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Open-source engine for Heroes of Might and Magic III
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Arseniy Shestakov 859c8ede8a Update Travis CI configuration
* Remove Clang 3.5 since compilation with 3.4 and 3.6 is enough.
* Building for Coverity Scan with 3 threads and without launcher since it's timeout otherwise.
* Add Slack notifications to #notifications channel.
* Direct email notifications to noreply at vcmi.eu. We can later add redirection to those who want them.
2017-06-09 15:06:31 +03:00
AI get rid of CBattleInfoCallback::battleCanCastThisSpell 2017-06-05 23:46:55 +03:00
client Minor: code format; 2017-06-08 21:07:09 +02:00
cmake_modules Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
config Added swipe support for non-android platforms; 2017-06-07 22:42:41 +02:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
editor Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
include/vstd Android support (#299) 2017-05-25 20:57:20 +03:00
launcher Client: server port and testing options cleanup 2017-06-04 08:49:23 +03:00
lib Unified war machine mechanics. 2017-06-06 19:18:26 +03:00
Mods/vcmi Version 0.99 updates. 2016-11-01 18:25:09 +01:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
server formatting 2017-06-06 19:45:34 +03:00
test switch CMapService API to ResourceID 2017-06-04 22:42:48 +03:00
.gitignore Added few files and folders to .gitignore which should not be part of the repository when compiling with Visual Studio 2015 2016-12-21 11:04:29 +02:00
.travis.linux Travis CI: update Qt PPA name 2017-03-09 01:44:38 +03:00
.travis.mxe Travis: add Windows build via MXE 2016-11-06 05:36:50 +03:00
.travis.osx [WIP] macOS Travis / #2553 2016-10-12 11:35:40 +02:00
.travis.yml Update Travis CI configuration 2017-06-09 15:06:31 +03:00
AUTHORS MSVS project update. 2016-11-25 18:17:40 +01:00
CCallback.cpp Compilation fixes for MSVS 2017-03-17 19:55:52 +01:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Client: implement spectator mode via command-line options 2017-06-06 07:30:16 +03:00
CMakeLists.txt Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
Global.h Shared memory refactoring and command line control options 2017-06-06 07:30:16 +03:00
license.txt
README.linux documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
README.md Update year to 2017 2017-02-07 13:33:48 +01:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

Build Status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)