1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
2024-04-20 15:28:57 +03:00
..
battle accept log text suggestion 2024-04-18 08:40:25 +08:00
bonuses Add some utility bonuses for player resources boosting 2024-04-15 21:18:45 +02:00
campaign Fix crash on selecting scenario with "start with strongest hero from 2024-04-06 15:59:08 +03:00
constants Merge pull request #3714 from vcmi/biome_system 2024-04-13 21:32:13 +02:00
events Replace redundant types with auto for the lvalues of template factory functions for smart pointers 2024-01-17 12:50:00 +00:00
filesystem Reworked JsonNode constructors to more logical form 2024-02-26 12:55:49 +02:00
gameState #3691 - boat attached to hero should not block tiles on its own 2024-04-06 12:30:19 +03:00
json Add some utility bonuses for player resources boosting 2024-04-15 21:18:45 +02:00
logging NKAI: graph add battle layer 2024-03-02 15:54:05 +02:00
mapObjectConstructors Docs & final touches 2024-04-12 14:53:07 +02:00
mapObjects #3788 - fix passing wirlpool with only commander alive 2024-04-20 15:28:57 +03:00
mapping Actually, lava will only have 3 obstacle sets without mods 2024-04-13 20:56:05 +02:00
minizip Merge pull request #3674 from 678098/patch-2 2024-03-28 11:33:54 +01:00
modding Do not write mods that do not affect gameplay to saved games 2024-04-18 19:13:02 +03:00
network [iOS] fix crash on starting game 2024-03-20 05:52:25 +03:00
networkPacks Completely remove dead quest instead of leaving nullptr 2024-04-11 23:56:29 +03:00
pathfinder NKAI: remove 5th dimension 2024-03-24 09:32:54 +02:00
registerTypes ManageBackpackArtifacts 2024-03-07 18:16:22 +02:00
rewardable Do not give spells as reward if hero can't learn them 2024-04-12 00:25:02 +03:00
rmg Tweak numbers to ensure tiling covers entire map 2024-04-14 07:25:52 +02:00
serializer Add save compatibility check 2024-04-09 16:42:20 +03:00
spells Fixes regression - blocked TP when casting spell on land 2024-04-13 16:56:48 +03:00
vstd Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
AI_Base.h
ArtifactUtils.cpp arts altar - arts holder 2024-01-27 15:28:21 +02:00
ArtifactUtils.h Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
BasicTypes.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
BattleFieldHandler.cpp Moved bonus parsing to a new file 2024-02-14 15:48:06 +02:00
BattleFieldHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Artifacts swap check 2024-04-10 23:30:31 +03:00
CArtHandler.h (untested) Attempt to fix crash on moving artifact on Android 2024-04-11 16:21:44 +03:00
CArtifactInstance.cpp split getBonusLocalFirst into two distinct method: 2024-01-19 13:56:06 +02:00
CArtifactInstance.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CBonusTypeHandler.cpp Register vcmi-only strings as part of 'vcmi' mod instead of 'core' 2024-04-08 13:16:54 +03:00
CBonusTypeHandler.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CBuildingHandler.cpp Minor fixes 2023-11-03 16:03:29 +02:00
CBuildingHandler.h Minor fixes 2023-11-03 16:03:29 +02:00
CConfigHandler.cpp Rename toJson to toString/toCompactString for consistency 2024-02-26 12:55:49 +02:00
CConfigHandler.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
CConsoleHandler.cpp Remove no longer needed workaround 2024-02-19 13:45:50 +02:00
CConsoleHandler.h
CCreatureHandler.cpp Renamed JsonNode::meta to more logical modScope. Member is now private 2024-02-26 12:55:49 +02:00
CCreatureHandler.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
CCreatureSet.cpp Merge pull request #3473 from IvanSavenko/const_lib 2024-01-20 19:22:46 +02:00
CCreatureSet.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
CGameInfoCallback.cpp Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
CGameInfoCallback.h Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
CGameInterface.cpp Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CGameInterface.h Fix potentially uninintialized variables 2024-04-11 13:25:54 +03:00
CGeneralTextHandler.cpp Register vcmi-only strings as part of 'vcmi' mod instead of 'core' 2024-04-08 13:16:54 +03:00
CGeneralTextHandler.h Replaced 'convert txt' command with more convenient 'translate' and 2024-04-08 13:16:23 +03:00
CHeroHandler.cpp Renamed JsonNode::meta to more logical modScope. Member is now private 2024-02-26 12:55:49 +02:00
CHeroHandler.h Added range checks to values read from h3m. 2024-02-05 21:27:55 +02:00
CMakeLists.txt Proof of concept with OH3 obstacles 2024-04-04 21:39:01 +02:00
