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vcmi/client/CMessage.cpp

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#include "../stdafx.h"
#include "CMessage.h"
#include "SDL_ttf.h"
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#include "../hch/CDefHandler.h"
#include "CGameInfo.h"
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#include "SDL_Extensions.h"
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#include "../hch/CLodHandler.h"
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <sstream>
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#include "../hch/CGeneralTextHandler.h"
#include "Graphics.h"
#include "GUIClasses.h"
#include "AdventureMapButton.h"
#include "CConfigHandler.h"
/*
* CMessage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
SDL_Color tytulowy = {229, 215, 123, 0},
tlo = {66, 44, 24, 0},
zwykly = {255, 255, 255, 0},
darkTitle = {215, 175, 78, 0};
extern SDL_Surface * screen;
using namespace NMessage;
const int COMPONENT_TO_SUBTITLE = 5;
const int BETWEEN_COMPS_ROWS = 10;
const int BEFORE_COMPONENTS = 30;
const int SIDE_MARGIN = 30;
template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
{
std::pair<T,U> ret;
ret.first = std::max(x.first,y.first);
ret.second = std::max(x.second,y.second);
return ret;
}
namespace NMessage
{
CDefHandler * ok, *cancel;
std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
SDL_Surface * background = NULL;
}
void CMessage::init()
{
{
for (int i=0;i<PLAYER_LIMIT;i++)
{
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CDefHandler * bluePieces = CDefHandler::giveDef("DIALGBOX.DEF");
std::vector<SDL_Surface *> n;
piecesOfBox.push_back(n);
if (i==1)
{
for (size_t j=0;j<bluePieces->ourImages.size();++j)
{
piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
}
}
for (size_t j=0;j<bluePieces->ourImages.size();++j)
{
graphics->blueToPlayersAdv(bluePieces->ourImages[j].bitmap,i);
piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
}
}
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NMessage::background = BitmapHandler::loadBitmap("DIBOXBCK.BMP");
SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
}
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ok = CDefHandler::giveDef("IOKAY.DEF");
cancel = CDefHandler::giveDef("ICANCEL.DEF");
}
void CMessage::dispose()
{
for (int i=0;i<PLAYER_LIMIT;i++)
{
for (size_t j=0; j<piecesOfBox[i].size(); ++j)
{
SDL_FreeSurface(piecesOfBox[i][j]);
}
}
SDL_FreeSurface(background);
delete ok;
delete cancel;
}
SDL_Surface * CMessage::drawBox1(int w, int h, int playerColor) //draws box for window
{
//prepare surface
SDL_Surface * ret = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
for (int i=0; i<h; i+=background->h)//background
{
for (int j=0; j<w; j+=background->w)
{
SDL_BlitSurface(background,&genRect(background->h,background->w,0,0),ret,&genRect(h,w,j,i)); //FIXME taking address of temporary
}
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}
drawBorder(playerColor, ret, w, h);
return ret;
}
/* The map file contains long texts, with or without line breaks. This
* method takes such a text and breaks it into into several lines. */
std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineSize/*=30*/, const boost::function<int(char)> &charMetric /*= 0*/, bool allowLeadingWhitespace /*= false*/ )
{
std::vector<std::string> ret;
boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(" "));
while (text.length())
{
unsigned int lineLength = 0; //in characters or given char metric
unsigned int z = 0; //our position in text
bool opened = false;//if we have an unclosed brace in current line
bool lineManuallyBroken = false;
while(z < text.length() && text[z] != 0x0a && lineLength < maxLineSize)
{
/* We don't count braces in string length. */
if (text[z] == '{')
opened=true;
else if (text[z]=='}')
opened=false;
else if(charMetric)
lineLength += charMetric(text[z]);
else
lineLength++;
z++;
}
if (z < text.length() && (text[z] != 0x0a))
{
/* We have a long line. Try to do a nice line break, if
* possible. We backtrack on the line until we find a
* suitable character. */
int pos = z-1;
// Do not break an ellipsis, backtrack until whitespace.
if (text[pos] == '.' && text[z] == '.')
