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vcmi/server/queries/BattleQueries.cpp

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/*
* BattleQueries.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleQueries.h"
#include "MapQueries.h"
#include "../CGameHandler.h"
#include "../battles/BattleProcessor.h"
#include "../../lib/battle/IBattleState.h"
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void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
{
if(result)
objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
}
CBattleQuery::CBattleQuery(CGameHandler * owner, const IBattleInfo * bi):
CGhQuery(owner),
bi(bi)
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{
belligerents[0] = bi->getSideArmy(0);
belligerents[1] = bi->getSideArmy(1);
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addPlayer(bi->getSidePlayer(0));
addPlayer(bi->getSidePlayer(1));
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}
CBattleQuery::CBattleQuery(CGameHandler * owner):
CGhQuery(owner), bi(nullptr)
{
belligerents[0] = belligerents[1] = nullptr;
}
bool CBattleQuery::blocksPack(const CPack * pack) const
{
const char * name = typeid(*pack).name();
return strcmp(name, typeid(MakeAction).name()) != 0;
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}
void CBattleQuery::onRemoval(PlayerColor color)
{
if(result)
gh->battles->battleAfterLevelUp(bi->getBattleID(), *result);
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}
CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * bi):
CDialogQuery(owner),
bi(bi)
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{
addPlayer(bi->getSidePlayer(0));
addPlayer(bi->getSidePlayer(1));
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}
void CBattleDialogQuery::onRemoval(PlayerColor color)
{
assert(answer);
if(*answer == 1)
{
gh->startBattlePrimary(
bi->getSideArmy(0),
bi->getSideArmy(1),
bi->getLocation(),
bi->getSideHero(0),
bi->getSideHero(1),
bi->isCreatureBank(),
bi->getDefendedTown()
);
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}
else
{
gh->battles->endBattleConfirm(bi->getBattleID());
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}
}