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# pragma once
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# ifndef __GLOBAL_H__
# define __GLOBAL_H__
# include <iostream>
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# include <sstream>
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# include <algorithm> //std::find
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# include <string> //std::find
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# include <boost/logic/tribool.hpp>
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# include <boost/unordered_set.hpp>
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using boost : : logic : : tribool ;
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# include <boost/cstdint.hpp>
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# include <assert.h>
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//filesystem version 3 causes problems (and it's default as of boost 1.46)
# define BOOST_FILESYSTEM_VERSION 2
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typedef boost : : uint64_t ui64 ; //unsigned int 64 bits (8 bytes)
typedef boost : : uint32_t ui32 ; //unsigned int 32 bits (4 bytes)
typedef boost : : uint16_t ui16 ; //unsigned int 16 bits (2 bytes)
typedef boost : : uint8_t ui8 ; //unsigned int 8 bits (1 byte)
typedef boost : : int64_t si64 ; //signed int 64 bits (8 bytes)
typedef boost : : int32_t si32 ; //signed int 32 bits (4 bytes)
typedef boost : : int16_t si16 ; //signed int 16 bits (2 bytes)
typedef boost : : int8_t si8 ; //signed int 8 bits (1 byte)
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typedef si64 expType ;
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typedef ui16 spelltype ;
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typedef std : : pair < ui32 , ui32 > TDmgRange ;
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typedef ui8 TBonusType ;
typedef si32 TBonusSubtype ;
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# include "int3.h"
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# include <map>
# include <vector>
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# define CHECKTIME 1
# if CHECKTIME
# include "timeHandler.h"
# define THC
# endif
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# define NAME_VER ("VCMI 0.84c")
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extern std : : string NAME ; //full name
extern std : : string NAME_AFFIX ; //client / server
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# define CONSOLE_LOGGING_LEVEL 5
# define FILE_LOGGING_LEVEL 6
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/*
* DATA_DIR contains the game data ( Data / , MP3 / , . . . ) .
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* USER_DIR is where to save games ( Games / ) and the config .
* BIN_DIR is where the vcmiclient / vcmiserver binaries reside
* LIB_DIR is where the AI libraries reside ( linux only )
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*/
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# ifdef _WIN32
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# define DATA_DIR "."
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# define USER_DIR "."
# define BIN_DIR "."
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# define LIB_DIR "AI"
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# define SERVER_NAME "VCMI_server.exe"
# else
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# ifndef DATA_DIR
# error DATA_DIR undefined.
# endif
# ifndef BIN_DIR
# error BIN_DIR undefined.
# endif
# ifndef LIB_DIR
# error LIB_DIR undefined.
# endif
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# define SERVER_NAME "vcmiserver"
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# endif
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# ifdef _WIN32
# define PATH_SEPARATOR "\\"
# else
# define PATH_SEPARATOR " / "
# endif
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/*
* global . h , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
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enum Ecolor { RED , BLUE , TAN , GREEN , ORANGE , PURPLE , TEAL , PINK } ; //player's colors
enum EvictoryConditions { artifact , gatherTroop , gatherResource , buildCity , buildGrail , beatHero ,
captureCity , beatMonster , takeDwellings , takeMines , transportItem , winStandard = 255 } ;
enum ElossCon { lossCastle , lossHero , timeExpires , lossStandard = 255 } ;
