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vcmi/lib/CObjectClassesHandler.cpp

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#include "StdInc.h"
#include "CObjectClassesHandler.h"
#include "filesystem/Filesystem.h"
#include "filesystem/CBinaryReader.h"
#include "../lib/VCMI_Lib.h"
#include "GameConstants.h"
#include "StringConstants.h"
#include "CGeneralTextHandler.h"
#include "CObjectHandler.h"
#include "CModHandler.h"
#include "JsonNode.h"
#include "CObjectConstructor.h"
/*
* CObjectClassesHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
static bool isVisitableFromTop(int identifier, int type)
{
if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
return true;
static const Obj visitableFromTop[] =
{Obj::FLOTSAM,
Obj::SEA_CHEST,
Obj::SHIPWRECK_SURVIVOR,
Obj::BUOY,
Obj::OCEAN_BOTTLE,
Obj::BOAT,
Obj::WHIRLPOOL,
Obj::GARRISON,
Obj::GARRISON2,
Obj::SCHOLAR,
Obj::CAMPFIRE,
Obj::BORDERGUARD,
Obj::BORDER_GATE,
Obj::QUEST_GUARD,
Obj::CORPSE
};
if (vstd::find_pos(visitableFromTop, identifier) != -1)
return true;
return false;
}
ObjectTemplate::ObjectTemplate():
visitDir(8|16|32|64|128), // all but top
id(Obj::NO_OBJ),
subid(0),
printPriority(0)
{
}
void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
{
std::string data = parser.readString();
std::vector<std::string> strings;
boost::split(strings, data, boost::is_any_of(" "));
assert(strings.size() == 9);
animationFile = strings[0];
stringID = strings[0];
std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
assert(blockStr.size() == 6*8);
assert(visitStr.size() == 6*8);
setSize(8, 6);
for (size_t i=0; i<6; i++) // 6 rows
{
for (size_t j=0; j<8; j++) // 8 columns
{
auto & tile = usedTiles[i][j];
tile |= VISIBLE; // assume that all tiles are visible
if (blockStr[i*8 + j] == '0')
tile |= BLOCKED;
if (visitStr[i*8 + j] == '1')
tile |= VISITABLE;
}
}
// strings[3] most likely - terrains on which this object can be placed in editor.
// e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
// so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
assert(terrStr.size() == 9); // all terrains but rock
for (size_t i=0; i<9; i++)
{
if (terrStr[8-i] == '1')
allowedTerrains.insert(ETerrainType(i));
}
id = Obj(boost::lexical_cast<int>(strings[5]));
subid = boost::lexical_cast<int>(strings[6]);
int type = boost::lexical_cast<int>(strings[7]);
printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
if (isVisitableFromTop(id, type))
visitDir = 0xff;
else
visitDir = (8|16|32|64|128);
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readMsk();
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}
void ObjectTemplate::readMsk()
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{
ResourceID resID("SPRITES/" + animationFile, EResType::MASK);
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if (CResourceHandler::get()->existsResource(resID))
{
auto msk = CResourceHandler::get()->load(resID)->readAll();
setSize(msk.first.get()[0], msk.first.get()[1]);
}
else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
{
setSize(8, 6);
}
}
void ObjectTemplate::readMap(CBinaryReader & reader)
{
animationFile = reader.readString();
setSize(8, 6);
ui8 blockMask[6];
ui8 visitMask[6];
for(auto & byte : blockMask)
byte = reader.readUInt8();
for(auto & byte : visitMask)
byte = reader.readUInt8();
for (size_t i=0; i<6; i++) // 6 rows
{
for (size_t j=0; j<8; j++) // 8 columns
{
auto & tile = usedTiles[5 - i][7 - j];
tile |= VISIBLE; // assume that all tiles are visible
if (((blockMask[i] >> j) & 1 ) == 0)
tile |= BLOCKED;
if (((visitMask[i] >> j) & 1 ) != 0)
tile |= VISITABLE;
}
}
reader.readUInt16();
ui16 terrMask = reader.readUInt16();
for (size_t i=0; i<9; i++)
{
if (((terrMask >> i) & 1 ) != 0)
allowedTerrains.insert(ETerrainType(i));
}
id = Obj(reader.readUInt32());
subid = reader.readUInt32();
int type = reader.readUInt8();
printPriority = reader.readUInt8() * 100; // to have some space in future
if (isVisitableFromTop(id, type))
visitDir = 0xff;
else
visitDir = (8|16|32|64|128);
reader.skip(16);
readMsk();
if (id == Obj::EVENT)
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{
setSize(1,1);
usedTiles[0][0] = VISITABLE;
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}
}
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void ObjectTemplate::readJson(const JsonNode &node)
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{
//id = Obj(node["basebase"].Float()); // temporary, should be removed and determined indirectly via object type parent (e.g. base->base)
//subid = node["base"].Float();
animationFile = node["animation"].String();
