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vcmi/lib/spells/ProxyCaster.cpp

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/*
* ProxyCaster.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ProxyCaster.h"
#include "../GameConstants.h"
#include <vcmi/spells/Spell.h>
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
ProxyCaster::ProxyCaster(const Caster * actualCaster_)
: actualCaster(actualCaster_)
{
}
ProxyCaster::~ProxyCaster() = default;
int32_t ProxyCaster::getCasterUnitId() const
{
if(actualCaster)
return actualCaster->getCasterUnitId();
return -1;
}
int32_t ProxyCaster::getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool) const
{
if(actualCaster)
return actualCaster->getSpellSchoolLevel(spell, outSelectedSchool);
return 0;
}
int32_t ProxyCaster::getEffectLevel(const Spell * spell) const
{
if(actualCaster)
return actualCaster->getEffectLevel(spell);
return 0;
}
int64_t ProxyCaster::getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const
{
if(actualCaster)
return actualCaster->getSpellBonus(spell, base, affectedStack);
return base;
}
int64_t ProxyCaster::getSpecificSpellBonus(const Spell * spell, int64_t base) const
{
if(actualCaster)
return actualCaster->getSpecificSpellBonus(spell, base);
return base;
}
int32_t ProxyCaster::getEffectPower(const Spell * spell) const
{
if(actualCaster)
return actualCaster->getEffectPower(spell);
return spell->getLevelPower(getEffectLevel(spell));
}
int32_t ProxyCaster::getEnchantPower(const Spell * spell) const
{
if(actualCaster)
return actualCaster->getEnchantPower(spell);
return spell->getLevelPower(getEffectLevel(spell));
}
int64_t ProxyCaster::getEffectValue(const Spell * spell) const
{
if(actualCaster)
return actualCaster->getEffectValue(spell);
return 0;
}
PlayerColor ProxyCaster::getCasterOwner() const
{
if(actualCaster)
return actualCaster->getCasterOwner();
return PlayerColor::CANNOT_DETERMINE;
}
void ProxyCaster::getCasterName(MetaString & text) const
{
if(actualCaster)
actualCaster->getCasterName(text);
}
void ProxyCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
{
if(actualCaster)
actualCaster->getCastDescription(spell, attacked, text);
}
void ProxyCaster::spendMana(ServerCallback * server, const int32_t spellCost) const
{
if(actualCaster)
actualCaster->spendMana(server, spellCost);
}
const CGHeroInstance * ProxyCaster::getHeroCaster() const
{
if(actualCaster)
return actualCaster->getHeroCaster();
return nullptr;
}
int32_t ProxyCaster::manaLimit() const
{
if(actualCaster)
return actualCaster->manaLimit();
return 0;
}
}
VCMI_LIB_NAMESPACE_END