Color.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CondSh.h
ConstTransitivePtr.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CPlayerState.cpp Slight simplification of bonus system node class 2024-01-19 13:54:49 +02:00
CPlayerState.h Implemented tracking of objects destroyed by players 2024-01-31 01:37:33 +02:00
CRandomGenerator.cpp Replaced assertions with exceptions for invalid input in RNG 2024-02-19 00:35:21 +02:00
CRandomGenerator.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Fix formatting of luck/morale bonuses 2024-04-09 16:13:30 +03:00
CSkillHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
CSoundBase.h
CStack.cpp Attempt to make constant bonus system nodes (CCreature / CArtifact) 2024-01-19 13:54:49 +02:00
CStack.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
CStopWatch.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
CThreadHelper.cpp Fix build 2024-02-11 19:54:30 +02:00
CThreadHelper.h Show human-readable thread name in log 2024-02-11 17:55:02 +02:00
CTownHandler.cpp Merge pull request #3743 from dydzio0614/special-factions 2024-04-12 11:49:58 +03:00
CTownHandler.h Merge pull request #3743 from dydzio0614/special-factions 2024-04-12 11:49:58 +03:00
ExtraOptionsInfo.cpp moved to gameconfig 2024-01-20 17:54:15 +01:00
ExtraOptionsInfo.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
FunctionList.h
GameCallbackHolder.h Stabilization 2024-01-19 13:55:22 +02:00
GameConstants.h
GameSettings.cpp Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
GameSettings.h Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Merge remote-tracking branch 'vcmi/develop' into lobby 2024-02-03 21:11:34 +02:00
IGameCallback.h Remove some usages of server-side translations 2024-04-09 16:13:30 +03:00
IGameEventsReceiver.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
IHandlerBase.cpp
IHandlerBase.h Removed most of non-const static fields in lib. Reduced header includes. 2024-01-19 13:55:22 +02:00
int3.h Fix SonarCloud issues 2024-03-02 14:08:03 +01:00
Languages.h Implement various todo's and review suggestions 2024-03-27 13:10:55 +02:00
LoadProgress.cpp Fix issues introduced by automated replacement of redundant types 2024-01-17 20:12:57 +00:00
LoadProgress.h Fixes 2024-03-29 12:28:14 +02:00
LogicalExpression.cpp
LogicalExpression.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
MetaString.cpp Fix build 2024-04-09 18:56:28 +03:00
MetaString.h Fix Grail digging success message 2024-02-01 18:22:11 +02:00
ObstacleHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
ObstacleHandler.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
Point.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
Rect.cpp
Rect.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
ResourceSet.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
ResourceSet.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
RiverHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
RiverHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
RoadHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
RoadHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
ScopeGuard.h Fix undefined behavior 2024-02-12 12:33:09 +02:00
ScriptHandler.cpp Replace redundant types with auto for the lvalues of template factory functions for smart pointers 2024-01-17 12:50:00 +00:00
ScriptHandler.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
StartInfo.cpp Added list of active accounts and rooms to UI. Added room creation logic 2024-01-26 16:32:36 +02:00
StartInfo.h Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-26 16:52:23 +02:00
StdInc.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
StdInc.h Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
TerrainHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
TerrainHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
TextOperations.cpp Implement various todo's and review suggestions 2024-03-27 13:10:55 +02:00
TextOperations.h Implement various todo's and review suggestions 2024-03-27 13:10:55 +02:00
TurnTimerInfo.cpp Reworked timer widget to show timers for all players 2023-12-22 18:40:28 +02:00
TurnTimerInfo.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
VCMI_Lib.cpp Proof of concept with OH3 obstacles 2024-04-04 21:39:01 +02:00
VCMI_Lib.h Proof of concept with OH3 obstacles 2024-04-04 21:39:01 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp Fix handling of 'developmentMode' for lobby-only builds 2024-03-30 10:24:54 +02:00
VCMIDirs.h