const JsonVector & visitDirs = node["visitableFrom"].Vector();
if (!visitDirs.empty())
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{
if (visitDirs[0].String()[0] == '+') visitDir |= 1;
if (visitDirs[0].String()[1] == '+') visitDir |= 2;
if (visitDirs[0].String()[2] == '+') visitDir |= 4;
if (visitDirs[1].String()[2] == '+') visitDir |= 8;
if (visitDirs[2].String()[2] == '+') visitDir |= 16;
if (visitDirs[2].String()[1] == '+') visitDir |= 32;
if (visitDirs[2].String()[0] == '+') visitDir |= 64;
if (visitDirs[1].String()[0] == '+') visitDir |= 128;
}
else
visitDir = 0x00;
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if (!node["allowedTerrains"].isNull())
{
for (auto & entry : node["allowedTerrains"].Vector())
allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));
}
else
{
for (size_t i=0; i< GameConstants::TERRAIN_TYPES; i++)
allowedTerrains.insert(ETerrainType(i));
}
auto charToTile = [&](const char & ch) -> ui8
{
switch (ch)
{
case ' ' : return 0;
case '0' : return 0;
case 'V' : return VISIBLE;
case 'B' : return VISIBLE | BLOCKED;
case 'H' : return BLOCKED;
case 'A' : return VISIBLE | BLOCKED | VISITABLE;
case 'T' : return BLOCKED | VISITABLE;
default:
logGlobal->errorStream() << "Unrecognized char " << ch << " in template mask";
return 0;
}
};
const JsonVector & mask = node["mask"].Vector();
size_t height = mask.size();
size_t width = 0;
for (auto & line : mask)
vstd::amax(width, line.String().size());
setSize(width, height);
for (size_t i=0; i<mask.size(); i++)
{
const std::string & line = mask[i].String();
for (size_t j=0; j < line.size(); j++)
usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);
}
printPriority = node["zIndex"].Float();
}
ui32 ObjectTemplate::getWidth() const
{
return usedTiles.empty() ? 0 : usedTiles.front().size();
}
ui32 ObjectTemplate::getHeight() const
{
return usedTiles.size();
}
void ObjectTemplate::setSize(ui32 width, ui32 height)
{
usedTiles.resize(height);
for (auto & line : usedTiles)
line.resize(width, 0);
}
bool ObjectTemplate::isVisitable() const
{
for (auto & line : usedTiles)
for (auto & tile : line)
if (tile & VISITABLE)
return true;
return false;
}
bool ObjectTemplate::isWithin(si32 X, si32 Y) const
{
if (X < 0 || Y < 0)
return false;
if (X >= getWidth() || Y >= getHeight())
return false;
return true;
}
bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
{
if (isWithin(X, Y))
return usedTiles[Y][X] & VISITABLE;
return false;
}
bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
{
if (isWithin(X, Y))
return usedTiles[Y][X] & VISIBLE;
return false;
}
bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
{
if (isWithin(X, Y))
return usedTiles[Y][X] & BLOCKED;
return false;
}
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bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
{
// visitDir uses format
// 1 2 3
// 8 4
// 7 6 5
int dirMap[3][3] =
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{
{ visitDir & 1, visitDir & 2, visitDir & 4 },
{ visitDir & 128, 1 , visitDir & 8 },
{ visitDir & 64, visitDir & 32, visitDir & 16 }
};
// map input values to range 0..2
int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
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return dirMap[dy][dx] != 0;
}
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bool ObjectTemplate::canBePlacedAt(ETerrainType terrain) const
{
return allowedTerrains.count(terrain) != 0;
}
/*
void CObjectClassesHandler::readTextFile(std::string path)
{
CLegacyConfigParser parser(path);
size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
parser.endLine();
for (size_t i=0; i<totalNumber; i++)
{
ObjectTemplate templ;
templ.readTxt(parser);
parser.endLine();
objects.push_back(templ);
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}
}
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CObjectClassesHandler::CObjectClassesHandler()
{
readTextFile("Data/Objects.txt");
readTextFile("Data/Heroes.txt");
}
*/
CObjectClassesHandler::CObjectClassesHandler()
{
// list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
handlerConstructors["configurable"] = std::make_shared<CObjectWithRewardConstructor>;
#define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME> >
SET_HANDLER("", CGObjectInstance);
SET_HANDLER("generic", CGObjectInstance);
SET_HANDLER("market", CGMarket);
SET_HANDLER("bank", CBank);
SET_HANDLER("cartographer", CCartographer);
SET_HANDLER("artifact", CGArtifact);
SET_HANDLER("blackMarket", CGBlackMarket);
SET_HANDLER("boat", CGBoat);
SET_HANDLER("bonusingObject", CGBonusingObject);
SET_HANDLER("borderGate", CGBorderGate);