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enum ECombatInfo { ALIVE = 180 , SUMMONED , CLONED , HAD_MORALE , WAITING , MOVED , DEFENDING } ;
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class CGameInfo ;
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extern const CGameInfo * CGI ; //game info for general use
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class CClientState ;
extern CClientState * CCS ;
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//a few typedefs for CCreatureSet
typedef si32 TSlot ;
typedef si32 TQuantity ;
typedef ui32 TCreature ; //creature id
const int ARMY_SIZE = 7 ;
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const int HEROI_TYPE = 34 ,
TOWNI_TYPE = 98 ,
CREI_TYPE = 54 ,
EVENTI_TYPE = 26 ;
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const int CREATURES_COUNT = 197 ;
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const int CRE_LEVELS = 10 ;
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const int F_NUMBER = 9 ; //factions (town types) quantity
const int PLAYER_LIMIT = 8 ; //player limit per map
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const int ALL_PLAYERS = 255 ; //bitfield
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const int HEROES_PER_TYPE = 8 ; //amount of heroes of each type
const int SKILL_QUANTITY = 28 ;
const int SKILL_PER_HERO = 8 ;
const int ARTIFACTS_QUANTITY = 171 ;
const int HEROES_QUANTITY = 156 ;
const int SPELLS_QUANTITY = 70 ;
const int RESOURCE_QUANTITY = 8 ;
const int TERRAIN_TYPES = 10 ;
const int PRIMARY_SKILLS = 4 ;
const int NEUTRAL_PLAYER = 255 ;
const int NAMES_PER_TOWN = 16 ;
const int CREATURES_PER_TOWN = 7 ; //without upgrades
const int MAX_BUILDING_PER_TURN = 1 ;
const int SPELL_LEVELS = 5 ;
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//const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
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const int CREEP_SIZE = 2000000000 ;
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const int WEEKLY_GROWTH = 10 ; //percent
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const int AVAILABLE_HEROES_PER_PLAYER = 2 ;
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const bool DWELLINGS_ACCUMULATE_CREATURES = true ;
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const bool STACK_EXP = true ;
const bool STACK_ARTIFACT = true ;
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const int BFIELD_WIDTH = 17 ;
const int BFIELD_HEIGHT = 11 ;
const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT ;
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const int SPELLBOOK_GOLD_COST = 500 ;
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//for battle stacks' positions
struct THex
{
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static const si16 INVALID = - 1 ;
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enum EDir { RIGHT , BOTTOM_RIGHT , BOTTOM_LEFT , LEFT , TOP_LEFT , TOP_RIGHT } ;
si16 hex ;
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THex ( ) : hex ( INVALID ) { }
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THex ( si16 _hex ) : hex ( _hex )
{
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//assert(isValid());
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}
operator si16 ( ) const
{
return hex ;
}
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bool isValid ( ) const
{
return hex > = 0 & & hex < BFIELD_SIZE ;
}
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template < typename inttype >
THex ( inttype x , inttype y )
{
setXY ( x , y ) ;
}
template < typename inttype >
THex ( std : : pair < inttype , inttype > xy )
{
setXY ( xy ) ;
}
template < typename inttype >
void setX ( inttype x )
{
setXY ( x , getY ( ) ) ;
}
template < typename inttype >
void setY ( inttype y )
{
setXY ( getX ( ) , y ) ;
}
void setXY ( si16 x , si16 y )
{
assert ( x > = 0 & & x < BFIELD_WIDTH & & y > = 0 & & y < BFIELD_HEIGHT ) ;
hex = x + y * BFIELD_WIDTH ;
}
template < typename inttype >
void setXY ( std : : pair < inttype , inttype > xy )
{
setXY ( xy . first , xy . second ) ;
}
si16 getY ( ) const
{
return hex / BFIELD_WIDTH ;
}
si16 getX ( ) const
{
int pos = hex - getY ( ) * BFIELD_WIDTH ;
return pos ;
}
std : : pair < si16 , si16 > getXY ( ) const
{
return std : : make_pair ( getX ( ) , getY ( ) ) ;
}
//moving to direction
void operator + = ( EDir dir )
{
si16 x = getX ( ) ,
y = getY ( ) ;
switch ( dir )
{
case TOP_LEFT :
setXY ( y % 2 ? x - 1 : x , y - 1 ) ;
