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vcmi/lib/Mapping/CMapService.cpp

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2012-11-21 12:13:33 +03:00
#include "StdInc.h"
#include "CMapService.h"
#include "../Filesystem/CResourceLoader.h"
#include "../Filesystem/CBinaryReader.h"
#include "../Filesystem/CCompressedStream.h"
#include "../Filesystem/CMemoryStream.h"
#include "CMap.h"
#include <boost/crc.hpp>
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#include "../CStopWatch.h"
#include "../VCMI_Lib.h"
#include "../CSpellHandler.h"
#include "../CCreatureHandler.h"
#include "../CHeroHandler.h"
#include "../CObjectHandler.h"
#include "../CDefObjInfoHandler.h"
std::unique_ptr<CMap> CMapService::loadMap(const std::string & name)
{
auto stream = getStreamFromFS(name);
return getMapLoader(stream)->loadMap();
}
std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const std::string & name)
{
auto stream = getStreamFromFS(name);
return getMapLoader(stream)->loadMapHeader();
}
std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size)
{
auto stream = getStreamFromMem(buffer, size);
return getMapLoader(stream)->loadMap();
}
std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int size)
{
auto stream = getStreamFromMem(buffer, size);
return getMapLoader(stream)->loadMapHeader();
}
std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const std::string & name)
{
return CResourceHandler::get()->load(ResourceID(name, EResType::MAP));
}
std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const ui8 * buffer, int size)
{
return std::unique_ptr<CInputStream>(new CMemoryStream(buffer, size));
}
std::unique_ptr<IMapLoader> CMapService::getMapLoader(std::unique_ptr<CInputStream> & stream)
{
// Read map header
CBinaryReader reader(stream.get());
ui32 header = reader.readUInt32();
reader.getStream()->seek(0);
// Check which map format is used
// gzip header is 3 bytes only in size
switch(header & 0xffffff)
{
// gzip header magic number, reversed for LE
case 0x00088B1F:
stream = std::unique_ptr<CInputStream>(new CCompressedStream(std::move(stream), true));
return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
case EMapFormat::WOG :
case EMapFormat::AB :
case EMapFormat::ROE :
case EMapFormat::SOD :
return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
default :
throw std::runtime_error("Unknown map format");
}
}
const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), buffer(nullptr), pos(-1), size(-1)
{
initBuffer(stream);
}
CMapLoaderH3M::~CMapLoaderH3M()
{
delete buffer;
}
void CMapLoaderH3M::initBuffer(CInputStream * stream)
{
// Read map data into memory completely
// TODO Replace with CBinaryReader later... (no need for reading whole
// file in memory at once, storing pos & size separately...)
stream->seek(0);
size = stream->getSize();
buffer = new ui8[size];
stream->read(buffer, size);
}
std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
{
// Init map object by parsing the input buffer
map = new CMap();
mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
init();
return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));;
}
std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
{
// Read header
mapHeader = make_unique<CMapHeader>();
readHeader();
return std::move(mapHeader);
}
void CMapLoaderH3M::init()
{
// Compute checksum
boost::crc_32_type result;
result.process_bytes(buffer, size);
map->checksum = result.checksum();
CStopWatch sw;
struct MapLoadingTime
{
std::string name;
si64 time;
MapLoadingTime(std::string name, si64 time) : name(name),
time(time)
{
}
};
std::vector<MapLoadingTime> times;
readHeader();
times.push_back(MapLoadingTime("header", sw.getDiff()));
readDisposedHeroes();
times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
readAllowedArtifacts();
times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff()));
readAllowedSpellsAbilities();
times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff()));
readRumors();
times.push_back(MapLoadingTime("rumors", sw.getDiff()));
readPredefinedHeroes();
times.push_back(MapLoadingTime("predefined heroes", sw.getDiff()));
readTerrain();
times.push_back(MapLoadingTime("terrain", sw.getDiff()));
readDefInfo();
times.push_back(MapLoadingTime("def info", sw.getDiff()));
readObjects();
times.push_back(MapLoadingTime("objects", sw.getDiff()));
readEvents();
times.push_back(MapLoadingTime("events", sw.getDiff()));
// Calculate blocked / visitable positions
for(int f = 0; f < map->objects.size(); ++f)
{
if(!map->objects[f]->defInfo) continue;
map->addBlockVisTiles(map->objects[f]);
}
times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff()));
// Print profiling times
if(IS_PROFILING_ENABLED)
{
BOOST_FOREACH(MapLoadingTime & mlt, times)
{
tlog0 << "\tReading " << mlt.name << " took " << mlt.time << " ms." << std::endl;
}
}
}
void CMapLoaderH3M::readHeader()
{
pos = 0;
// Check map for validity
if(size < 50 || !buffer[4])
{
throw std::runtime_error("Corrupted map file.");
}
// Map version
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mapHeader->version = (EMapFormat::EMapFormat)(readUI32());
if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
&& mapHeader->version != EMapFormat::WOG)
{
throw std::runtime_error("Invalid map format!");
}
// Read map name, description, dimensions,...
