)
{
out.push_back(spell->id);
}
}
}
CGameState * CPrivilagedInfoCallback::gameState ()
{
return gs;
}
template<typename Loader>
void CPrivilagedInfoCallback::loadCommonState(Loader &in)
{
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logGlobal->info("Loading lib part of game...");
in.checkMagicBytes(SAVEGAME_MAGIC);
CMapHeader dum;
StartInfo *si;
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logGlobal->info("\tReading header");
in.serializer & dum;
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logGlobal->info("\tReading options");
in.serializer & si;
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logGlobal->info("\tReading handlers");
in.serializer & *VLC;
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logGlobal->info("\tReading gamestate");
in.serializer & gs;
}
template<typename Saver>
void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
{
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logGlobal->info("Saving lib part of game...");
out.putMagicBytes(SAVEGAME_MAGIC);
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logGlobal->info("\tSaving header");
out.serializer & static_cast<CMapHeader&>(*gs->map);
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logGlobal->info("\tSaving options");
out.serializer & gs->scenarioOps;
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logGlobal->info("\tSaving handlers");
out.serializer & *VLC;
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logGlobal->info("\tSaving gamestate");
out.serializer & gs;
}
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// hardly memory usage for `-gdwarf-4` flag
template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;
TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
{
if(!gs->map->isInTheMap(pos))
return nullptr;
return &gs->map->getTile(pos);
}
CGHeroInstance *CNonConstInfoCallback::getHero(ObjectInstanceID objid)
{
return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
}
CGTownInstance *CNonConstInfoCallback::getTown(ObjectInstanceID objid)
{
return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
}
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TeamState *CNonConstInfoCallback::getTeam(TeamID teamID)
{
return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
}
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TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color)
{
return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
}
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PlayerState * CNonConstInfoCallback::getPlayer( PlayerColor color, bool verbose )
{
return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
}
CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid )
{
return gs->map->artInstances[aid.num];
}
CGObjectInstance * CNonConstInfoCallback::getObjInstance( ObjectInstanceID oid )
{
return gs->map->objects[oid.num];
}
const CGObjectInstance * IGameCallback::putNewObject(Obj ID, int subID, int3 pos)
{
NewObject no;
no.ID = ID; //creature
no.subID= subID;
no.pos = pos;
commitPackage(&no);
return getObj(no.id); //id field will be filled during applying on gs
}
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const CGCreature * IGameCallback::putNewMonster(CreatureID creID, int count, int3 pos)
{
const CGObjectInstance *m = putNewObject(Obj::MONSTER, creID, pos);
setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
return dynamic_cast<const CGCreature*>(m);
}
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bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
{
//only server knows
assert(0);
return false;
}