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vcmi/test/map/MapComparer.cpp

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/*
* MapComparer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapComparer.h"
#include "../lib/mapping/CMap.h"
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#include "../lib/mapObjects/ObjectTemplate.h"
#define VCMI_CHECK_FIELD_EQUAL_P(field) EXPECT_EQ(actual->field, expected->field)
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#define VCMI_CHECK_FIELD_EQUAL(field) EXPECT_EQ(actual.field, expected.field)
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#define VCMI_REQUIRE_FIELD_EQUAL_P(field) ASSERT_EQ(actual->field, expected->field)
#define VCMI_REQUIRE_FIELD_EQUAL(field) ASSERT_EQ(actual.field, expected.field)
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template <class T>
void checkEqual(const T & actual, const T & expected)
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{
EXPECT_EQ(actual, expected) ;
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}
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void checkEqual(const std::vector<bool> & actual, const std::vector<bool> & expected)
{
EXPECT_EQ(actual.size(), expected.size());
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for(auto actualIt = actual.begin(), expectedIt = expected.begin(); actualIt != actual.end() && expectedIt != expected.end(); actualIt++, expectedIt++)
{
checkEqual(*actualIt, *expectedIt);
}
}
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template <class Element>
void checkEqual(const std::vector<Element> & actual, const std::vector<Element> & expected)
{
EXPECT_EQ(actual.size(), expected.size());
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for(auto actualIt = actual.begin(), expectedIt = expected.begin(); actualIt != actual.end() && expectedIt != expected.end(); actualIt++, expectedIt++)
{
checkEqual(*actualIt, *expectedIt);
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}
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}
template <class Element>
void checkEqual(const std::set<Element> & actual, const std::set<Element> & expected)
{
EXPECT_EQ(actual.size(), expected.size());
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for(auto elem : expected)
{
if(!vstd::contains(actual, elem))
FAIL() << "Required element not found "+boost::to_string(elem);
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}
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}
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void checkEqual(const SHeroName & actual, const SHeroName & expected)
{
VCMI_CHECK_FIELD_EQUAL(heroId);
VCMI_CHECK_FIELD_EQUAL(heroName);
}
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void checkEqual(const PlayerInfo & actual, const PlayerInfo & expected)
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{
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VCMI_CHECK_FIELD_EQUAL(canHumanPlay);
VCMI_CHECK_FIELD_EQUAL(canComputerPlay);
VCMI_CHECK_FIELD_EQUAL(aiTactic);
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checkEqual(actual.allowedFactions, expected.allowedFactions);
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VCMI_CHECK_FIELD_EQUAL(isFactionRandom);
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VCMI_CHECK_FIELD_EQUAL(mainCustomHeroPortrait);
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VCMI_CHECK_FIELD_EQUAL(mainCustomHeroName);
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VCMI_CHECK_FIELD_EQUAL(mainCustomHeroId);
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checkEqual(actual.heroesNames, expected.heroesNames);
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VCMI_CHECK_FIELD_EQUAL(hasMainTown);
VCMI_CHECK_FIELD_EQUAL(generateHeroAtMainTown);
VCMI_CHECK_FIELD_EQUAL(posOfMainTown);
//VCMI_CHECK_FIELD_EQUAL(team); //TODO: smart team checking, for now team checking is useless, because random team is assigned for single-member teams
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VCMI_CHECK_FIELD_EQUAL(hasRandomHero);
}
void checkEqual(const EventExpression & actual, const EventExpression & expected)
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{
//todo: checkEventExpression
}
void checkEqual(const TriggeredEvent & actual, const TriggeredEvent & expected)
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{
VCMI_CHECK_FIELD_EQUAL(identifier);
VCMI_CHECK_FIELD_EQUAL(description);
VCMI_CHECK_FIELD_EQUAL(onFulfill);
VCMI_CHECK_FIELD_EQUAL(effect.type);
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VCMI_CHECK_FIELD_EQUAL(effect.toOtherMessage);
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checkEqual(actual.trigger, expected.trigger);
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}
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void checkEqual(const Rumor & actual, const Rumor & expected)
{
VCMI_CHECK_FIELD_EQUAL(name);
VCMI_CHECK_FIELD_EQUAL(text);
}
void checkEqual(const DisposedHero & actual, const DisposedHero & expected)
{
VCMI_CHECK_FIELD_EQUAL(heroId);
VCMI_CHECK_FIELD_EQUAL(portrait);
VCMI_CHECK_FIELD_EQUAL(name);
VCMI_CHECK_FIELD_EQUAL(players);
}
void checkEqual(const ObjectTemplate & actual, const ObjectTemplate & expected)
{
VCMI_CHECK_FIELD_EQUAL(id);
VCMI_CHECK_FIELD_EQUAL(subid);
VCMI_CHECK_FIELD_EQUAL(printPriority);
VCMI_CHECK_FIELD_EQUAL(animationFile);
//VCMI_CHECK_FIELD_EQUAL(stringID);
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}
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void checkEqual(const TerrainTile & actual, const TerrainTile & expected)
{
//fatal fail here on any error
VCMI_REQUIRE_FIELD_EQUAL(terType);
VCMI_REQUIRE_FIELD_EQUAL(terView);
VCMI_REQUIRE_FIELD_EQUAL(riverType);
VCMI_REQUIRE_FIELD_EQUAL(riverDir);