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mapHeader->areAnyPlayers = readBool();
mapHeader->height = mapHeader->width = readUI32();
mapHeader->twoLevel = readBool();
mapHeader->name = readString();
mapHeader->description = readString();
mapHeader->difficulty = readSI8();
if(mapHeader->version != EMapFormat::ROE)
{
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mapHeader->levelLimit = readUI8();
}
else
{
mapHeader->levelLimit = 0;
}
readPlayerInfo();
readVictoryLossConditions();
readTeamInfo();
readAllowedHeroes();
}
void CMapLoaderH3M::readPlayerInfo()
{
for(int i = 0; i < mapHeader->players.size(); ++i)
{
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mapHeader->players[i].canHumanPlay = readBool();
mapHeader->players[i].canComputerPlay = readBool();
// If nobody can play with this player
if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
{
switch(mapHeader->version)
{
case EMapFormat::SOD:
case EMapFormat::WOG:
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skip(13);
break;
case EMapFormat::AB:
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skip(12);
break;
case EMapFormat::ROE:
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skip(6);
break;
}
continue;
}
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mapHeader->players[i].aiTactic = static_cast<EAiTactic::EAiTactic>(readUI8());
if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
{
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mapHeader->players[i].p7 = readUI8();
}
else
{
mapHeader->players[i].p7 = -1;
}
// Factions this player can choose
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ui16 allowedFactions = readUI8();
// How many factions will be read from map
ui16 totalFactions = GameConstants::F_NUMBER;
if(mapHeader->version != EMapFormat::ROE)
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allowedFactions += readUI8() * 256;
else
totalFactions--; //exclude conflux for ROE
for(int fact = 0; fact < totalFactions; ++fact)
{
if(!(allowedFactions & (1 << fact)))
{
mapHeader->players[i].allowedFactions.erase(fact);
}
}
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mapHeader->players[i].isFactionRandom = readBool();
mapHeader->players[i].hasMainTown = readBool();
if(mapHeader->players[i].hasMainTown)
{
if(mapHeader->version != EMapFormat::ROE)
{
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mapHeader->players[i].generateHeroAtMainTown = readBool();
mapHeader->players[i].generateHero = readBool();
}
else
{
mapHeader->players[i].generateHeroAtMainTown = true;
mapHeader->players[i].generateHero = false;
}
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mapHeader->players[i].posOfMainTown.x = readUI8();
mapHeader->players[i].posOfMainTown.y = readUI8();
mapHeader->players[i].posOfMainTown.z = readUI8();
}
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mapHeader->players[i].hasHero = readBool();
mapHeader->players[i].customHeroID = readUI8();
if(mapHeader->players[i].customHeroID != 0xff)
{
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mapHeader->players[i].mainHeroPortrait = readUI8();
if (mapHeader->players[i].mainHeroPortrait == 0xff)
mapHeader->players[i].mainHeroPortrait = -1; //correct 1-byte -1 (0xff) into 4-byte -1
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mapHeader->players[i].mainHeroName = readString();
}
else
mapHeader->players[i].customHeroID = -1; //correct 1-byte -1 (0xff) into 4-byte -1
if(mapHeader->version != EMapFormat::ROE)
{
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mapHeader->players[i].powerPlaceholders = readUI8(); //unknown byte
int heroCount = readUI8();
skip(3);
for(int pp = 0; pp < heroCount; ++pp)
{
SHeroName vv;
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vv.heroId = readUI8();
vv.heroName = readString();
mapHeader->players[i].heroesNames.push_back(vv);
}
}
}
}
void CMapLoaderH3M::readVictoryLossConditions()
{
mapHeader->victoryCondition.obj = nullptr;
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mapHeader->victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)readUI8();
// Specific victory conditions
if(mapHeader->victoryCondition.condition != EVictoryConditionType::WINSTANDARD)
{
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mapHeader->victoryCondition.allowNormalVictory = readBool();
mapHeader->victoryCondition.appliesToAI = readBool();
// Read victory conditions
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// int nr = 0;
switch(mapHeader->victoryCondition.condition)
{
case EVictoryConditionType::ARTIFACT:
{
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mapHeader->victoryCondition.objectId = readUI8();
if (mapHeader->version != EMapFormat::ROE)
skip(1);
break;
}
case EVictoryConditionType::GATHERTROOP:
{
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mapHeader->victoryCondition.objectId = readUI8();
if (mapHeader->version != EMapFormat::ROE)
skip(1);
mapHeader->victoryCondition.count = readUI32();
break;
}
case EVictoryConditionType::GATHERRESOURCE:
{
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mapHeader->victoryCondition.objectId = readUI8();
mapHeader->victoryCondition.count = readUI32();
break;
}
case EVictoryConditionType::BUILDCITY:
{
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mapHeader->victoryCondition.pos.x = readUI8();
mapHeader->victoryCondition.pos.y = readUI8();
mapHeader->victoryCondition.pos.z = readUI8();
mapHeader->victoryCondition.count = readUI8();
mapHeader->victoryCondition.objectId = readUI8();
break;
}
case EVictoryConditionType::BUILDGRAIL:
{
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int3 p = readInt3();
if(p.z > 2)
{
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p = int3(-1,-1,-1);
}
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mapHeader->victoryCondition.pos = p;
break;
}
case EVictoryConditionType::BEATHERO:
case EVictoryConditionType::CAPTURECITY:
case EVictoryConditionType::BEATMONSTER:
{
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int3 p = readInt3();
mapHeader->victoryCondition.pos = p;
break;
}
case EVictoryConditionType::TAKEDWELLINGS:
case EVictoryConditionType::TAKEMINES:
{
break;
}
case EVictoryConditionType::TRANSPORTITEM:
{
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mapHeader->victoryCondition.objectId = readUI8();
int3 p = readInt3();
mapHeader->victoryCondition.pos = p;
break;
}
default:
assert(0);
}
}
// Read loss conditions
mapHeader->lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)buffer[pos++];
switch(mapHeader->lossCondition.typeOfLossCon)
{
case ELossConditionType::LOSSCASTLE:
case ELossConditionType::LOSSHERO:
{
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int3 p = readInt3();
mapHeader->lossCondition.pos = p;
break;
}
case ELossConditionType::TIMEEXPIRES:
{
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mapHeader->lossCondition.timeLimit = readUI16();
break;
}
}
}
void CMapLoaderH3M::readTeamInfo()
{
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mapHeader->howManyTeams = readUI8();
if(mapHeader->howManyTeams > 0)
{
// Teams
for(int i = 0; i < 8; ++i)
{
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mapHeader->players[i].team = readUI8();
}
}
else
{
// No alliances
for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
{
if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
{
mapHeader->players[i].team = mapHeader->howManyTeams++;
}
}
}
}