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break ;
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case TOP_RIGHT :
setXY ( y % 2 ? x : x + 1 , y - 1 ) ;
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break ;
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case RIGHT :
setXY ( x + 1 , y ) ;
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break ;
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case BOTTOM_RIGHT :
setXY ( y % 2 ? x : x + 1 , y + 1 ) ;
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break ;
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case BOTTOM_LEFT :
setXY ( y % 2 ? x - 1 : x , y + 1 ) ;
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break ;
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case LEFT :
setXY ( x - 1 , y ) ;
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break ;
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default :
throw std : : string ( " Disaster: wrong direction in THex::operator+=! \n " ) ;
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break ;
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}
}
//generates new THex moved by given dir
THex operator + ( EDir dir ) const
{
THex ret ( * this ) ;
ret + = dir ;
return ret ;
}
std : : vector < THex > neighbouringTiles ( ) const
{
std : : vector < THex > ret ;
const int WN = BFIELD_WIDTH ;
checkAndPush ( hex - ( ( hex / WN ) % 2 ? WN + 1 : WN ) , ret ) ;
checkAndPush ( hex - ( ( hex / WN ) % 2 ? WN : WN - 1 ) , ret ) ;
checkAndPush ( hex - 1 , ret ) ;
checkAndPush ( hex + 1 , ret ) ;
checkAndPush ( hex + ( ( hex / WN ) % 2 ? WN - 1 : WN ) , ret ) ;
checkAndPush ( hex + ( ( hex / WN ) % 2 ? WN : WN + 1 ) , ret ) ;
return ret ;
}
//returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
static signed char mutualPosition ( THex hex1 , THex hex2 )
{
if ( hex2 = = hex1 - ( ( hex1 / 17 ) % 2 ? 18 : 17 ) ) //top left
return 0 ;
if ( hex2 = = hex1 - ( ( hex1 / 17 ) % 2 ? 17 : 16 ) ) //top right
return 1 ;
if ( hex2 = = hex1 - 1 & & hex1 % 17 ! = 0 ) //left
return 5 ;
if ( hex2 = = hex1 + 1 & & hex1 % 17 ! = 16 ) //right
return 2 ;
if ( hex2 = = hex1 + ( ( hex1 / 17 ) % 2 ? 16 : 17 ) ) //bottom left
return 4 ;
if ( hex2 = = hex1 + ( ( hex1 / 17 ) % 2 ? 17 : 18 ) ) //bottom right
return 3 ;
return - 1 ;
}
//returns distance between given hexes
static si8 getDistance ( THex hex1 , THex hex2 )
{
int xDst = std : : abs ( hex1 % BFIELD_WIDTH - hex2 % BFIELD_WIDTH ) ,
yDst = std : : abs ( hex1 / BFIELD_WIDTH - hex2 / BFIELD_WIDTH ) ;
return std : : max ( xDst , yDst ) + std : : min ( xDst , yDst ) - ( yDst + 1 ) / 2 ;
}
template < typename Handler > void serialize ( Handler & h , const int version )
{
h & hex ;
}
private :
static void checkAndPush ( int tile , std : : vector < THex > & ret )
{
if ( tile > = 0 & & tile < BFIELD_SIZE & & ( tile % BFIELD_WIDTH ! = ( BFIELD_WIDTH - 1 ) ) & & ( tile % BFIELD_WIDTH ! = 0 ) )
ret . push_back ( THex ( tile ) ) ;
}
} ;
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enum EMarketMode
{
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RESOURCE_RESOURCE , RESOURCE_PLAYER , CREATURE_RESOURCE , RESOURCE_ARTIFACT ,
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ARTIFACT_RESOURCE , ARTIFACT_EXP , CREATURE_EXP , CREATURE_UNDEAD , RESOURCE_SKILL ,
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MARTKET_AFTER_LAST_PLACEHOLDER
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} ;
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namespace SpellCasting
{
enum ESpellCastProblem
{
OK , NO_HERO_TO_CAST_SPELL , ALREADY_CASTED_THIS_TURN , NO_SPELLBOOK , ANOTHER_ELEMENTAL_SUMMONED ,
HERO_DOESNT_KNOW_SPELL , NOT_ENOUGH_MANA , ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL ,
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SECOND_HEROS_SPELL_IMMUNITY , SPELL_LEVEL_LIMIT_EXCEEDED , NO_SPELLS_TO_DISPEL ,
NO_APPROPRIATE_TARGET , STACK_IMMUNE_TO_SPELL , WRONG_SPELL_TARGET
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} ;
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enum ECastingMode { HERO_CASTING , AFTER_ATTACK_CASTING } ;
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}
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namespace Buildings
{
enum EBuildStructure
{
HAVE_CAPITAL , NO_WATER , FORBIDDEN , ADD_MAGES_GUILD , ALREADY_PRESENT , CANT_BUILD_TODAY ,
NO_RESOURCES , ALLOWED , PREREQUIRES , ERROR
} ;
//Quite useful as long as most of building mechanics hardcoded
enum EBuilding
{
