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vcmi/SDL_Extensions.cpp

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#include "stdafx.h"
#include "SDL_Extensions.h"
#include "SDL_TTF.h"
#include <iostream>
bool isItIn(const SDL_Rect * rect, int x, int y)
{
if ((x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h))
return true;
else return false;
}
SDL_Rect genRect(int hh, int ww, int xx, int yy)
{
SDL_Rect ret;
ret.h=hh;
ret.w=ww;
ret.x=xx;
ret.y=yy;
return ret;
}
void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=ekran)
{
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SDL_Rect pom = genRect(src->h,src->w,x,y);
SDL_BlitSurface(src,NULL,dst,&pom);
}
SDL_Color genRGB(int r, int g, int b, int a=0)
{
SDL_Color ret;
ret.b=b;
ret.g=g;
ret.r=r;
ret.unused=a;
return ret;
}
void updateRect (SDL_Rect * rect, SDL_Surface * scr = ekran)
{
SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);
}
void CSDL_Ext::printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
{
SDL_Surface * temp;
switch (quality)
{
case 0:
temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
break;
case 1:
SDL_Color tem;
tem.b = 0xff-kolor.b;
tem.g = 0xff-kolor.g;
tem.r = 0xff-kolor.r;
tem.unused = 0xff-kolor.unused;
temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
break;
case 2:
temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
break;
default:
temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
break;
}
SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-(temp->w/2),y-(temp->h/2)));
SDL_UpdateRect(dst,x,y,temp->w,temp->h);
SDL_FreeSurface(temp);
}
void CSDL_Ext::printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
{
SDL_Surface * temp;
switch (quality)
{
case 0:
temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
break;
case 1:
SDL_Color tem;
tem.b = 0xff-kolor.b;
tem.g = 0xff-kolor.g;
tem.r = 0xff-kolor.r;
tem.unused = 0xff-kolor.unused;
temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
break;
case 2:
temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
break;
default:
temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
break;
}
SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y));
SDL_UpdateRect(dst,x,y,temp->w,temp->h);
SDL_FreeSurface(temp);
}
void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A)
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{
Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
p[0] = R;
p[1] = G;
p[2] = B;
}
else
{
p[0] = B;
p[1] = G;
p[2] = R;
}
SDL_UpdateRect(ekran, x, y, 1, 1);
}
///**************/
///Reverses the toRot surface by the vertical axis
///**************/
SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot, int myC)
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{
SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
if(toRot->format->BytesPerPixel!=1)
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{
for(int i=0; i<ret->w; ++i)
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{
for(int j=0; j<ret->h; ++j)
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{
{
Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], myC);
}
else
{
CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], myC);
}
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}
}
}
}
else
{
for(int i=0; i<ret->w; ++i)
{
for(int j=0; j<ret->h; ++j)
{
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{
Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
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}
}
}
}
SDL_FreeSurface(first);
return ret;
}
SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
{
SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
if(ret->format->BytesPerPixel!=1)
{
for(int i=0; i<ret->w; ++i)
{
for(int j=0; j<ret->h; ++j)
{
{
Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel-2;
int k=2;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], k);
}
else
{
CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], k);
}
}
}
}
}
else
{
for(int i=0; i<ret->w; ++i)
{
for(int j=0; j<ret->h; ++j)
{
{
Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
}
}
}
}
SDL_FreeSurface(first);
return ret;
};
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///**************/
///Rotates toRot surface by 90 degrees left
///**************/
SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
{
SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->h, toRot->w, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
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for(int i=0; i<ret->w; ++i)
{
for(int j=0; j<ret->h; ++j)
{
{
Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);
}
else
{
SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);
}
}
}
}
SDL_FreeSurface(first);
return ret;
}
///*************/
///Rotates toRot surface by 180 degrees
///*************/
SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
{
SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
if(ret->format->BytesPerPixel!=1)
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{
for(int i=0; i<ret->w; ++i)
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{
for(int j=0; j<ret->h; ++j)
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{
{
Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);
}
else
{
SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);
}
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}
}
}
}
else
{
for(int i=0; i<ret->w; ++i)
{
for(int j=0; j<ret->h; ++j)
{
Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
}
}
}
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SDL_FreeSurface(first);
return ret;
}
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//converts surface to cursor
SDL_Cursor * CSDL_Ext::SurfaceToCursor(SDL_Surface *image, int hx, int hy)
{
int w, x, y;
Uint8 *data, *mask, *d, *m, r, g, b;
Uint32 color;
SDL_Cursor *cursor;
w = (image->w + 7) / 8;
data = (Uint8 *)alloca(w * image->h * 2);
if (data == NULL)
return NULL;
memset(data, 0, w * image->h * 2);
mask = data + w * image->h;
if (SDL_MUSTLOCK(image))
SDL_LockSurface(image);
for (y = 0; y < image->h; y++)
{
d = data + y * w;
m = mask + y * w;
for (x = 0; x < image->w; x++)
{
color = CSDL_Ext::SDL_GetPixel(image, x, y);
if ((image->flags & SDL_SRCCOLORKEY) == 0 || color != image->format->colorkey)
{
SDL_GetRGB(color, image->format, &r, &g, &b);
color = (r + g + b) / 3;
m[x / 8] |= 128 >> (x & 7);
if (color < 128)
d[x / 8] |= 128 >> (x & 7);
}
}
}
if (SDL_MUSTLOCK(image))
SDL_UnlockSurface(image);
cursor = SDL_CreateCursor(data, mask, w, image->h, hx, hy);
return cursor;
}
Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, int x, int y, bool colorByte)
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{
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to retrieve */
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch(bpp) {
case 1:
if(colorByte)
{
return colorToUint32(surface->format->palette->colors+(*p));
}
else
return *p;
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case 2:
return *(Uint16 *)p;
case 3:
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
return p[0] << 16 | p[1] << 8 | p[2];
else
return p[0] | p[1] << 8 | p[2] << 16;
case 4:
return *(Uint32 *)p;
default:
return 0; /* shouldn't happen, but avoids warnings */
}
}
SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src)
{
Uint32 trans = SDL_MapRGBA(src->format, 0, 255, 255, 255);
SDL_SetColorKey(src, 0, trans);
src->flags|=SDL_SRCALPHA;
if(src->format->BitsPerPixel == 8)
{
for(int yy=0; yy<src->format->palette->ncolors; ++yy)
{
SDL_Color cur = *(src->format->palette->colors+yy);
if(cur.r == 255 && cur.b == 255)
{
SDL_Color shadow;
shadow.b = shadow.g = shadow.r = 0;
switch(cur.g) //change this values; make diffrerent for objects and shadows (?)
{
case 0:
shadow.unused = 0+32;
break;
case 50:
shadow.unused = 50+32;
break;
case 100:
shadow.unused = 100+64;
break;
case 128:
shadow.unused = 128+64;
break;
case 150:
shadow.unused = 150+64;
break;
default:
shadow.unused = 255;
break;
}
SDL_SetColors(src, &shadow, yy, 1);
}
if((cur.g == 255 && cur.b == 255) || (cur.r == 255 && cur.g == 0 && cur.b == 0))
{
SDL_Color transp;
transp.b = transp.g = transp.r = 0;
transp.unused = 255;
SDL_SetColors(src, &transp, yy, 1);
}
}
}
SDL_UpdateRect(src, 0, 0, src->w, src->h);
return src;
}
SDL_Surface * CSDL_Ext::secondAlphaTransform(SDL_Surface * src, SDL_Surface * alpha)
{
Uint32 pompom[256][256];
for(int i=0; i<src->w; ++i)
{
for(int j=0; j<src->h; ++j)
{
pompom[i][j] = 0xffffffff - (SDL_GetPixel(src, i, j, true) & 0xff000000);
}
}
Uint32 pompom2[256][256];
for(int i=0; i<src->w; ++i)
{
for(int j=0; j<src->h; ++j)
{
pompom2[i][j] = pompom[i][j]>>24;
}
}
SDL_Surface * hide2 = SDL_ConvertSurface(src, alpha->format, SDL_SWSURFACE);
for(int i=0; i<hide2->w; ++i)
{
for(int j=0; j<hide2->h; ++j)
{
Uint32 * place = (Uint32*)( (Uint8*)hide2->pixels + j * hide2->pitch + i * hide2->format->BytesPerPixel);
(*place)&=pompom[i][j];
int ffgg=0;
}
}
return hide2;
}
Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
{
Uint32 ret = 0;
ret+=color->unused;
ret*=256;
ret+=color->b;
ret*=256;
ret+=color->g;
ret*=256;
ret+=color->r;
return ret;
}
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void CSDL_Ext::update(SDL_Surface * what)
{
SDL_UpdateRect(what, 0, 0, what->w, what->h);
}