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vcmi/CPathfinder.cpp

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#include "stdafx.h"
#include "global.h"
#include "CPathfinder.h"
#include "CGameInfo.h"
#include "hch/CAmbarCendamo.h"
#include "mapHandler.h"
#include "CGameState.h"
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#include "hch/CObjectHandler.h"
#include "hch/CDefObjInfoHandler.h"
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using namespace boost::logic;
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int3 CPath::startPos()
{
return int3(nodes[nodes.size()-1].coord.x,nodes[nodes.size()-1].coord.y,nodes[nodes.size()-1].coord.z);
}
int3 CPath::endPos()
{
return int3(nodes[0].coord.x,nodes[0].coord.y,nodes[0].coord.z);
}
CPath * CPathfinder::getPath(int3 src, int3 dest, const CGHeroInstance * hero, unsigned char type) //TODO: test it (seems to be finished, but relies on unwritten functions :()
{
//check input
if ((src.x < 0)||(src.y < 0)||(src.z < 0)||(dest.x < 0)||(dest.y < 0)||(dest.z < 0))
{
return NULL;
}
if ((src.x >= CGI->mh->sizes.x)||(src.y >= CGI->mh->sizes.y)||(src.z >= CGI->mh->sizes.z)
||(dest.x >= CGI->mh->sizes.x)||(dest.y >= CGI->mh->sizes.y)||(dest.z >= CGI->mh->sizes.z))
{
return NULL;
}
int3 hpos = hero->getPosition(false);
tribool blockLandSea; //true - blocks sea, false - blocks land, indeterminate - allows all
if (!hero->canWalkOnSea())
{
if (CGI->mh->ttiles[hpos.x][hpos.y][hpos.z].tileInfo->tertype==water)
blockLandSea=false;
else
blockLandSea=true;
}
else
{
blockLandSea = indeterminate;
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}
//graph initialization
graph.resize(CGI->mh->sizes.x);
for(size_t i=0; i<graph.size(); ++i)
{
graph[i].resize(CGI->mh->sizes.y);
for(size_t j=0; j<graph[i].size(); ++j)
{
graph[i][j].accesible = !CGI->mh->ttiles[i][j][src.z].tileInfo->blocked;
if(i==dest.x && j==dest.y && CGI->mh->ttiles[i][j][src.z].tileInfo->visitable)
{
graph[i][j].accesible = true; //for allowing visiting objects
}
graph[i][j].dist = -1;
graph[i][j].theNodeBefore = NULL;
graph[i][j].visited = false;
graph[i][j].coord.x = i;
graph[i][j].coord.y = j;
graph[i][j].coord.z = dest.z;
if (CGI->mh->ttiles[i][j][src.z].tileInfo->tertype==rock)
{
graph[i][j].accesible = false;
}
if ((blockLandSea) && (CGI->mh->ttiles[i][j][src.z].tileInfo->tertype==water))
{
graph[i][j].accesible = false;
}
else if ((!blockLandSea) && (CGI->mh->ttiles[i][j][src.z].tileInfo->tertype!=water))
{
graph[i][j].accesible = false;
}
if(graph[i][j].accesible)
{
graph[i][j].accesible = CGI->state->players[hero->tempOwner].fogOfWarMap[i][j][src.z];
}
}
}
//graph initialized
graph[src.x][src.y].dist = 0;
std::queue<CPathNode> mq;
mq.push(graph[src.x][src.y]);
unsigned int curDist = 4000000000; //XXX 2 147 483 648 // only in C90 //but numeric limit shows 0-4294967295...confused
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while(!mq.empty())
{
CPathNode cp = mq.front();
mq.pop();
if ((cp.coord.x == dest.x) && (cp.coord.y==dest.y))
{
if (cp.dist < curDist)
curDist=cp.dist;
}
else
{
if (cp.dist > curDist)
continue;
}
if(cp.coord.x>0)
{
CPathNode & dp = graph[cp.coord.x-1][cp.coord.y];
processNode(dp, hero, mq, cp, src, false);
}
if(cp.coord.y>0)
{
CPathNode & dp = graph[cp.coord.x][cp.coord.y-1];
processNode(dp, hero, mq, cp, src, false);
}
if(cp.coord.x>0 && cp.coord.y>0)
{
CPathNode & dp = graph[cp.coord.x-1][cp.coord.y-1];