SET_HANDLER("borderGuard", CGBorderGuard);
SET_HANDLER("monster", CGCreature);
SET_HANDLER("denOfThieves", CGDenOfthieves);
SET_HANDLER("dwelling", CGDwelling);
SET_HANDLER("event", CGEvent);
SET_HANDLER("garrison", CGGarrison);
SET_HANDLER("hero", CGHeroInstance);
SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
SET_HANDLER("keymaster", CGKeymasterTent);
SET_HANDLER("lighthouse", CGLighthouse);
SET_HANDLER("magi", CGMagi);
SET_HANDLER("magicSpring", CGMagicSpring);
SET_HANDLER("magicWell", CGMagicWell);
SET_HANDLER("market", CGMarket);
SET_HANDLER("mine", CGMine);
SET_HANDLER("obelisk", CGObelisk);
SET_HANDLER("observatory", CGObservatory);
SET_HANDLER("onceVisitable", CGOnceVisitable);
SET_HANDLER("pandora", CGPandoraBox);
SET_HANDLER("pickable", CGPickable);
SET_HANDLER("pyramid", CGPyramid);
SET_HANDLER("questGuard", CGQuestGuard);
SET_HANDLER("resource", CGResource);
SET_HANDLER("scholar", CGScholar);
SET_HANDLER("seerHut", CGSeerHut);
SET_HANDLER("shipyard", CGShipyard);
SET_HANDLER("shrine", CGShrine);
SET_HANDLER("sign", CGSignBottle);
SET_HANDLER("siren", CGSirens);
SET_HANDLER("teleport", CGTeleport);
SET_HANDLER("town", CGTownInstance);
SET_HANDLER("university", CGUniversity);
SET_HANDLER("oncePerHero", CGVisitableOPH);
SET_HANDLER("oncePerWeek", CGVisitableOPW);
SET_HANDLER("witch", CGWitchHut);
#undef SET_HANDLER
}
static std::vector<JsonNode> readTextFile(std::string path)
{
//TODO
}
std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
{
std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
auto parseFile = [&](std::string filename)
{
auto entries = readTextFile(filename);
for (JsonNode & entry : entries)
{
si32 id = entry["basebase"].Float();
si32 subid = entry["base"].Float();
entry.Struct().erase("basebase");
entry.Struct().erase("base");
if (ret[id].Vector().size() <= subid)
ret[id].Vector().resize(subid+1);
ret[id]["legacyTypes"].Vector()[subid][entry["animation"].String()].swap(entry);
}
};
parseFile("Data/Objects.txt");
parseFile("Data/Heroes.txt");
CLegacyConfigParser parser("Data/ObjNames.txt");
for (size_t i=0; i<256; i++)
{
ret[i]["name"].String() = parser.readString();
parser.endLine();
}
return ret;
}
CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
{
auto obj = new ObjectContainter();
obj->name = json["name"].String();
obj->handlerName = json["handler"].String();
obj->base = json["base"];
for (auto entry : json["types"].Struct())
{
auto handler = handlerConstructors.at(obj->handlerName)();
handler->init(entry.second);
}
return obj;
}
void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
}
void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
}
std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
{
return std::vector<bool>(); //TODO?
}
TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
{
if (objects.count(type))
{
if (objects.at(type)->objects.count(subtype))
return objects.at(type)->objects.at(subtype);
}
assert(0); // FIXME: throw error?
return nullptr;
}
std::string CObjectClassesHandler::getObjectName(si32 type) const
{
assert(objects.count(type));
return objects.at(type)->name;
}
void AObjectTypeHandler::setType(si32 type, si32 subtype)
{
this->type = type;
this->subtype = subtype;
}
void AObjectTypeHandler::init(const JsonNode & input)
{
for (auto entry : input["templates"].Struct())
{
JsonNode data = input["base"];
JsonUtils::merge(data, entry.second);
ObjectTemplate tmpl;
tmpl.id = Obj(type);
tmpl.subid = subtype;
tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?
tmpl.readJson(data);
templates.push_back(tmpl);
}
}
bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
{
return true; // by default - accept all.
}
void AObjectTypeHandler::addTemplate(const ObjectTemplate & templ)
{
templates.push_back(templ);
}
std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
{
return templates;
}
std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) const// FIXME: replace with ETerrainType
{
std::vector<ObjectTemplate> ret = getTemplates();
std::vector<ObjectTemplate> filtered;
std::copy_if(ret.begin(), ret.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
{
return obj.canBePlacedAt(ETerrainType(terrainType));
});
// it is possible that there are no templates usable on specific terrain. In this case - return list before filtering
return filtered.empty() ? ret : filtered;
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}
boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
{
std::vector<ObjectTemplate> ret = getTemplates(terrainType);
for (auto & tmpl : ret)
{
if (objectFilter(object, tmpl))
return tmpl;
}
return boost::optional<ObjectTemplate>();
}