void CMapLoaderH3M::readAllowedHeroes()
{
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int lim = mapHeader->version == EMapFormat::ROE ? 16 : 20;
mapHeader->allowedHeroes.resize(VLC->heroh->heroes.size(), true);
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for(int i = 0; i<lim; ++i)
{
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ui8 c = readUI8();
for(int yy = 0; yy < 8; ++yy)
{
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if(i * 8 + yy < GameConstants::HEROES_QUANTITY)
{
if(c != (c | static_cast<ui8>(std::pow(2., yy))))
{
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mapHeader->allowedHeroes[i * 8 + yy] = false;
}
}
}
}
// Probably reserved for further heroes
if(mapHeader->version > EMapFormat::ROE)
{
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int placeholdersQty = readUI32();
for(int p = 0; p < placeholdersQty; ++p)
{
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mapHeader->placeholdedHeroes.push_back(readUI8());
}
}
}
void CMapLoaderH3M::readDisposedHeroes()
{
// Reading disposed heroes (20 bytes)
ui8 disp = 0;
if(map->version >= EMapFormat::SOD)
{
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disp = readUI8();
map->disposedHeroes.resize(disp);
for(int g = 0; g < disp; ++g)
{
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map->disposedHeroes[g].heroId = readUI8();
map->disposedHeroes[g].portrait = readUI8();
map->disposedHeroes[g].name = readString();
map->disposedHeroes[g].players = readUI8();;
}
}
//omitting NULLS
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skip(31);
}
void CMapLoaderH3M::readAllowedArtifacts()
{
map->allowedArtifact.resize (VLC->arth->artifacts.size()); //handle new artifacts, make them allowed by default
for (ui32 x = 0; x < map->allowedArtifact.size(); ++x)
{
map->allowedArtifact[x] = true;
}
// Reading allowed artifacts: 17 or 18 bytes
if(map->version != EMapFormat::ROE)
{
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int lim = map->version == EMapFormat::AB ? 17 : 18;
for(int i = 0; i < lim; ++i)
{
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ui8 c = readUI8();
for(int yy = 0; yy < 8; ++yy)
{
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if(i * 8 + yy < GameConstants::ARTIFACTS_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
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map->allowedArtifact[i * 8 + yy] = false;
}
}
}
}
}
// ban combo artifacts
if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
{
BOOST_FOREACH(CArtifact * artifact, VLC->arth->artifacts)
{
// combo
if (artifact->constituents)
{
map->allowedArtifact[artifact->id] = false;
}
}
if (map->version == EMapFormat::ROE)
{
// Armageddon's Blade
map->allowedArtifact[128] = false;
}
}
// Messy, but needed
if(map->victoryCondition.condition == EVictoryConditionType::ARTIFACT
|| map->victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
{
map->allowedArtifact[map->victoryCondition.objectId] = false;
}
}
void CMapLoaderH3M::readAllowedSpellsAbilities()
{
// Read allowed spells
map->allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
for(ui32 x = 0; x < map->allowedSpell.size(); x++)
{
map->allowedSpell[x] = true;
}
// Read allowed abilities
map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
for(ui32 x = 0; x < map->allowedAbilities.size(); x++)
{
map->allowedAbilities[x] = true;
}
if(map->version >= EMapFormat::SOD)
{
// Reading allowed spells (9 bytes)
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for(int i = 0; i < 9; ++i)
{
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ui8 c = readUI8();
for(int yy = 0; yy < 8; ++yy)
{
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if(i * 8 + yy < GameConstants::SPELLS_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
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map->allowedSpell[i* 8 + yy] = false;
}
}
}
}
// Allowed hero's abilities (4 bytes)
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for(int i = 0; i < 4; ++i)
{
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ui8 c = readUI8();
for(int yy = 0; yy < 8; ++yy)
{
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if(i * 8 + yy < GameConstants::SKILL_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
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map->allowedAbilities[i * 8 + yy] = false;
}
}
}
}
}
}
void CMapLoaderH3M::readRumors()
{
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int rumNr = readUI32();
for(int it = 0; it < rumNr; it++)
{
Rumor ourRumor;
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ourRumor.name = readString();
ourRumor.text = readString();
map->rumors.push_back(ourRumor);
}
}
void CMapLoaderH3M::readPredefinedHeroes()
{
switch(map->version)
{
case EMapFormat::WOG:
case EMapFormat::SOD:
{
// Disposed heroes
for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
{
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int custom = readUI8();
if(!custom) continue;
CGHeroInstance * hero = new CGHeroInstance();
hero->ID = Obj::HERO;
hero->subID = z;
// True if hore's experience is greater than 0
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if(readBool())
{
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hero->exp = readUI32();
}
else
{
hero->exp = 0;
}
// True if hero has specified abilities
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if(readBool())
{
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int howMany = readUI32();
hero->secSkills.resize(howMany);
for(int yy = 0; yy < howMany; ++yy)
{
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hero->secSkills[yy].first = readUI8();
hero->secSkills[yy].second = readUI8();
}
}
loadArtifactsOfHero(hero);
// custom bio
if(readChar(buffer, pos))
{
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hero->biography = readString();
}
// 0xFF is default, 00 male, 01 female
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hero->sex = readUI8();
// are spells
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if(readBool())
{
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for(int i = 0; i < 9; ++i)
{
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ui8 c = readUI8();
for(int yy = 0; yy < 8; ++yy)
{
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if(i * 8 + yy < GameConstants::SPELLS_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
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hero->spells.insert(i * 8 + yy);
}
}
}
}
}
// customPrimSkills
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if(readBool())
{
for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
{
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hero->pushPrimSkill(xx, readUI8());
}
}
map->predefinedHeroes.push_back(hero);
}
break;
}
case EMapFormat::ROE:
break;
}
}
void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
{
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bool artSet = readBool();
// True if artifact set is not default (hero has some artifacts)
if(artSet)
{
for(int pom = 0; pom < 16; pom++)
{
loadArtifactToSlot(hero, pom);
}
// misc5 art //17
if(map->version >= EMapFormat::SOD)
{
if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
{
// catapult by default
hero->putArtifact(ArtifactPosition::MACH4, createArtifact(GameConstants::ID_CATAPULT));
}
}
loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
// 19 //???what is that? gap in file or what? - it's probably fifth slot..