{
while (pos != 0 && text[pos] != ' ')
pos--;
}
else
{
/* TODO: boost should have a nice method to do that. */
while(pos > 0 && text[pos]>' ')
/* text[pos] != ' ' &&
text[pos] != ',' &&
text[pos] != '.' &&
text[pos] != ';' &&
text[pos] != '!' &&
text[pos] != '?')*/
pos --;
}
if (pos > 0)
z = pos+1;
}
if(z) //non-blank line
{
ret.push_back(text.substr(0, z));
if (opened)
/* Close the brace for the current line. */
ret.back() += '}';
text.erase(0, z);
}
else if(text[z] == 0x0a) //blank line
{
ret.push_back(""); //add empty string, no extra actions needed
}
if (text.length() && text[0] == 0x0a)
{
/* Braces do not carry over lines. The map author forgot
* to close it. */
opened = false;
/* Remove LF */
text.erase(0, 1);
lineManuallyBroken = true;
}
if(!allowLeadingWhitespace || !lineManuallyBroken)
boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(" "));
if (opened)
{
/* Add an opening brace for the next line. */
if (text.length())
text.insert(0, "{");
}
}
/* Trim whitespaces of every line. */
if(!allowLeadingWhitespace)
for (size_t i=0; i<ret.size(); i++)
boost::algorithm::trim(ret[i]);
return ret;
}
std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font )
{
return breakText(text, maxLineWidth, boost::bind(&Font::getCharWidth, graphics->fonts[font], _1), true);
}
std::pair<int,int> CMessage::getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight)
{
std::pair<int,int> ret;
ret.first = -1;
ret.second=0;
for (size_t i=0; i<txtg->size();i++) //we are searching widest line and total height
{
int lw=0;
for (size_t j=0;j<(*txtg)[i].size();j++)
{
lw+=(*txtg)[i][j]->w;
ret.second+=(*txtg)[i][j]->h;
}
if(!(*txtg)[i].size())
ret.second+=fontHeight;
if (ret.first<lw)
ret.first=lw;
}
return ret;
}
// Blit the text in txtg onto one surface. txtg contains lines of
// text. Each line can be split into pieces. Currently only lines with
// the same height are supported (ie. fontHeight).
SDL_Surface * CMessage::blitTextOnSur(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight, int & curh, SDL_Surface * ret, int xCenterPos)
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{
for (size_t i=0; i<txtg->size(); i++, curh += fontHeight)
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{
int lw=0; //line width
for (size_t j=0;j<(*txtg)[i].size();j++)
lw+=(*txtg)[i][j]->w;
int pw = (xCenterPos < 0) ? ret->w/2 : xCenterPos;
pw -= lw/2; //x coord for the start of the text
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int tw = pw;
for (size_t j=0;j<(*txtg)[i].size();j++) //blit text
{
SDL_Surface *surf = (*txtg)[i][j];
blitAt(surf, tw, curh, ret);
tw+=surf->w;
SDL_FreeSurface(surf);
(*txtg)[i][j] = NULL;
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}
}
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return ret;
}
SDL_Surface * FNT_RenderText (EFonts font, std::string text, SDL_Color kolor= zwykly)
{
if (graphics->fontsTrueType[font])
return TTF_RenderText_Blended(graphics->fontsTrueType[font], text.c_str(), kolor);
const Font *f = graphics->fonts[font];
int w = f->getWidth(text.c_str()),
h = f->height;
SDL_Surface * ret = CSDL_Ext::newSurface(w, h, screen);
SDL_FillRect (ret, NULL, SDL_MapRGB(ret->format,128,128,128));//if use default black - no shadowing
SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,128,128,128));
CSDL_Ext::printAt(text.c_str(), 0, 0, font, kolor, ret);
