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vcmi/server/queries/BattleQueries.h

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/*
* BattleQueries.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CQuery.h"
#include "../../lib/networkPacks/PacksForClientBattle.h"
#include "../../lib/battle/BattleSide.h"
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VCMI_LIB_NAMESPACE_BEGIN
class IBattleInfo;
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struct SideInBattle;
VCMI_LIB_NAMESPACE_END
class CBattleQuery : public CQuery
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{
public:
BattleSideArray<const CArmedInstance *> belligerents;
BattleSideArray<int> initialHeroMana;
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BattleID battleID;
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std::optional<BattleResult> result;
CBattleQuery(CGameHandler * owner);
CBattleQuery(CGameHandler * owner, const IBattleInfo * Bi); //TODO
void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
bool blocksPack(const CPackForServer *pack) const override;
void onRemoval(PlayerColor color) override;
void onExposure(QueryPtr topQuery) override;
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};
class CBattleDialogQuery : public CDialogQuery
{
bool resultProcessed = false;
const IBattleInfo * bi;
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std::optional<BattleResult> result;
public:
CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * Bi, std::optional<BattleResult> Br);
void onRemoval(PlayerColor color) override;
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};