if(map->version > EMapFormat::ROE)
{
loadArtifactToSlot(hero, ArtifactPosition::MISC5);
}
else
{
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skip(1);
}
// bag artifacts //20
// number of artifacts in hero's bag
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int amount = readUI16();
for(int ss = 0; ss < amount; ++ss)
{
loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size());
}
}
}
bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
{
const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
int aid;
if(map->version == EMapFormat::ROE)
{
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aid = readUI8();
}
else
{
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aid = readUI16();
}
bool isArt = aid != artmask;
if(isArt)
{
if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
{
tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring..." << std::endl;
return false;
}
if(aid == 0 && slot == ArtifactPosition::MISC5)
{
//TODO: check how H3 handles it -> art 0 in slot 18 in AB map
tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "
<< static_cast<int>(map->version) << ")" << std::endl;
slot = ArtifactPosition::SPELLBOOK;
}
hero->putArtifact(slot, createArtifact(aid));
}
return isArt;
}
CArtifactInstance * CMapLoaderH3M::createArtifact(int aid, int spellID /*= -1*/)
{
CArtifactInstance * a = nullptr;
if(aid >= 0)
{
if(spellID < 0)
{
a = CArtifactInstance::createNewArtifactInstance(aid);
}
else
{
a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
}
}
else
{
a = new CArtifactInstance();
}
map->addNewArtifactInstance(a);
//TODO make it nicer
if(a->artType && a->artType->constituents)
{
CCombinedArtifactInstance * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo & ci, comb->constituentsInfo)
{
map->addNewArtifactInstance(ci.art);
}
}
return a;
}
void CMapLoaderH3M::readTerrain()
{
map->initTerrain();
// Read terrain
for(int a = 0; a < 2; ++a)
{
if(a == 1 && !map->twoLevel)
{
break;
}
for(int c = 0; c < map->width; c++)
{
for(int z = 0; z < map->height; z++)
{
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map->terrain[z][c][a].terType = static_cast<ETerrainType::ETerrainType>(readUI8());
map->terrain[z][c][a].terView = readUI8();
map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(readUI8());
map->terrain[z][c][a].riverDir = readUI8();
map->terrain[z][c][a].roadType = static_cast<ERoadType::ERoadType>(readUI8());
map->terrain[z][c][a].roadDir = readUI8();
map->terrain[z][c][a].extTileFlags = readUI8();
map->terrain[z][c][a].blocked = (map->terrain[z][c][a].terType == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
map->terrain[z][c][a].visitable = 0;
}
}
}
}
void CMapLoaderH3M::readDefInfo()
{
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int defAmount = readUI32();
map->customDefs.reserve(defAmount + 8);
// Read custom defs
for(int idd = 0; idd < defAmount; ++idd)
{
CGDefInfo * defInfo = new CGDefInfo();
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defInfo->name = readString();
std::transform(defInfo->name.begin(),defInfo->name.end(),defInfo->name.begin(),(int(*)(int))toupper);
ui8 bytes[12];
for(int v = 0; v < 12; ++v)
{
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bytes[v] = readUI8();
}
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defInfo->terrainAllowed = readUI16();
defInfo->terrainMenu = readUI16();
defInfo->id = readUI32();
defInfo->subid = readUI32();
defInfo->type = readUI8();
defInfo->printPriority = readUI8();
for(int zi = 0; zi < 6; ++zi)
{
defInfo->blockMap[zi] = reverse(bytes[zi]);
}
for(int zi = 0; zi < 6; ++zi)
{
defInfo->visitMap[zi] = reverse(bytes[6 + zi]);
}
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skip(16);
if(defInfo->id != Obj::HERO && defInfo->id != Obj::RANDOM_HERO)
{
CGDefInfo * h = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid];
if(!h)
{
//remove fake entry
VLC->dobjinfo->gobjs[defInfo->id].erase(defInfo->subid);
if(VLC->dobjinfo->gobjs[defInfo->id].size())
{
VLC->dobjinfo->gobjs.erase(defInfo->id);
}
tlog2 << "\t\tWarning: no defobjinfo entry for object ID="
<< defInfo->id << " subID=" << defInfo->subid << std::endl;
}
else
{
defInfo->visitDir = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid]->visitDir;
}
}
else
{
defInfo->visitDir = 0xff;
}
if(defInfo->id == Obj::EVENT)
{
std::memset(defInfo->blockMap, 255, 6);
}
//calculating coverageMap
defInfo->fetchInfoFromMSK();
map->customDefs.push_back(defInfo);
}
//add holes - they always can appear
for(int i = 0; i < 8 ; ++i)
{
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map->customDefs.push_back(VLC->dobjinfo->gobjs[Obj::HOLE][i]);
}
}
void CMapLoaderH3M::readObjects()
{
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int howManyObjs = readUI32();
for(int ww = 0; ww < howManyObjs; ++ww)
{
CGObjectInstance * nobj = 0;
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int3 objPos = readInt3();
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int defnum = readUI32();
int idToBeGiven = map->objects.size();
CGDefInfo * defInfo = map->customDefs.at(defnum);
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skip(5);
switch(defInfo->id)
{
case Obj::EVENT:
{
CGEvent * evnt = new CGEvent();
nobj = evnt;
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if(readBool())
{
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evnt->message = readString();
if(readBool())
{
readCreatureSet(evnt, 7, map->version > EMapFormat::ROE);
}
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skip(4);
}
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evnt->gainedExp = readUI32();
evnt->manaDiff = readUI32();
evnt->moraleDiff = readSI8();
evnt->luckDiff = readSI8();
evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
for(int x = 0; x < 7; ++x)
{
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evnt->resources[x] = readUI32();
}
evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
for(int x = 0; x < 4; ++x)
{
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evnt->primskills[x] = readUI8();
}
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int gabn = readUI8(); // Number of gained abilities
for(int oo = 0; oo < gabn; ++oo)
{
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evnt->abilities.push_back(readUI8());
evnt->abilityLevels.push_back(readUI8());
}
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int gart = readUI8(); // Number of gained artifacts
for(int oo = 0; oo < gart; ++oo)
{
if(map->version == EMapFormat::ROE)
{
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evnt->artifacts.push_back(readUI8());
}
else
{
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evnt->artifacts.push_back(readUI16());
}
}
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int gspel = readUI8(); // Number of gained spells
for(int oo = 0; oo < gspel; ++oo)
{
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evnt->spells.push_back(readUI8());
}
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int gcre = readUI8(); //number of gained creatures