return ret;
}
std::vector<std::vector<SDL_Surface*> > * CMessage::drawText(std::vector<std::string> * brtext, int &fontHeigh, EFonts font)
{
std::vector<std::vector<SDL_Surface*> > * txtg = new std::vector<std::vector<SDL_Surface*> >();
txtg->resize(brtext->size());
if (graphics->fontsTrueType[font])
fontHeigh = TTF_FontHeight(graphics->fontsTrueType[font]);
else
fontHeigh = graphics->fonts[font]->height;
for (size_t i=0; i<brtext->size();i++) //foreach line
{
while((*brtext)[i].length()) //if something left
{
size_t z;
/* Handle normal text. */
z = 0;
while(z < (*brtext)[i].length() && (*brtext)[i][z] != ('{'))
z++;
if (z)
(*txtg)[i].push_back(FNT_RenderText(font, (*brtext)[i].substr(0,z), zwykly));
(*brtext)[i].erase(0,z);
if ((*brtext)[i].length() && (*brtext)[i][0] == '{')
/* Remove '{' */
(*brtext)[i].erase(0,1);
if ((*brtext)[i].length()==0)
/* End of line */
continue;
/* This text will be highlighted. */
z = 0;
while(z < (*brtext)[i].length() && (*brtext)[i][z] != ('}'))
z++;
if (z)
(*txtg)[i].push_back(FNT_RenderText(font, (*brtext)[i].substr(0,z), tytulowy));
(*brtext)[i].erase(0,z);
if ((*brtext)[i].length() && (*brtext)[i][0] == '}')
/* Remove '}' */
(*brtext)[i].erase(0,1);
} //ends while((*brtext)[i].length())
} //ends for(int i=0; i<brtext->size();i++)
return txtg;
}
CSimpleWindow * CMessage::genWindow(std::string text, int player, bool centerOnMouse, int Lmar, int Rmar, int Tmar, int Bmar)
{
CSimpleWindow * ret = new CSimpleWindow();
int fontHeight;
std::vector<std::string> brtext = breakText(text,32);
std::vector<std::vector<SDL_Surface*> > * txtg = drawText(&brtext, fontHeight);
std::pair<int,int> txts = getMaxSizes(txtg, fontHeight);
ret->bitmap = drawBox1(txts.first+Lmar+Rmar,txts.second+Tmar+Bmar,player);
ret->pos.h = ret->bitmap->h;
ret->pos.w = ret->bitmap->w;
if (centerOnMouse)
{
ret->pos.x = GH.current->motion.x - ret->pos.w/2;
ret->pos.y = GH.current->motion.y - ret->pos.h/2;
// Put the window back on screen if necessary
amax(ret->pos.x, 0);
amax(ret->pos.y, 0);
amin(ret->pos.x, conf.cc.resx - ret->pos.w);
amin(ret->pos.y, conf.cc.resy - ret->pos.h);
}
else
{
// Center on screen
ret->pos.x = screen->w/2 - (ret->pos.w/2);
ret->pos.y = screen->h/2 - (ret->pos.h/2);
}
int curh = ret->bitmap->h/2 - (fontHeight*txtg->size())/2;
blitTextOnSur(txtg,fontHeight,curh,ret->bitmap);
delete txtg;
return ret;
}
SDL_Surface * CMessage::drawBoxTextBitmapSub( int player, std::string text, SDL_Surface* bitmap, std::string sub, int charperline/*=30*/, int imgToBmp/*=55*/ )
{
int curh;
int fontHeight;
std::vector<std::string> tekst = breakText(text,charperline);
std::vector<std::vector<SDL_Surface*> > * txtg = drawText(&tekst, fontHeight);
std::pair<int,int> txts = getMaxSizes(txtg, fontHeight), boxs;
boxs.first = std::max(txts.first,bitmap->w) // text/bitmap max width
+ 50; //side margins
boxs.second =
(curh=45) //top margin
+ txts.second //text total height
+ imgToBmp //text <=> img
+ bitmap->h
+ 5 // to sibtitle
+ (*txtg)[0][0]->h
+ 30;
SDL_Surface *ret = drawBox1(boxs.first,boxs.second,player);
blitTextOnSur(txtg,fontHeight,curh,ret);
curh += imgToBmp;
blitAt(bitmap,(ret->w/2)-(bitmap->w/2),curh,ret);
curh += bitmap->h + 5;
CSDL_Ext::printAtMiddle(sub,ret->w/2,curh+10,FONT_SMALL,zwykly,ret);
delete txtg;
return ret;
}
void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player)
{
