2021-05-15 21:04:26 +02:00
|
|
|
/*
|
|
|
|
* Nullkiller.h, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
2021-05-15 18:23:05 +02:00
|
|
|
#pragma once
|
|
|
|
|
2021-05-15 18:23:38 +02:00
|
|
|
#include "PriorityEvaluator.h"
|
2020-05-04 17:58:43 +02:00
|
|
|
#include "FuzzyHelper.h"
|
2024-02-25 12:39:19 +02:00
|
|
|
#include "Settings.h"
|
2020-05-04 17:58:43 +02:00
|
|
|
#include "AIMemory.h"
|
2021-05-16 13:56:42 +02:00
|
|
|
#include "DeepDecomposer.h"
|
2021-05-16 13:14:17 +02:00
|
|
|
#include "../Analyzers/DangerHitMapAnalyzer.h"
|
|
|
|
#include "../Analyzers/BuildAnalyzer.h"
|
2020-05-04 17:58:43 +02:00
|
|
|
#include "../Analyzers/ArmyManager.h"
|
|
|
|
#include "../Analyzers/HeroManager.h"
|
2021-05-16 13:45:12 +02:00
|
|
|
#include "../Analyzers/ObjectClusterizer.h"
|
2023-06-04 15:02:02 +02:00
|
|
|
#include "../Helpers/ArmyFormation.h"
|
2021-05-15 18:23:38 +02:00
|
|
|
|
2022-09-26 20:01:07 +02:00
|
|
|
namespace NKAI
|
|
|
|
{
|
|
|
|
|
2021-05-16 13:19:00 +02:00
|
|
|
const float MIN_PRIORITY = 0.01f;
|
2024-03-03 10:21:17 +02:00
|
|
|
const float SMALL_SCAN_MIN_PRIORITY = 0.4f;
|
2021-05-16 13:19:00 +02:00
|
|
|
|
2021-05-16 13:13:56 +02:00
|
|
|
enum class HeroLockedReason
|
|
|
|
{
|
|
|
|
NOT_LOCKED = 0,
|
|
|
|
|
|
|
|
STARTUP = 1,
|
|
|
|
|
|
|
|
DEFENCE = 2,
|
|
|
|
|
|
|
|
HERO_CHAIN = 3
|
|
|
|
};
|
|
|
|
|
2024-03-03 10:21:17 +02:00
|
|
|
enum class ScanDepth
|
|
|
|
{
|
|
|
|
MAIN_FULL = 0,
|
|
|
|
|
|
|
|
SMALL = 1,
|
|
|
|
|
|
|
|
ALL_FULL = 2
|
|
|
|
};
|
|
|
|
|
2021-05-15 18:23:05 +02:00
|
|
|
class Nullkiller
|
|
|
|
{
|
2021-05-15 18:23:38 +02:00
|
|
|
private:
|
2021-05-16 13:07:54 +02:00
|
|
|
const CGHeroInstance * activeHero;
|
2021-05-16 13:22:41 +02:00
|
|
|
int3 targetTile;
|
2023-02-28 09:07:59 +02:00
|
|
|
ObjectInstanceID targetObject;
|
2021-05-16 13:13:56 +02:00
|
|
|
std::map<const CGHeroInstance *, HeroLockedReason> lockedHeroes;
|
2024-03-03 10:21:17 +02:00
|
|
|
ScanDepth scanDepth;
|
2021-05-16 14:39:38 +02:00
|
|
|
TResources lockedResources;
|
2022-09-06 20:14:22 +02:00
|
|
|
bool useHeroChain;
|
2024-03-31 17:39:00 +02:00
|
|
|
AIGateway * gateway;
|
2021-05-15 18:23:38 +02:00
|
|
|
|
2021-05-15 18:23:05 +02:00
|
|
|
public:
|
2024-01-20 22:54:30 +02:00
|
|
|
static std::unique_ptr<ObjectGraph> baseGraph;
|
|
|
|
|
2021-05-15 20:57:36 +02:00
|
|
|
std::unique_ptr<DangerHitMapAnalyzer> dangerHitMap;
|
2021-05-16 13:15:03 +02:00
|
|
|
std::unique_ptr<BuildAnalyzer> buildAnalyzer;
|
2021-05-16 13:45:12 +02:00
|
|
|
std::unique_ptr<ObjectClusterizer> objectClusterizer;
|
|
|
|
std::unique_ptr<PriorityEvaluator> priorityEvaluator;
|
2021-05-16 14:08:56 +02:00
|
|
|
std::unique_ptr<SharedPool<PriorityEvaluator>> priorityEvaluators;
|
2020-05-04 17:58:43 +02:00
|
|
|
std::unique_ptr<AIPathfinder> pathfinder;
|
|
|
|