processNode(dp, hero, mq, cp, src, true);
}
if(cp.coord.x<graph.size()-1)
{
CPathNode & dp = graph[cp.coord.x+1][cp.coord.y];
processNode(dp, hero, mq, cp, src, false);
}
if(cp.coord.y<graph[0].size()-1)
{
CPathNode & dp = graph[cp.coord.x][cp.coord.y+1];
processNode(dp, hero, mq, cp, src, false);
}
if(cp.coord.x<graph.size()-1 && cp.coord.y<graph[0].size()-1)
{
CPathNode & dp = graph[cp.coord.x+1][cp.coord.y+1];
processNode(dp, hero, mq, cp, src, true);
}
if(cp.coord.x>0 && cp.coord.y<graph[0].size()-1)
{
CPathNode & dp = graph[cp.coord.x-1][cp.coord.y+1];
processNode(dp, hero, mq, cp, src, true);
}
if(cp.coord.x<graph.size()-1 && cp.coord.y>0)
{
CPathNode & dp = graph[cp.coord.x+1][cp.coord.y-1];
processNode(dp, hero, mq, cp, src, true);
}
}
CPathNode curNode = graph[dest.x][dest.y];
if(!curNode.theNodeBefore)
return NULL;
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CPath * ret = new CPath;
while(curNode.coord!=graph[src.x][src.y].coord)
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{
ret->nodes.push_back(curNode);
curNode = *(curNode.theNodeBefore);
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}
ret->nodes.push_back(graph[src.x][src.y]);
return ret;
}
void CPathfinder::convertPath(CPath * path, unsigned int mode) //mode=0 -> from 'manifest' to 'object'
{
if (mode==0)
{
for (int i=0;i<path->nodes.size();i++)
{
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path->nodes[i].coord = CGHeroInstance::convertPosition(path->nodes[i].coord,true);
}
}
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}
void CPathfinder::processNode(CPathNode & dp, const CGHeroInstance * hero, std::queue<CPathNode> & mq, const CPathNode & cp, const int3 & src, bool diagonal)
{
const TerrainTile * tinfo = CGI->mh->ttiles[dp.coord.x][dp.coord.y][src.z].tileInfo;
int cost = CGI->state->getMovementCost(hero,cp.coord,dp.coord,hero->movement - cp.dist);
if((dp.dist==-1 || (dp.dist > cp.dist + cost)) && dp.accesible && checkForVisitableDir(cp.coord, dp.coord) && checkForVisitableDir(dp.coord, cp.coord))
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{
dp.dist = cp.dist + cost;
dp.theNodeBefore = &graph[cp.coord.x][cp.coord.y];
mq.push(dp);
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}
}
bool CPathfinder::checkForVisitableDir(const int3 & src, const int3 & dst) const
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{
for(int b=0; b<CGI->mh->ttiles[dst.x][dst.y][dst.z].tileInfo->visitableObjects.size(); ++b) //checking destination tile
{
const TerrainTile * pom = CGI->mh->ttiles[dst.x][dst.y][dst.z].tileInfo;
if(!vstd::contains(pom->blockingObjects, pom->visitableObjects[b]))
continue;
CGDefInfo * di = pom->visitableObjects[b]->defInfo;
if( (dst.x == src.x-1 && dst.y == src.y-1) && !(di->visitDir & (1<<4)) )
{
return false;
}
if( (dst.x == src.x && dst.y == src.y-1) && !(di->visitDir & (1<<5)) )
{
return false;
}
if( (dst.x == src.x+1 && dst.y == src.y-1) && !(di->visitDir & (1<<6)) )
{
return false;
}
if( (dst.x == src.x+1 && dst.y == src.y) && !(di->visitDir & (1<<7)) )
{
return false;
}
if( (dst.x == src.x+1 && dst.y == src.y+1) && !(di->visitDir & (1<<0)) )
{
return false;
}
if( (dst.x == src.x && dst.y == src.y+1) && !(di->visitDir & (1<<1)) )
{
return false;
}
if( (dst.x == src.x-1 && dst.y == src.y+1) && !(di->visitDir & (1<<2)) )
{
return false;
}
if( (dst.x == src.x-1 && dst.y == src.y) && !(di->visitDir & (1<<3)) )
{
return false;
}
}
return true;
}