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vcmi/lib/modding/ActiveModsInSaveList.h

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/*
* ActiveModsInSaveList.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ModVerificationInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
class ActiveModsInSaveList
{
std::vector<TModID> getActiveGameplayAffectingMods();
const ModVerificationInfo & getVerificationInfo(TModID mod);
/// Checks whether provided mod list is compatible with current VLC and throws on failure
void verifyActiveMods(const std::vector<std::pair<TModID, ModVerificationInfo>> & modList);
public:
template <typename Handler> void serialize(Handler &h)
{
if(h.saving)
{
std::vector<TModID> activeMods = getActiveGameplayAffectingMods();
h & activeMods;
for(const auto & m : activeMods)
h & getVerificationInfo(m);
}
else
{
std::vector<TModID> saveActiveMods;
h & saveActiveMods;
std::vector<std::pair<TModID, ModVerificationInfo>> saveModInfos(saveActiveMods.size());
for(int i = 0; i < saveActiveMods.size(); ++i)
{
saveModInfos[i].first = saveActiveMods[i];
h & saveModInfos[i].second;
}
verifyActiveMods(saveModInfos);
}
}
};
VCMI_LIB_NAMESPACE_END