Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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/*
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* CPlayerState.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CPlayerState.h"
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2024-08-25 00:21:26 +02:00
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#include "mapObjects/CGDwelling.h"
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#include "mapObjects/CGTownInstance.h"
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#include "mapObjects/CGHeroInstance.h"
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2023-06-23 17:02:48 +02:00
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#include "gameState/QuestInfo.h"
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2024-07-20 14:55:17 +02:00
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#include "texts/CGeneralTextHandler.h"
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2023-09-04 21:21:02 +02:00
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#include "VCMI_Lib.h"
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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PlayerState::PlayerState()
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2023-09-23 20:41:30 +02:00
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: color(-1), human(false), cheated(false), enteredWinningCheatCode(false),
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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enteredLosingCheatCode(false), status(EPlayerStatus::INGAME)
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{
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setNodeType(PLAYER);
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}
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2023-06-26 16:25:29 +02:00
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PlayerState::~PlayerState() = default;
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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std::string PlayerState::nodeName() const
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{
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2023-09-04 21:21:02 +02:00
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return "Player " + color.toString();
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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}
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2023-04-04 16:52:33 +02:00
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PlayerColor PlayerState::getId() const
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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{
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return color;
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}
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2023-04-04 16:52:33 +02:00
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int32_t PlayerState::getIndex() const
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{
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return color.getNum();
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}
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int32_t PlayerState::getIconIndex() const
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{
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return color.getNum();
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}
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2023-09-04 21:21:02 +02:00
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2023-04-04 16:52:33 +02:00
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std::string PlayerState::getJsonKey() const
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{
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2023-09-04 21:21:02 +02:00
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return color.toString();
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2023-04-04 16:52:33 +02:00
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}
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2023-09-04 21:21:02 +02:00
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2024-08-10 16:08:04 +02:00
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std::string PlayerState::getModScope() const
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{
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return "core";
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}
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2023-04-04 16:52:33 +02:00
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std::string PlayerState::getNameTranslated() const
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{
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2023-09-04 21:21:02 +02:00
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return VLC->generaltexth->translate(getNameTextID());
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2023-04-04 16:52:33 +02:00
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}
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2023-09-04 21:21:02 +02:00
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2023-04-04 16:52:33 +02:00
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std::string PlayerState::getNameTextID() const
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{
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2023-09-04 21:21:02 +02:00
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return TextIdentifier("core.plcolors", color.getNum()).get();
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2023-04-04 16:52:33 +02:00
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}
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2023-09-04 21:21:02 +02:00
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2023-04-04 16:52:33 +02:00
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void PlayerState::registerIcons(const IconRegistar & cb) const
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{
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//We cannot register new icons for players
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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TeamID PlayerState::getTeam() const
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{
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return team;
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}
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bool PlayerState::isHuman() const
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{
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return human;
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}
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2023-04-05 02:26:29 +02:00
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const IBonusBearer * PlayerState::getBonusBearer() const
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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{
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return this;
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}
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int PlayerState::getResourceAmount(int type) const
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{
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return vstd::atOrDefault(resources, static_cast<size_t>(type), 0);
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}
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2022-07-26 15:07:42 +02:00
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2024-08-25 00:21:26 +02:00
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template<typename T>
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std::vector<T> PlayerState::getObjectsOfType() const
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{
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std::vector<T> result;
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for (auto const & object : ownedObjects)
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{
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auto casted = dynamic_cast<T>(object);
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if (casted)
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result.push_back(casted);
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}
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return result;
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}
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std::vector<const CGHeroInstance *> PlayerState::getHeroes() const
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{
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return getObjectsOfType<const CGHeroInstance *>();
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}
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std::vector<const CGTownInstance *> PlayerState::getTowns() const
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{
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return getObjectsOfType<const CGTownInstance *>();
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}
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std::vector<CGHeroInstance *> PlayerState::getHeroes()
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{
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return getObjectsOfType<CGHeroInstance *>();
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}
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std::vector<CGTownInstance *> PlayerState::getTowns()
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{
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return getObjectsOfType<CGTownInstance *>();
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}
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std::vector<const CGObjectInstance *> PlayerState::getOwnedObjects() const
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{
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return {ownedObjects.begin(), ownedObjects.end()};
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}
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void PlayerState::addOwnedObject(CGObjectInstance * object)
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{
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2024-08-25 17:04:44 +02:00
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assert(object->asOwnable() != nullptr);
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2024-08-25 00:21:26 +02:00
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ownedObjects.push_back(object);
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}
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void PlayerState::removeOwnedObject(CGObjectInstance * object)
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{
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vstd::erase(ownedObjects, object);
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}
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_END
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