readCreatureSet(&evnt->creatures, gcre, map->version > EMapFormat::ROE);
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skip(8);
evnt->availableFor = readUI8();
evnt->computerActivate = readUI8();
evnt->removeAfterVisit = readUI8();
evnt->humanActivate = true;
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skip(4);
break;
}
case Obj::HERO:
case Obj::RANDOM_HERO:
case Obj::PRISON:
{
nobj = readHero(idToBeGiven);
break;
}
case Obj::ARENA:
case Obj::MERCENARY_CAMP:
case Obj::MARLETTO_TOWER:
case Obj::STAR_AXIS:
case Obj::GARDEN_OF_REVELATION:
case Obj::LEARNING_STONE:
case Obj::TREE_OF_KNOWLEDGE:
case Obj::LIBRARY_OF_ENLIGHTENMENT:
case Obj::SCHOOL_OF_MAGIC:
case Obj::SCHOOL_OF_WAR:
{
nobj = new CGVisitableOPH();
break;
}
case Obj::MYSTICAL_GARDEN:
case Obj::WINDMILL:
case Obj::WATER_WHEEL:
{
nobj = new CGVisitableOPW();
break;
}
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case Obj::MONOLITH1:
case Obj::MONOLITH2:
case Obj::MONOLITH3:
case Obj::SUBTERRANEAN_GATE:
case Obj::WHIRLPOOL:
{
nobj = new CGTeleport();
break;
}
case Obj::CAMPFIRE:
case Obj::FLOTSAM:
case Obj::SEA_CHEST:
case Obj::SHIPWRECK_SURVIVOR:
{
nobj = new CGPickable();
break;
}
case Obj::TREASURE_CHEST:
if(defInfo->subid == 0)
{
nobj = new CGPickable();
}
else
{
//WoG pickable object
//TODO: possible special handling
nobj = new CGObjectInstance();
}
break;
case Obj::MONSTER: //Monster
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case Obj::RANDOM_MONSTER:
case Obj::RANDOM_MONSTER_L1:
case Obj::RANDOM_MONSTER_L2:
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case Obj::RANDOM_MONSTER_L3:
case Obj::RANDOM_MONSTER_L4:
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case Obj::RANDOM_MONSTER_L5:
case Obj::RANDOM_MONSTER_L6:
case Obj::RANDOM_MONSTER_L7:
{
CGCreature * cre = new CGCreature();
nobj = cre;
if(map->version > EMapFormat::ROE)
{
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cre->identifier = readUI32();
map->questIdentifierToId[cre->identifier] = idToBeGiven;
}
CStackInstance * hlp = new CStackInstance();
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hlp->count = readUI16();
//type will be set during initialization
cre->putStack(0, hlp);
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cre->character = readUI8();
if(readBool()) //true if there is message or treasury
{
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cre->message = readString();
cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
for(int j = 0; j < 7; ++j)
{
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cre->resources[j] = readUI32();
}
int artID;
if (map->version == EMapFormat::ROE)
{
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artID = readUI8();
}
else
{
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artID = readUI16();
}
if(map->version == EMapFormat::ROE)
{
if(artID != 0xff)
{
cre->gainedArtifact = artID;
}
else
{
cre->gainedArtifact = -1;
}
}
else
{
if(artID != 0xffff)
{
cre->gainedArtifact = artID;
}
else
{
cre->gainedArtifact = -1;
}
}
}
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cre->neverFlees = readUI8();
cre->notGrowingTeam =readUI8();
skip(2);
break;
}
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case Obj::OCEAN_BOTTLE:
case Obj::SIGN:
{
CGSignBottle * sb = new CGSignBottle();
nobj = sb;
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sb->message = readString();
skip(4);
break;
}
case Obj::SEER_HUT:
{
nobj = readSeerHut();
map->addQuest(nobj);
break;
}
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case Obj::WITCH_HUT:
{
CGWitchHut * wh = new CGWitchHut();
nobj = wh;
// in RoE we cannot specify it - all are allowed (I hope)
if(map->version > EMapFormat::ROE)
{
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for(int i = 0 ; i < 4; ++i)
{
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ui8 c = readUI8();
for(int yy = 0; yy < 8; ++yy)
{
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if(i * 8 + yy < GameConstants::SKILL_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
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wh->allowedAbilities.push_back(i * 8 + yy);
}
}
}
}
}
else
{
// RoE map
for(int gg = 0; gg < GameConstants::SKILL_QUANTITY; ++gg)
{
wh->allowedAbilities.push_back(gg);
}
}
break;
}
case Obj::SCHOLAR:
{
CGScholar * sch = new CGScholar();
nobj = sch;
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sch->bonusType = static_cast<CGScholar::EBonusType>(readUI8());
sch->bonusID = readUI8();
skip(6);
break;
}
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case Obj::GARRISON:
case Obj::GARRISON2:
{
CGGarrison * gar = new CGGarrison();
nobj = gar;
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nobj->setOwner(readUI8());
skip(3);
readCreatureSet(gar, 7, map->version > EMapFormat::ROE);
if(map->version > EMapFormat::ROE)
{
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gar->removableUnits = readBool();
}
else
{
gar->removableUnits = true;
}
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skip(8);
break;
}
case Obj::ARTIFACT:
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case Obj::RANDOM_ART:
case Obj::RANDOM_TREASURE_ART:
case Obj::RANDOM_MINOR_ART:
case Obj::RANDOM_MAJOR_ART:
case Obj::RANDOM_RELIC_ART:
case Obj::SPELL_SCROLL:
{
int artID = -1;
int spellID = -1;
CGArtifact * art = new CGArtifact();
nobj = art;
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if(readBool())
{
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art->message = readString();
if(readBool())
{
readCreatureSet(art, 7, map->version > EMapFormat::ROE);
}
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skip(4);
}
if(defInfo->id == Obj::SPELL_SCROLL)
{
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spellID = readUI32();
artID = 1;
}
else if(defInfo->id == Obj::ARTIFACT)
{
//specific artifact
artID = defInfo->subid;
}
art->storedArtifact = createArtifact(artID, spellID);
break;
}
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case Obj::RANDOM_RESOURCE:
case Obj::RESOURCE:
{
CGResource * res = new CGResource();
nobj = res;
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if(readBool())
{
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res->message = readString();
if(readBool())
{
readCreatureSet(res, 7, map->version > EMapFormat::ROE);
}
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skip(4);
}
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res->amount = readUI32();
if(defInfo->subid == Res::GOLD)
{
// Gold is multiplied by 100.
res->amount *= 100;
}
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skip(4);
break;
}
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case Obj::RANDOM_TOWN:
case Obj::TOWN:
{
nobj = readTown(defInfo->subid);
break;
}
case Obj::MINE:
case Obj::ABANDONED_MINE:
{
nobj = new CGMine();
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nobj->setOwner(readUI8());
skip(3);
break;
}
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case Obj::CREATURE_GENERATOR1:
case Obj::CREATURE_GENERATOR2:
case Obj::CREATURE_GENERATOR3:
case Obj::CREATURE_GENERATOR4:
{