MAGES_GUILD_1 , MAGES_GUILD_2 , MAGES_GUILD_3 , MAGES_GUILD_4 , MAGES_GUILD_5 ,
TAVERN , SHIPYARD , FORT , CITADEL , CASTLE ,
VILLAGE_HALL , TOWN_HALL , CITY_HALL , CAPITOL , MARKETPLACE ,
RESOURCE_SILO , BLACKSMITH , SPECIAL_1 , HORDE_1 , HORDE_1_UPGR ,
SHIP , SPECIAL_2 , SPECIAL_3 , SPECIAL_4 , HORDE_2 ,
HORDE_2_UPGR , GRAIL , EXTRA_CITY_HALL , EXTRA_TOWN_HALL , EXTRA_CAPITOL ,
DWELL_FIRST = 30 , DWELL_LAST = 36 , DWELL_UP_FIRST = 37 , DWELL_UP_LAST = 43
} ;
}
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namespace Res
{
enum ERes
{
WOOD = 0 , MERCURY , ORE , SULFUR , CRYSTAL , GEMS , GOLD , MITHRIL
} ;
}
namespace Arts
{
enum EPos
{
PRE_FIRST = - 1 ,
HEAD , SHOULDERS , NECK , RIGHT_HAND , LEFT_HAND , TORSO , RIGHT_RING , LEFT_RING , FEET , MISC1 , MISC2 , MISC3 , MISC4 ,
MACH1 , MACH2 , MACH3 , MACH4 , SPELLBOOK , MISC5 ,
AFTER_LAST
} ;
const ui16 BACKPACK_START = 19 ;
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const int ID_CATAPULT = 3 , ID_LOCK = 145 ;
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}
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enum EAlignment
{
GOOD , EVIL , NEUTRAL
} ;
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//uncomment to make it work
//#define MARK_BLOCKED_POSITIONS
//#define MARK_VISITABLE_POSITIONS
# define DEFBYPASS
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# ifdef _WIN32
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# define DLL_F_EXPORT __declspec(dllexport)
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# else
# if defined(__GNUC__) && __GNUC__ >= 4
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# define DLL_F_EXPORT __attribute__ ((visibility("default")))
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# else
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# define DLL_F_EXPORT
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# endif
# endif
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# ifdef _WIN32
# define DLL_F_IMPORT __declspec(dllimport)
# else
# if defined(__GNUC__) && __GNUC__ >= 4
# define DLL_F_IMPORT __attribute__ ((visibility("default")))
# else
# define DLL_F_IMPORT
# endif
# endif
# ifdef VCMI_DLL
# define DLL_EXPORT DLL_F_EXPORT
# else
# define DLL_EXPORT DLL_F_IMPORT
# endif
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template < typename T , size_t N > char ( & _ArrayCountObj ( const T ( & ) [ N ] ) ) [ N ] ;
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# define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
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//a normal std::map with consted operator[] for sanity
template < typename KeyT , typename ValT >
class bmap : public std : : map < KeyT , ValT >
{
public :
const ValT & operator [ ] ( KeyT key ) const
{
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return find ( key ) - > second ;
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}
ValT & operator [ ] ( KeyT key )
{
return static_cast < std : : map < KeyT , ValT > & > ( * this ) [ key ] ;
}
template < typename Handler > void serialize ( Handler & h , const int version )
{
h & static_cast < std : : map < KeyT , ValT > & > ( * this ) ;
}
} ;
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namespace vstd
{
template < typename Container , typename Item >
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bool contains ( const Container & c , const Item & i ) //returns true if container c contains item i
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{
return std : : find ( c . begin ( ) , c . end ( ) , i ) ! = c . end ( ) ;
}
template < typename V , typename Item , typename Item2 >
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bool contains ( const std : : map < Item , V > & c , const Item2 & i ) //returns true if map c contains item i
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{
return c . find ( i ) ! = c . end ( ) ;
}
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template < typename V , typename Item , typename Item2 >
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bool contains ( const bmap < Item , V > & c , const Item2 & i ) //returns true if bmap c contains item i
{
return c . find ( i ) ! = c . end ( ) ;
}
template < typename Item >
bool contains ( const boost : : unordered_set < Item > & c , const Item & i ) //returns true if unordered set c contains item i
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{
return c . find ( i ) ! = c . end ( ) ;
}