std::unique_ptr<HeroManager> heroManager;
|
|
|
|
std::unique_ptr<ArmyManager> armyManager;
|
|
|
|
std::unique_ptr<AIMemory> memory;
|
|
|
|
std::unique_ptr<FuzzyHelper> dangerEvaluator;
|
2021-05-16 13:56:42 +02:00
|
|
|
std::unique_ptr<DeepDecomposer> decomposer;
|
2023-06-04 15:02:02 +02:00
|
|
|
std::unique_ptr<ArmyFormation> armyFormation;
|
2024-02-25 12:39:19 +02:00
|
|
|
std::unique_ptr<Settings> settings;
|
2020-05-04 17:58:43 +02:00
|
|
|
PlayerColor playerID;
|
|
|
|
std::shared_ptr<CCallback> cb;
|
2023-12-17 10:11:05 +02:00
|
|
|
std::mutex aiStateMutex;
|
2021-05-15 20:57:36 +02:00
|
|
|
|
2021-05-15 18:23:38 +02:00
|
|
|
Nullkiller();
|
2024-03-31 17:39:00 +02:00
|
|
|
void init(std::shared_ptr<CCallback> cb, AIGateway * gateway);
|
2021-05-15 18:23:05 +02:00
|
|
|
void makeTurn();
|
2021-05-16 13:07:54 +02:00
|
|
|
bool isActive(const CGHeroInstance * hero) const { return activeHero == hero; }
|
2021-05-16 13:22:41 +02:00
|
|
|
bool isHeroLocked(const CGHeroInstance * hero) const;
|
|
|
|
HeroPtr getActiveHero() { return activeHero; }
|
|
|
|
HeroLockedReason getHeroLockedReason(const CGHeroInstance * hero) const;
|
|
|
|
int3 getTargetTile() const { return targetTile; }
|
2023-02-28 09:07:59 +02:00
|
|
|
ObjectInstanceID getTargetObject() const { return targetObject; }
|
|
|
|
void setTargetObject(int objid) { targetObject = ObjectInstanceID(objid); }
|
2021-05-16 13:22:41 +02:00
|
|
|
void setActive(const CGHeroInstance * hero, int3 tile) { activeHero = hero; targetTile = tile; }
|
2021-05-16 13:13:56 +02:00
|
|
|
void lockHero(const CGHeroInstance * hero, HeroLockedReason lockReason) { lockedHeroes[hero] = lockReason; }
|
2021-05-16 13:07:54 +02:00
|
|
|
void unlockHero(const CGHeroInstance * hero) { lockedHeroes.erase(hero); }
|
2021-05-16 13:13:56 +02:00
|
|
|
bool arePathHeroesLocked(const AIPath & path) const;
|
2021-05-16 14:39:38 +02:00
|
|
|
TResources getFreeResources() const;
|
2023-04-05 02:26:29 +02:00
|
|
|
int32_t getFreeGold() const { return getFreeResources()[EGameResID::GOLD]; }
|
2021-05-16 14:39:38 +02:00
|
|
|
void lockResources(const TResources & res);
|
|
|
|
const TResources & getLockedResources() const { return lockedResources; }
|
2024-03-03 10:21:17 +02:00
|
|
|
ScanDepth getScanDepth() const { return scanDepth; }
|
2021-05-15 18:23:38 +02:00
|
|
|
|
|
|
|
private:
|
2021-05-15 20:57:27 +02:00
|
|
|
void resetAiState();
|
2022-09-06 20:14:22 +02:00
|
|
|
void updateAiState(int pass, bool fast = false);
|
2021-05-16 13:56:42 +02:00
|
|
|
Goals::TTask choseBestTask(Goals::TSubgoal behavior, int decompositionMaxDepth) const;
|
2021-05-16 13:38:26 +02:00
|
|
|
Goals::TTask choseBestTask(Goals::TTaskVec & tasks) const;
|
2022-09-06 20:14:22 +02:00
|
|
|
void executeTask(Goals::TTask task);
|
2021-05-15 21:04:26 +02:00
|
|
|
};
|
2022-09-26 20:01:07 +02:00
|
|
|
|
|
|
|
}
|