nobj = new CGDwelling();
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nobj->setOwner(readUI8());
skip(3);
break;
}
case Obj::REFUGEE_CAMP:
case Obj::WAR_MACHINE_FACTORY:
{
nobj = new CGDwelling();
break;
}
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case Obj::SHRINE_OF_MAGIC_INCANTATION:
case Obj::SHRINE_OF_MAGIC_GESTURE:
case Obj::SHRINE_OF_MAGIC_THOUGHT:
{
CGShrine * shr = new CGShrine();
nobj = shr;
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shr->spell = readUI8();
skip(3);
break;
}
case Obj::PANDORAS_BOX:
{
CGPandoraBox * box = new CGPandoraBox();
nobj = box;
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if(readBool())
{
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box->message = readString();
if(readBool())
{
readCreatureSet(box, 7, map->version > EMapFormat::ROE);
}
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skip(4);
}
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box->gainedExp = readUI32();
box->manaDiff = readUI32();
box->moraleDiff = readSI8();
box->luckDiff = readSI8();
box->resources.resize(GameConstants::RESOURCE_QUANTITY);
for(int x = 0; x < 7; ++x)
{
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box->resources[x] = readUI32();
}
box->primskills.resize(GameConstants::PRIMARY_SKILLS);
for(int x = 0; x < 4; ++x)
{
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box->primskills[x] = readUI8();
}
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int gabn = readUI8();//number of gained abilities
for(int oo = 0; oo < gabn; ++oo)
{
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box->abilities.push_back(readUI8());
box->abilityLevels.push_back(readUI8());
}
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int gart = readUI8(); //number of gained artifacts
for(int oo = 0; oo < gart; ++oo)
{
if(map->version > EMapFormat::ROE)
{
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box->artifacts.push_back(readUI16());
}
else
{
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box->artifacts.push_back(readUI8());
}
}
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int gspel = readUI8(); //number of gained spells
for(int oo = 0; oo < gspel; ++oo)
{
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box->spells.push_back(readUI8());
}
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int gcre = readUI8(); //number of gained creatures
readCreatureSet(&box->creatures, gcre, map->version > EMapFormat::ROE);
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skip(8);
break;
}
case Obj::GRAIL:
{
map->grailPos = objPos;
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map->grailRadious = readUI32();
continue;
}
case Obj::RANDOM_DWELLING: //same as castle + level range
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case Obj::RANDOM_DWELLING_LVL: //same as castle, fixed level
case Obj::RANDOM_DWELLING_FACTION: //level range, fixed faction
{
nobj = new CGDwelling();
CSpecObjInfo * spec = nullptr;
switch(defInfo->id)
{
break; case Obj::RANDOM_DWELLING: spec = new CCreGenLeveledCastleInfo();
break; case Obj::RANDOM_DWELLING_LVL: spec = new CCreGenAsCastleInfo();
break; case Obj::RANDOM_DWELLING_FACTION: spec = new CCreGenLeveledInfo();
}
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spec->player = readUI32();
//216 and 217
if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
{
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castleSpec->identifier = readUI32();
if(!castleSpec->identifier)
{
castleSpec->asCastle = false;
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castleSpec->castles[0] = readUI8();
castleSpec->castles[1] = readUI8();
}
else
{
castleSpec->asCastle = true;
}
}
//216 and 218
if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
{
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lvlSpec->minLevel = std::max(readUI8(), ui8(1));
lvlSpec->maxLevel = std::min(readUI8(), ui8(7));
}
nobj->setOwner(spec->player);
static_cast<CGDwelling *>(nobj)->info = spec;
break;
}
case Obj::QUEST_GUARD:
{
CGQuestGuard * guard = new CGQuestGuard();
map->addQuest(guard);
readQuest(guard);
nobj = guard;
break;
}
case Obj::FAERIE_RING:
case Obj::SWAN_POND:
case Obj::IDOL_OF_FORTUNE:
case Obj::FOUNTAIN_OF_FORTUNE:
case Obj::RALLY_FLAG:
case Obj::OASIS:
case Obj::TEMPLE:
case Obj::WATERING_HOLE:
case Obj::FOUNTAIN_OF_YOUTH:
case Obj::BUOY:
case Obj::MERMAID:
case Obj::STABLES:
{
nobj = new CGBonusingObject();
break;
}
case Obj::MAGIC_WELL:
{
nobj = new CGMagicWell();
break;
}
case Obj::COVER_OF_DARKNESS:
case Obj::REDWOOD_OBSERVATORY:
case Obj::PILLAR_OF_FIRE:
{
nobj = new CGObservatory();
break;
}
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case Obj::CORPSE:
case Obj::LEAN_TO:
case Obj::WAGON:
case Obj::WARRIORS_TOMB:
{
nobj = new CGOnceVisitable();
break;
}
case Obj::BOAT:
{
nobj = new CGBoat();
break;
}
case Obj::SIRENS:
{
nobj = new CGSirens();
break;
}
case Obj::SHIPYARD:
{
nobj = new CGShipyard();
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nobj->setOwner(readUI32());
break;
}
case Obj::HERO_PLACEHOLDER: //hero placeholder
{
CGHeroPlaceholder * hp = new CGHeroPlaceholder();
nobj = hp;
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int a = readUI8();//unknown byte, seems to be always 0 (if not - scream!)
tlog2 << "Unhandled Hero Placeholder detected: " << a << std::endl;
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int htid = readUI8();; //hero type id
nobj->subID = htid;
if(htid == 0xff)
{
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hp->power = readUI8();
}
else
{
hp->power = 0;
}
break;
}
case Obj::KEYMASTER:
{
nobj = new CGKeymasterTent();
break;
}
case Obj::BORDERGUARD:
{
nobj = new CGBorderGuard();
map->addQuest(nobj);
break;
}
case Obj::BORDER_GATE:
{
nobj = new CGBorderGate();
map->addQuest (nobj);
break;
}
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case Obj::EYE_OF_MAGI:
case Obj::HUT_OF_MAGI:
{
nobj = new CGMagi();
break;
}
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case Obj::CREATURE_BANK:
case Obj::DERELICT_SHIP:
case Obj::DRAGON_UTOPIA:
case Obj::CRYPT:
case Obj::SHIPWRECK:
{
nobj = new CBank();
break;
}
case Obj::PYRAMID: //Pyramid of WoG object
{
if(defInfo->subid == 0)
{
nobj = new CGPyramid();
}
else
{
//WoG object
//TODO: possible special handling
nobj = new CGObjectInstance();
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}
break;
}
case Obj::CARTOGRAPHER:
{
nobj = new CCartographer();
break;
}
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case Obj::MAGIC_SPRING:
{
nobj = new CGMagicSpring();
break;
}
case Obj::DEN_OF_THIEVES:
{
nobj = new CGDenOfthieves();
break;
}
case Obj::OBELISK:
{
nobj = new CGObelisk();
break;
}
case Obj::LIGHTHOUSE: //Lighthouse
{
nobj = new CGLighthouse();
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nobj->tempOwner = readUI32();
break;
}
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case Obj::ALTAR_OF_SACRIFICE:
case Obj::TRADING_POST:
case Obj::FREELANCERS_GUILD:
case Obj::TRADING_POST_SNOW:
{
nobj = new CGMarket();
break;
}
case Obj::UNIVERSITY:
{
nobj = new CGUniversity();
break;
}
case Obj::BLACK_MARKET:
{
nobj = new CGBlackMarket();
break;
}
default: //any other object
{
nobj = new CGObjectInstance();
break;
}
}
nobj->pos = objPos;
nobj->ID = defInfo->id;
nobj->id = idToBeGiven;
if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
{
nobj->subID = defInfo->subid;
}
nobj->defInfo = defInfo;
assert(idToBeGiven == map->objects.size());
map->objects.push_back(nobj);
if(nobj->ID == Obj::TOWN)
{
map->towns.push_back(static_cast<CGTownInstance *>(nobj));
}
if(nobj->ID == Obj::HERO)
{
map->heroes.push_back(static_cast<CGHeroInstance*>(nobj));
}
}
std::sort(map->heroes.begin(), map->heroes.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
{
return a->subID < b->subID;
});
}
void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number, bool version)
{
const int maxID = version ? 0xffff : 0xff;
for(int ir = 0; ir < number; ++ir)
{
int creID;
int count;
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if (version)
{
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creID = readUI16();
}
else
{
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creID = readUI8();
}
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count = readUI16();
// Empty slot
if(creID == maxID) continue;
CStackInstance * hlp = new CStackInstance();
hlp->count = count;
if(creID > maxID - 0xf)
{
//this will happen when random object has random army
creID = maxID + 1 - creID + VLC->creh->creatures.size();
hlp->idRand = creID;
}
else
{
hlp->setType(creID);
}
out->putStack(ir, hlp);
}
out->validTypes(true);
}
CGObjectInstance * CMapLoaderH3M::readHero(int idToBeGiven)
{
CGHeroInstance * nhi = new CGHeroInstance();
int identifier = 0;
if(map->version > EMapFormat::ROE)
{
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identifier = readUI32();
map->questIdentifierToId[identifier] = idToBeGiven;
}
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ui8 owner = readUI8();
nhi->subID = readUI8();
for(int j = 0; j < map->predefinedHeroes.size(); ++j)
{
if(map->predefinedHeroes[j]->subID == nhi->subID)
{
tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list." << std::endl;
delete nhi;
nhi = map->predefinedHeroes[j];
break;
}
}
nhi->setOwner(owner);
nhi->portrait = nhi->subID;
for(int j = 0; j < map->disposedHeroes.size(); ++j)
{
if(map->disposedHeroes[j].heroId == nhi->subID)
{
nhi->name = map->disposedHeroes[j].name;
nhi->portrait = map->disposedHeroes[j].portrait;
break;
}
}
// True if hero has nonstandard name
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if(readBool())
{
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nhi->name = readString();
}
if(map->version > EMapFormat::AB)
{
// True if hero's experience is greater than 0
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if(readBool())
{
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nhi->exp = readUI32();
}
else
{
nhi->exp = 0xffffffff;
}
}
else
{
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nhi->exp = readUI32();
//0 means "not set" in <=AB maps
if(!nhi->exp)
{
nhi->exp = 0xffffffff;
}
}
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// True if hero has specified portrait
if(readBool())
{
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nhi->portrait = readUI8();
}
// True if hero has specified abilities
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if(readBool())
{
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int howMany = readUI32();
nhi->secSkills.resize(howMany);
for(int yy = 0; yy < howMany; ++yy)
{
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nhi->secSkills[yy].first = readUI8();
nhi->secSkills[yy].second = readUI8();
}
}
// True if hero has nonstandard garrison
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if(readBool())
{
readCreatureSet(nhi, 7, map->version > EMapFormat::ROE);
}
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nhi->formation = readUI8();
loadArtifactsOfHero(nhi);
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nhi->patrol.patrolRadious = readUI8();
if(nhi->patrol.patrolRadious == 0xff)
{
nhi->patrol.patrolling = false;
}
else
{
nhi->patrol.patrolling = true;
}
if(map->version > EMapFormat::ROE)
{
// True if hero has nonstandard (mapmaker defined) biography
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if(readBool())
{
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nhi->biography = readString();
}
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nhi->sex = readUI8();
// Remove trash
if (nhi->sex != 0xFF)
{
nhi->sex &= 1;
}
}
else
{
nhi->sex = 0xFF;
}
// Spells
if(map->version > EMapFormat::AB)
{
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if(readBool())
{
nhi->spells.insert(0xffffffff); //placeholder "preset spells"
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for(int i = 0; i < 9; ++i)
{
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ui8 c = readUI8();
for(int yy = 0; yy < 8; ++yy)
{
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if(i * 8 + yy < GameConstants::SPELLS_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
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nhi->spells.insert(i * 8 + yy);
}
}
}
}
}
}
else if(map->version == EMapFormat::AB)
{
//we can read one spell
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ui8 buff = readUI8();
if(buff != 254)
{
nhi->spells.insert(0xffffffff); //placeholder "preset spells"
if(buff < 254) //255 means no spells
{
nhi->spells.insert(buff);
}
}
}
if(map->version > EMapFormat::AB)
{
//customPrimSkills
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if(readBool())
{
for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
{
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nhi->pushPrimSkill(xx, readUI8());
}
}
}
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skip(16);
return nhi;
}
CGSeerHut * CMapLoaderH3M::readSeerHut()
{
CGSeerHut * hut = new CGSeerHut();
if(map->version > EMapFormat::ROE)
{
readQuest(hut);
}
else
{
//RoE
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int artID = readUI8();
if (artID != 255)
{
//not none quest
hut->quest->m5arts.push_back (artID);
hut->quest->missionType = CQuest::MISSION_ART;
}
else
{
hut->quest->missionType = CQuest::MISSION_NONE;
}
hut->quest->lastDay = -1; //no timeout
hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
}
if (hut->quest->missionType)
{
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ui8 rewardType = readUI8();
hut->rewardType = static_cast<CGSeerHut::ERewardType>(rewardType);
switch(rewardType)
{
case 1:
{
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hut->rVal = readUI32();
break;
}
case 2:
{
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hut->rVal = readUI32();
break;
}
case 3:
{
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hut->rVal = readUI8();
break;
}
case 4:
{
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hut->rVal = readUI8();
break;
}
case 5:
{
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hut->rID = readUI8();
// Only the first 3 bytes are used. Skip the 4th.