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template < typename Item , size_t N >
bool contains ( const Item ( & c ) [ N ] , const Item & i ) //returns true if given array contains item i
{
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return std : : find ( c , c + N , i ) ! = c + N ; //TODO: find out why template is not resolved
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}
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template < typename Container1 , typename Container2 >
typename Container2 : : iterator findFirstNot ( Container1 & c1 , Container2 & c2 ) //returns first element of c2 not present in c1
{
typename Container2 : : iterator itr = c2 . begin ( ) ;
while ( itr ! = c2 . end ( ) )
if ( ! contains ( c1 , * itr ) )
return itr ;
else
+ + itr ;
return c2 . end ( ) ;
}
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template < typename Container1 , typename Container2 >
typename Container2 : : const_iterator findFirstNot ( const Container1 & c1 , const Container2 & c2 ) //returns const first element of c2 not present in c1
{
typename Container2 : : const_iterator itr = c2 . begin ( ) ;
while ( itr ! = c2 . end ( ) )
if ( ! contains ( c1 , * itr ) )
return itr ;
else
+ + itr ;
return c2 . end ( ) ;
}
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template < typename Container , typename Item >
typename Container : : iterator find ( const Container & c , const Item & i )
{
return std : : find ( c . begin ( ) , c . end ( ) , i ) ;
}
template < typename T1 , typename T2 >
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int findPos ( const std : : vector < T1 > & c , const T2 & s ) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
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{
for ( size_t i = 0 ; i < c . size ( ) ; + + i )
if ( c [ i ] = = s )
return i ;
return - 1 ;
}
template < typename T1 , typename T2 , typename Func >
int findPos ( const std : : vector < T1 > & c , const T2 & s , const Func & f ) //Func(T1,T2) must say if these elements matches
{
for ( size_t i = 0 ; i < c . size ( ) ; + + i )
if ( f ( c [ i ] , s ) )
return i ;
return - 1 ;
}
template < typename Container , typename Item >
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typename Container : : iterator find ( Container & c , const Item & i ) //returns iterator to the given element if present in container, end() if not
{
return std : : find ( c . begin ( ) , c . end ( ) , i ) ;
}
template < typename Container , typename Item >
typename Container : : const_iterator find ( const Container & c , const Item & i ) //returns const iterator to the given element if present in container, end() if not
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{
return std : : find ( c . begin ( ) , c . end ( ) , i ) ;
}
template < typename Container , typename Item >
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typename Container : : size_type operator - = ( Container & c , const Item & i ) //removes element i from container c, returns false if c does not contain i
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{
typename Container : : iterator itr = find ( c , i ) ;
if ( itr = = c . end ( ) )
return false ;
c . erase ( itr ) ;
return true ;
}
template < typename t1 >
void delObj ( t1 * a1 )
{
delete a1 ;
}
template < typename t1 , typename t2 >
void assign ( t1 & a1 , const t2 & a2 )
{
a1 = a2 ;
}
template < typename t1 , typename t2 >
struct assigner
{
public :
t1 & op1 ;
t2 op2 ;
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assigner ( t1 & a1 , const t2 & a2 )
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: op1 ( a1 ) , op2 ( a2 )
{ }
void operator ( ) ( )
{
op1 = op2 ;
}
} ;
template < typename t1 , typename t2 >
assigner < t1 , t2 > assigno ( t1 & a1 , const t2 & a2 )
{
return assigner < t1 , t2 > ( a1 , a2 ) ;
}
template < typename t1 , typename t2 , typename t3 >
bool equal ( const t1 & a1 , const t3 t1 : : * point , const t2 & a2 )
{
return a1 . * point = = a2 ;
}
template < typename t1 , typename t2 >
bool equal ( const t1 & a1 , const t2 & a2 )
{
return a1 = = a2 ;
}
}
using vstd : : operator - = ;
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template < typename t1 , typename t2 >
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t1 & amax ( t1 & a , const t2 & b ) //assigns greater of (a, b) to a and returns maximum of (a, b)
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{
if ( a > = b )
return a ;
else
{
a = b ;
return a ;
}
}