VCMI_REQUIRE_FIELD_EQUAL(roadType);
VCMI_REQUIRE_FIELD_EQUAL(roadDir);
VCMI_REQUIRE_FIELD_EQUAL(extTileFlags);
ASSERT_EQ(actual.blockingObjects.size(), expected.blockingObjects.size());
ASSERT_EQ(actual.visitableObjects.size(), expected.visitableObjects.size());
VCMI_REQUIRE_FIELD_EQUAL(visitable);
VCMI_REQUIRE_FIELD_EQUAL(blocked);
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}
//MapComparer
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void MapComparer::compareHeader()
{
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//map size parameters are vital for further checks
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VCMI_REQUIRE_FIELD_EQUAL_P(height);
VCMI_REQUIRE_FIELD_EQUAL_P(width);
VCMI_REQUIRE_FIELD_EQUAL_P(twoLevel);
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VCMI_CHECK_FIELD_EQUAL_P(name);
VCMI_CHECK_FIELD_EQUAL_P(description);
VCMI_CHECK_FIELD_EQUAL_P(difficulty);
VCMI_CHECK_FIELD_EQUAL_P(levelLimit);
VCMI_CHECK_FIELD_EQUAL_P(victoryMessage);
VCMI_CHECK_FIELD_EQUAL_P(defeatMessage);
VCMI_CHECK_FIELD_EQUAL_P(victoryIconIndex);
VCMI_CHECK_FIELD_EQUAL_P(defeatIconIndex);
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VCMI_CHECK_FIELD_EQUAL_P(howManyTeams);
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checkEqual(actual->players, expected->players);
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checkEqual(actual->allowedHeroes, expected->allowedHeroes);
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std::vector<TriggeredEvent> actualEvents = actual->triggeredEvents;
std::vector<TriggeredEvent> expectedEvents = expected->triggeredEvents;
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auto sortByIdentifier = [](const TriggeredEvent & lhs, const TriggeredEvent & rhs) -> bool
{
return lhs.identifier < rhs.identifier;
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};
boost::sort (actualEvents, sortByIdentifier);
boost::sort (expectedEvents, sortByIdentifier);
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checkEqual(actualEvents, expectedEvents);
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}
void MapComparer::compareOptions()
{
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checkEqual(actual->rumors, expected->rumors);
checkEqual(actual->disposedHeroes, expected->disposedHeroes);
//todo: compareOptions predefinedHeroes
checkEqual(actual->allowedAbilities, expected->allowedAbilities);
checkEqual(actual->allowedArtifact, expected->allowedArtifact);
checkEqual(actual->allowedSpell, expected->allowedSpell);
//todo: compareOptions events
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}
void MapComparer::compareObject(const CGObjectInstance * actual, const CGObjectInstance * expected)
{
EXPECT_EQ(actual->instanceName, expected->instanceName);
EXPECT_EQ(typeid(actual).name(), typeid(expected).name());//todo: remove and use just comparison
std::string actualFullID = boost::to_string(boost::format("%s(%d)|%s(%d) %d") % actual->typeName % actual->ID % actual->subTypeName % actual->subID % actual->tempOwner);
std::string expectedFullID = boost::to_string(boost::format("%s(%d)|%s(%d) %d") % expected->typeName % expected->ID % expected->subTypeName % expected->subID % expected->tempOwner);
EXPECT_EQ(actualFullID, expectedFullID);
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VCMI_CHECK_FIELD_EQUAL_P(pos);
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checkEqual(*actual->appearance, *expected->appearance);
}
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void MapComparer::compareObjects()
{
EXPECT_EQ(actual->objects.size(), expected->objects.size());
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for(size_t idx = 0; idx < expected->objects.size(); idx++)
{
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auto expectedObject = expected->objects[idx];
ASSERT_EQ(idx, expectedObject->id.getNum());
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{
auto it = expected->instanceNames.find(expectedObject->instanceName);
ASSERT_NE(it, expected->instanceNames.end());
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}
{
auto it = actual->instanceNames.find(expectedObject->instanceName);
ASSERT_NE(it, actual->instanceNames.end());
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auto actualObject = it->second;
compareObject(actualObject, expectedObject);
}
}
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}
void MapComparer::compareTerrain()
{
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//assume map dimensions check passed
//todo: separate check for underground
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for(int x = 0; x < expected->width; x++)
for(int y = 0; y < expected->height; y++)
{
int3 coord(x,y,0);
SCOPED_TRACE(coord.toString());
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checkEqual(actual->getTile(coord), expected->getTile(coord));
}
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}
void MapComparer::compare()
{
ASSERT_NE((void *) actual, (void *) expected); //should not point to the same object
ASSERT_TRUE(actual != nullptr) << "Actual map is not defined";
ASSERT_TRUE(expected != nullptr) << "Expected map is not defined";
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compareHeader();
compareOptions();
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compareObjects();
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compareTerrain();
}
void MapComparer::operator() (const std::unique_ptr<CMap>& actual, const std::unique_ptr<CMap>& expected)
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{
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this->actual = actual.get();
this->expected = expected.get();
compare();
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}