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hut->rVal = readUI32() & 0x00ffffff;
break;
}
case 6:
{
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hut->rID = readUI8();
hut->rVal = readUI8();
break;
}
case 7:
{
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hut->rID = readUI8();
hut->rVal = readUI8();
break;
}
case 8:
{
if (map->version == EMapFormat::ROE)
{
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hut->rID = readUI8();
}
else
{
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hut->rID = readUI16();
}
break;
}
case 9:
{
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hut->rID = readUI8();
break;
}
case 10:
{
if(map->version > EMapFormat::ROE)
{
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hut->rID = readUI16();
hut->rVal = readUI16();
}
else
{
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hut->rID = readUI8();
hut->rVal = readUI16();
}
break;
}
}
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skip(2);
}
else
{
// missionType==255
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skip(3);
}
return hut;
}
void CMapLoaderH3M::readQuest(IQuestObject * guard)
{
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guard->quest->missionType = static_cast<CQuest::Emission>(readUI8());
switch(guard->quest->missionType)
{
case 0:
return;
case 2:
{
guard->quest->m2stats.resize(4);
for(int x = 0; x < 4; ++x)
{
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guard->quest->m2stats[x] = readUI8();
}
}
break;
case 1:
case 3:
case 4:
{
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guard->quest->m13489val = readUI32();
break;
}
case 5:
{
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int artNumber = readUI8();
for(int yy = 0; yy < artNumber; ++yy)
{
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int artid = readUI16();
guard->quest->m5arts.push_back(artid);
map->allowedArtifact[artid] = false; //these are unavailable for random generation
}
break;
}
case 6:
{
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int typeNumber = readUI8();
guard->quest->m6creatures.resize(typeNumber);
for(int hh = 0; hh < typeNumber; ++hh)
{
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guard->quest->m6creatures[hh].type = VLC->creh->creatures[readUI16()];
guard->quest->m6creatures[hh].count = readUI16();
}
break;
}
case 7:
{
guard->quest->m7resources.resize(7);
for(int x = 0; x < 7; ++x)
{
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guard->quest->m7resources[x] = readUI32();
}
break;
}
case 8:
case 9:
{
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guard->quest->m13489val = readUI8();
break;
}
}
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int limit = readUI32();
if(limit == (static_cast<int>(0xffffffff)))
{
guard->quest->lastDay = -1;
}
else
{
guard->quest->lastDay = limit;
}
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guard->quest->firstVisitText = readString();
guard->quest->nextVisitText = readString();
guard->quest->completedText = readString();
guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;
guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;
guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;
}
CGTownInstance * CMapLoaderH3M::readTown(int castleID)
{
CGTownInstance * nt = new CGTownInstance();
if(map->version > EMapFormat::ROE)
{
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nt->identifier = readUI32();
}
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nt->tempOwner = readUI8();
if(readBool())// Has name
{
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nt->name = readString();
}
// True if garrison isn't empty
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if(readBool())
{
readCreatureSet(nt, 7, map->version > EMapFormat::ROE);
}
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nt->formation = readUI8();
// Custom buildings info
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if(readBool())
{
// Built buildings
for(int byte = 0; byte < 6; ++byte)
{
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ui8 m = readUI8();
for(int bit = 0; bit < 8; ++bit)
{
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if(m & (1 << bit))
{
nt->builtBuildings.insert(byte * 8 + bit);
}
}
}
// Forbidden buildings
for(int byte = 6; byte < 12; ++byte)
{
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ui8 m = readUI8();
for(int bit = 0; bit < 8; ++bit)
{
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if(m & (1 << bit))
{
nt->forbiddenBuildings.insert((byte - 6) * 8 + bit);
}
}
}
nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
}
// Standard buildings
else
{
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if(readBool())
{
// Has fort
nt->builtBuildings.insert(EBuilding::FORT);
}
//means that set of standard building should be included
nt->builtBuildings.insert(-50);
}
if(map->version > EMapFormat::ROE)
{
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for(int i = 0; i < 9; ++i)
{
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ui8 c = readUI8();
for(int yy = 0; yy < 8; ++yy)
{
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if(i * 8 + yy < GameConstants::SPELLS_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
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nt->obligatorySpells.push_back(i * 8 + yy);
}
}
}
}
}
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for(int i = 0; i < 9; ++i)
{
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ui8 c = readUI8();
for(int yy = 0; yy < 8; ++yy)
{
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if(i * 8 + yy < GameConstants::SPELLS_QUANTITY)
{
if(c != (c | static_cast<ui8>(std::pow(2., yy))))
{
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nt->possibleSpells.push_back(i * 8 + yy);
}
}
}
}
// Read castle events
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int numberOfEvent = readUI32();
for(int gh = 0; gh < numberOfEvent; ++gh)
{
CCastleEvent * nce = new CCastleEvent();
nce->town = nt;
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nce->name = readString();
nce->message = readString();
for(int x = 0; x < 7; ++x)
{
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nce->resources[x] = readUI32();
}
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nce->players = readUI8();
if(map->version > EMapFormat::AB)
{
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nce->humanAffected = readUI8();
}
else
{
nce->humanAffected = true;
}
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nce->computerAffected = readUI8();
nce->firstOccurence = readUI16();
nce->nextOccurence = readUI8();
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skip(17);
// New buildings
for(int byte = 0; byte < 6; ++byte)
{
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ui8 m = readUI8();
for(int bit = 0; bit < 8; ++bit)
{
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if(m & (1 << bit))
{
nce->buildings.insert(byte * 8 + bit);
}
}
}
nce->buildings = convertBuildings(nce->buildings, castleID, false);
nce->creatures.resize(7);
for(int vv = 0; vv < 7; ++vv)
{
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nce->creatures[vv] = readUI16();
}
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skip(4);
nt->events.push_back(nce);
}
if(map->version > EMapFormat::AB)
{
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nt->alignment = readUI8();
}
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skip(3);
return nt;
}
std::set<si32> CMapLoaderH3M::convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary /*= true*/)
{
std::map<int, int> mapa;
std::set<si32> ret;
// Note: this file is parsed many times.
const JsonNode config(ResourceID("config/buildings5.json"));
BOOST_FOREACH(const JsonNode & entry, config["table"].Vector())
{
int town = entry["town"].Float();
if (town == castleID || town == -1)
{
mapa[entry["h3"].Float()] = entry["vcmi"].Float();
}
}
for(auto i = h3m.begin(); i != h3m.end(); ++i)
{
if(mapa[*i] >= 0)
{
ret.insert(mapa[*i]);
}
// horde buildings
else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN))
{
int level = (mapa[*i]);
//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
ret.insert(level - 30);
}
else
{
tlog3 << "Conversion warning: unknown building " << *i << " in castle "
<< castleID << std::endl;
}
}
if(addAuxiliary)
{
//village hall is always present
ret.insert(EBuilding::VILLAGE_HALL);
}
if(ret.find(EBuilding::CITY_HALL) != ret.end())
{
ret.insert(EBuilding::EXTRA_CITY_HALL);
}
if(ret.find(EBuilding::TOWN_HALL) != ret.end())
{
ret.insert(EBuilding::EXTRA_TOWN_HALL);
}
if(ret.find(EBuilding::CAPITOL) != ret.end())
{
ret.insert(EBuilding::EXTRA_CAPITOL);
}
return ret;
}
void CMapLoaderH3M::readEvents()
{
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int numberOfEvents = readUI32();
for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
{
CMapEvent * ne = new CMapEvent();
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ne->name = readString();
ne->message = readString();
for(int k = 0; k < 7; ++k)
{
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ne->resources[k] = readUI32();
}
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ne->players = readUI8();
if(map->version > EMapFormat::AB)
{
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ne->humanAffected = readUI8();
}
else
{
ne->humanAffected = true;
}
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ne->computerAffected = readUI8();
ne->firstOccurence = readUI16();
ne->nextOccurence = readUI8();
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skip(17);
map->events.push_back(ne);
}
}
ui8 CMapLoaderH3M::reverse(ui8 arg)
{
ui8 ret = 0;
for(int i = 0; i < 8; ++i)
{
if((arg & (1 << i)) >> i)
{
ret |= (128 >> i);
}
}
return ret;
}