SDL_Surface * _or = NULL;
const Font &f = *graphics->fonts[FONT_MEDIUM];
int fontHeight = f.height;
if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
_or = FNT_RenderText(FONT_MEDIUM,CGI->generaltexth->allTexts[4],zwykly);
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const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}};
for(int i = 0;
i < ARRAY_COUNT(sizes)
&& sizes[i][0] < conf.cc.resx - 150
&& sizes[i][1] < conf.cc.resy - 150
&& ret->text->slider;
i++)
{
ret->text->setBounds(sizes[i][0], sizes[i][1]);
}
if(ret->text->slider)
ret->text->slider->changeUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD, true);
std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
ComponentsToBlit comps(ret->components,500,_or);
if (ret->components.size())
winSize.second += 30 + comps.h; //space to first component
int bw = 0;
if (ret->buttons.size())
{
// Compute total width of buttons
bw = 20*(ret->buttons.size()-1); // space between all buttons
for(size_t i=0; i<ret->buttons.size(); i++) //and add buttons width
bw+=ret->buttons[i]->imgs[0][0]->w;
winSize.second += 20 + //before button
ok->ourImages[0].bitmap->h; //button
}
// Clip window size
amax(winSize.second, 50);
amax(winSize.first, 80);
amax(winSize.first, comps.w);
amax(winSize.first, bw);
amin(winSize.first, conf.cc.resx - 150);
ret->bitmap = drawBox1 (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player);
ret->pos.h=ret->bitmap->h;
ret->pos.w=ret->bitmap->w;
ret->center();
int curh = SIDE_MARGIN;
int xOffset = (ret->pos.w - ret->text->pos.w)/2;
ret->text->moveBy(Point(xOffset, SIDE_MARGIN));
//blitTextOnSur (txtg, fontHeight, curh, ret->bitmap);
curh += ret->text->pos.h;
if (ret->components.size())
{
curh += BEFORE_COMPONENTS;
comps.blitCompsOnSur (_or, 10, curh, ret->bitmap);
}
if(ret->buttons.size())
{
// Position the buttons at the bottom of the window
bw = (ret->bitmap->w/2) - (bw/2);
curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->imgs[0][0]->h;
for(size_t i=0; i<ret->buttons.size(); i++)
{
ret->buttons[i]->pos.x = bw + ret->pos.x;
ret->buttons[i]->pos.y = curh + ret->pos.y;
bw += ret->buttons[i]->imgs[0][0]->w + 20;
}
}
for(size_t i=0; i<ret->components.size(); i++)
{
ret->components[i]->pos.x += ret->pos.x;
ret->components[i]->pos.y += ret->pos.y;
}
if(_or)
SDL_FreeSurface(_or);
}
void CMessage::drawBorder(int playerColor, SDL_Surface * ret, int w, int h, int x, int y)
{
//obwodka I-szego rzedu pozioma //border of 1st series, horizontal
for (int i=0; i<w-piecesOfBox[playerColor][6]->w; i+=piecesOfBox[playerColor][6]->w)
{
SDL_BlitSurface
(piecesOfBox[playerColor][6],NULL,ret,&genRect(piecesOfBox[playerColor][6]->h,piecesOfBox[playerColor][6]->w,x+i,y+0));
SDL_BlitSurface
(piecesOfBox[playerColor][7],NULL,ret,&genRect(piecesOfBox[playerColor][7]->h,piecesOfBox[playerColor][7]->w,x+i,y+h-piecesOfBox[playerColor][7]->h+1));
}
//obwodka I-szego rzedu pionowa //border of 1st series, vertical
for (int i=0; i<h-piecesOfBox[playerColor][4]->h; i+=piecesOfBox[playerColor][4]->h)
{
SDL_BlitSurface
(piecesOfBox[playerColor][4],NULL,ret,&genRect(piecesOfBox[playerColor][4]->h,piecesOfBox[playerColor][4]->w,x+0,y+i));
SDL_BlitSurface
(piecesOfBox[playerColor][5],NULL,ret,&genRect(piecesOfBox[playerColor][5]->h,piecesOfBox[playerColor][5]->w,x+w-piecesOfBox[playerColor][5]->w,y+i));
}
//corners
SDL_BlitSurface
