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vcmi/SDL_Extensions.h

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2007-06-06 21:26:28 +03:00
#ifndef SDL_EXTENSIONS_H
#define SDL_EXTENSIONS_H
#include "SDL.h"
class CSDL_Ext
{
public:
static void SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC=0, Uint8 A = 255); //myC influences the start of reading pixels
static SDL_Surface * rotate01(SDL_Surface * toRot, int myC = 2); //vertical flip
static SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
static SDL_Surface * rotate02(SDL_Surface * toRot); //rotate 90 degrees left
static SDL_Surface * rotate03(SDL_Surface * toRot); //rotate 180 degrees
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static SDL_Cursor * SurfaceToCursor(SDL_Surface *image, int hx, int hy);
static Uint32 SDL_GetPixel(SDL_Surface *surface, int x, int y, bool colorByte = false);
static SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y);
static SDL_Surface * alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
static SDL_Surface * secondAlphaTransform(SDL_Surface * src, SDL_Surface * alpha); //alpha is a surface we want to blit src to
static Uint32 colorToUint32(const SDL_Color * color); //little endian only
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};
#endif // SDL_EXTENSIONS_H