1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/client/widgets/MiscWidgets.h

177 lines
4.7 KiB
C
Raw Normal View History

2014-07-13 18:40:13 +03:00
/*
* MiscWidgets.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/CIntObject.h"
2014-07-13 18:40:13 +03:00
VCMI_LIB_NAMESPACE_BEGIN
2014-07-13 18:40:13 +03:00
class CGGarrison;
2016-08-30 04:13:45 +02:00
struct InfoAboutArmy;
2014-07-13 18:40:13 +03:00
class CArmedInstance;
class IBonusBearer;
VCMI_LIB_NAMESPACE_END
class CLabel;
class CCreatureAnim;
class CComponent;
class CAnimImage;
2014-07-13 18:40:13 +03:00
/// Shows a text by moving the mouse cursor over the object
class CHoverableArea: public virtual CIntObject
2014-07-13 18:40:13 +03:00
{
public:
std::string hoverText;
2014-07-13 18:40:13 +03:00
virtual void hover (bool on) override;
2014-07-13 18:40:13 +03:00
CHoverableArea();
virtual ~CHoverableArea();
2014-07-13 18:40:13 +03:00
};
/// Can interact on left and right mouse clicks, plus it shows a text when by hovering over it
class LRClickableAreaWText: public CHoverableArea
2014-07-13 18:40:13 +03:00
{
public:
std::string text;
2014-07-13 18:40:13 +03:00
LRClickableAreaWText();
LRClickableAreaWText(const Rect & Pos, const std::string & HoverText = "", const std::string & ClickText = "");
virtual ~LRClickableAreaWText();
void init();
2014-07-13 18:40:13 +03:00
virtual void clickLeft(tribool down, bool previousState) override;
virtual void clickRight(tribool down, bool previousState) override;
2014-07-13 18:40:13 +03:00
};
/// base class for hero/town/garrison tooltips
class CArmyTooltip : public CIntObject
{
std::shared_ptr<CLabel> title;
std::vector<std::shared_ptr<CAnimImage>> icons;
std::vector<std::shared_ptr<CLabel>> subtitles;
void init(const InfoAboutArmy & army);
2014-07-13 18:40:13 +03:00
public:
CArmyTooltip(Point pos, const InfoAboutArmy & army);
2014-07-13 18:40:13 +03:00
CArmyTooltip(Point pos, const CArmedInstance * army);
};
/// Class for hero tooltip. Does not have any background!
/// background for infoBox: ADSTATHR
/// background for tooltip: HEROQVBK
class CHeroTooltip : public CArmyTooltip
{
std::shared_ptr<CAnimImage> portrait;
std::vector<std::shared_ptr<CLabel>> labels;
std::shared_ptr<CAnimImage> morale;
std::shared_ptr<CAnimImage> luck;
void init(const InfoAboutHero & hero);
2014-07-13 18:40:13 +03:00
public:
CHeroTooltip(Point pos, const InfoAboutHero & hero);
2014-07-13 18:40:13 +03:00
CHeroTooltip(Point pos, const CGHeroInstance * hero);
};
/// Class for town tooltip. Does not have any background!
/// background for infoBox: ADSTATCS
/// background for tooltip: TOWNQVBK
class CTownTooltip : public CArmyTooltip
{
std::shared_ptr<CAnimImage> fort;
std::shared_ptr<CAnimImage> hall;
std::shared_ptr<CAnimImage> build;
std::shared_ptr<CLabel> income;
std::shared_ptr<CPicture> garrisonedHero;
std::shared_ptr<CAnimImage> res1;
std::shared_ptr<CAnimImage> res2;
void init(const InfoAboutTown & town);
2014-07-13 18:40:13 +03:00
public:
CTownTooltip(Point pos, const InfoAboutTown & town);
2014-07-13 18:40:13 +03:00
CTownTooltip(Point pos, const CGTownInstance * town);
};
/// draws picture with creature on background, use Animated=true to get animation
class CCreaturePic : public CIntObject
{
private:
std::shared_ptr<CPicture> bg;
std::shared_ptr<CCreatureAnim> anim; //displayed animation
std::shared_ptr<CLabel> amount;
2014-07-13 18:40:13 +03:00
void show(SDL_Surface * to) override;
2014-07-13 18:40:13 +03:00
public:
CCreaturePic(int x, int y, const CCreature * cre, bool Big=true, bool Animated=true);
void setAmount(int newAmount);
2014-07-13 18:40:13 +03:00
};
/// Resource bar like that at the bottom of the adventure map screen
class CMinorResDataBar : public CIntObject
{
std::shared_ptr<CPicture> background;
std::string buildDateString();
2014-07-13 18:40:13 +03:00
public:
void show(SDL_Surface * to) override;
void showAll(SDL_Surface * to) override;
2017-07-17 23:04:00 +02:00
CMinorResDataBar();
~CMinorResDataBar();
2014-07-13 18:40:13 +03:00
};
/// Opens hero window by left-clicking on it
class CHeroArea: public CIntObject
{
const CGHeroInstance * hero;
std::shared_ptr<CAnimImage> portrait;
2014-07-13 18:40:13 +03:00
public:
2014-07-13 18:40:13 +03:00
CHeroArea(int x, int y, const CGHeroInstance * _hero);
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
void hover(bool on) override;
2014-07-13 18:40:13 +03:00
};
/// Can interact on left and right mouse clicks
class LRClickableAreaWTextComp: public LRClickableAreaWText
{
public:
int baseType;
int bonusValue;
virtual void clickLeft(tribool down, bool previousState) override;
virtual void clickRight(tribool down, bool previousState) override;
LRClickableAreaWTextComp(const Rect &Pos = Rect(0,0,0,0), int BaseType = -1);
std::shared_ptr<CComponent> createComponent() const;
};
2014-07-13 18:40:13 +03:00
/// Opens town screen by left-clicking on it
class LRClickableAreaOpenTown: public LRClickableAreaWTextComp
{
public:
const CGTownInstance * town;
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
2016-11-27 17:17:20 +02:00
LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town);
2014-07-13 18:40:13 +03:00
};
class MoraleLuckBox : public LRClickableAreaWTextComp
{
std::shared_ptr<CAnimImage> image;
public:
bool morale; //true if morale, false if luck
bool small;
void set(const IBonusBearer *node);
MoraleLuckBox(bool Morale, const Rect &r, bool Small=false);
};