(piecesOfBox[playerColor][0],NULL,ret,&genRect(piecesOfBox[playerColor][0]->h,piecesOfBox[playerColor][0]->w,x+0,y+0));
SDL_BlitSurface
(piecesOfBox[playerColor][1],NULL,ret,&genRect(piecesOfBox[playerColor][1]->h,piecesOfBox[playerColor][1]->w,x+w-piecesOfBox[playerColor][1]->w,y+0));
SDL_BlitSurface
(piecesOfBox[playerColor][2],NULL,ret,&genRect(piecesOfBox[playerColor][2]->h,piecesOfBox[playerColor][2]->w,x+0,y+h-piecesOfBox[playerColor][2]->h+1));
SDL_BlitSurface
(piecesOfBox[playerColor][3],NULL,ret,&genRect(piecesOfBox[playerColor][3]->h,piecesOfBox[playerColor][3]->w,x+w-piecesOfBox[playerColor][3]->w,y+h-piecesOfBox[playerColor][3]->h+1));
}
ComponentResolved::ComponentResolved()
{
comp = NULL;
img = NULL;
txt = NULL;
txtFontHeight = 0;
}
ComponentResolved::ComponentResolved( SComponent *Comp )
{
comp = Comp;
img = comp->getImg();
std::vector<std::string> brtext = CMessage::breakText(comp->subtitle,13); //text
txt = CMessage::drawText(&brtext,txtFontHeight,FONT_MEDIUM);
//calculate dimensions
std::pair<int,int> textSize = CMessage::getMaxSizes(txt, txtFontHeight);
comp->pos.w = std::max(textSize.first, img->w); //bigger of: subtitle width and image width
comp->pos.h = img->h + COMPONENT_TO_SUBTITLE + textSize.second;
}
ComponentResolved::~ComponentResolved()
{
for(size_t i = 0; i < txt->size(); i++)
for(size_t j = 0; j < (*txt)[i].size(); j++)
if((*txt)[i][j])
SDL_FreeSurface((*txt)[i][j]);
delete txt;
}
ComponentsToBlit::~ComponentsToBlit()
{
for(size_t i=0; i<comps.size(); i++)
for(size_t j = 0; j < comps[i].size(); j++)
delete comps[i][j];
}
ComponentsToBlit::ComponentsToBlit(std::vector<SComponent*> & SComps, int maxw, SDL_Surface* _or)
{
w = h = 0;
if(!SComps.size())
return;
comps.resize(1);
int curw = 0;
int curr = 0; //current row
for(size_t i=0;i<SComps.size();i++)
{
ComponentResolved *cur = new ComponentResolved(SComps[i]);
int toadd = (cur->comp->pos.w + 12 + (_or ? _or->w : 0));
if (curw + toadd > maxw)
{
curr++;
amax(w,curw);
curw = cur->comp->pos.w;
comps.resize(curr+1);
}
else
{
curw += toadd;
amax(w,curw);
}
comps[curr].push_back(cur);
}
for(size_t i=0;i<comps.size();i++)
{
int maxh = 0;
for(size_t j=0;j<comps[i].size();j++)
amax(maxh,comps[i][j]->comp->pos.h);
h += maxh + BETWEEN_COMPS_ROWS;
}
}
void ComponentsToBlit::blitCompsOnSur( SDL_Surface * _or, int inter, int &curh, SDL_Surface *ret )
{
for (size_t i=0;i<comps.size();i++)
{
int totalw=0, maxh=0;
for(size_t j=0;j<(comps)[i].size();j++)
{
ComponentResolved *cur = (comps)[i][j];
totalw += cur->comp->pos.w;
amax(maxh,cur->comp->pos.h+BETWEEN_COMPS_ROWS);
}
if(_or)
{
totalw += (inter*2+_or->w) * ((comps)[i].size() - 1);
}
else
{
totalw += (inter) * ((comps)[i].size() - 1);
}
curh+=maxh/2;
int curw = (ret->w/2)-(totalw/2);
for(size_t j=0;j<(comps)[i].size();j++)
{
ComponentResolved *cur = (comps)[i][j];
//blit img
int hlp = curh-(cur->comp->pos.h)/2;
blitAt(cur->img, curw + (cur->comp->pos.w - cur->comp->getImg()->w)/2, hlp, ret);
cur->comp->pos.x = curw;
cur->comp->pos.y = hlp;
//blit subtitle
hlp += cur->img->h + COMPONENT_TO_SUBTITLE;
CMessage::blitTextOnSur(cur->txt, cur->txtFontHeight, hlp, ret, cur->comp->pos.x + cur->comp->pos.w/2 );
//if there is subsequent component blit "or"
curw += cur->comp->pos.w;
if(j<((comps)[i].size()-1))
{
if(_or)
{
curw+=inter;
blitAt(_or,curw,curh-(_or->h/2),ret);
curw+=_or->w;
}
curw+=inter;
}
}
curh+=maxh/2;
}
}