2013-04-04 17:58:54 +03:00
# pragma once
2014-05-21 19:04:34 +03:00
# include <SDL_render.h>
2017-03-19 15:58:46 +02:00
# include "../lib/CondSh.h"
2014-05-21 19:04:34 +03:00
2014-05-23 14:42:27 +03:00
extern SDL_Texture * screenTexture ;
2014-05-21 19:04:34 +03:00
extern SDL_Window * mainWindow ;
extern SDL_Renderer * mainRenderer ;
2013-04-04 17:58:54 +03:00
extern SDL_Surface * screen ; // main screen surface
extern SDL_Surface * screen2 ; // and hlp surface (used to store not-active interfaces layer)
2013-06-17 18:45:55 +03:00
extern SDL_Surface * screenBuf ; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
2017-03-19 15:58:46 +02:00
extern CondSh < bool > serverAlive ; //used to prevent game start from executing if server is already running
2017-03-14 01:40:39 +02:00
void removeGUI ( ) ;
2015-06-21 19:30:19 +02:00
void handleQuit ( bool ask = true ) ;