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template < typename t1 , typename t2 >
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t1 & amin ( t1 & a , const t2 & b ) //assigns smaller of (a, b) to a and returns minimum of (a, b)
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{
if ( a < = b )
return a ;
else
{
a = b ;
return a ;
}
}
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template < typename t1 , typename t2 , typename t3 >
t1 & abetw ( t1 & a , const t2 & b , const t3 & c ) //makes a to fit the range <b, c>
{
amax ( a , b ) ;
amin ( a , c ) ;
return a ;
}
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template < typename t1 , typename t2 , typename t3 >
bool isbetw ( const t1 & a , const t2 & b , const t3 & c ) //checks if a is between b and c
{
return a > b & & a < c ;
}
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template < typename t1 , typename t2 , typename t3 >
bool iswith ( const t1 & a , const t2 & b , const t3 & c ) //checks if a is within b and c
{
return a > = b & & a < = c ;
}
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template < typename T >
void delNull ( T * & ptr ) //deleted pointer and sets it to NULL
{
delete ptr ;
ptr = NULL ;
}
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# include "CConsoleHandler.h"
extern DLL_EXPORT std : : ostream * logfile ;
extern DLL_EXPORT CConsoleHandler * console ;
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class CLogger //logger, prints log info to console and saves in file
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{
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const int lvl ;
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public :
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CLogger & operator < < ( std : : ostream & ( * fun ) ( std : : ostream & ) )
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{
if ( lvl < CONSOLE_LOGGING_LEVEL )
std : : cout < < fun ;
if ( ( lvl < FILE_LOGGING_LEVEL ) & & logfile )
* logfile < < fun ;
return * this ;
}
template < typename T >
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CLogger & operator < < ( const T & data )
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{
if ( lvl < CONSOLE_LOGGING_LEVEL )
{
if ( console )
console - > print ( data , lvl ) ;
else
std : : cout < < data < < std : : flush ;
}
if ( ( lvl < FILE_LOGGING_LEVEL ) & & logfile )
* logfile < < data < < std : : flush ;
return * this ;
}
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CLogger ( const int Lvl ) : lvl ( Lvl ) { }
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} ;
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extern DLL_EXPORT CLogger tlog0 ; //green - standard progress info
extern DLL_EXPORT CLogger tlog1 ; //red - big errors
extern DLL_EXPORT CLogger tlog2 ; //magenta - major warnings
extern DLL_EXPORT CLogger tlog3 ; //yellow - minor warnings
extern DLL_EXPORT CLogger tlog4 ; //white - detailed log info
extern DLL_EXPORT CLogger tlog5 ; //gray - minor log info
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extern DLL_EXPORT CLogger tlog6 ; //teal - AI info
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//XXX pls dont - 'debug macros' are usually more trouble than it's worth
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# define HANDLE_EXCEPTION \
catch ( const std : : exception & e ) { \
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tlog1 < < e . what ( ) < < std : : endl ; \
throw ; \
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} \
catch ( const std : : exception * e ) \
{ \
tlog1 < < e - > what ( ) < < std : : endl ; \
throw ; \
} \
catch ( const std : : string & e ) { \
tlog1 < < e < < std : : endl ; \
throw ; \
}
# define HANDLE_EXCEPTIONC(COMMAND) \
catch ( const std : : exception & e ) { \
COMMAND ; \
tlog1 < < e . what ( ) < < std : : endl ; \
throw ; \
} \
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catch ( const std : : string & e ) \
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{ \
COMMAND ; \
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tlog1 < < e < < std : : endl ; \
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throw ; \
}
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# if defined(linux) && defined(sparc)
/* SPARC does not support unaligned memory access. Let gcc know when
* to emit the right code . */
struct unaligned_Uint16 { ui16 val __attribute__ ( ( packed ) ) ; } ;
struct unaligned_Uint32 { ui32 val __attribute__ ( ( packed ) ) ; } ;
static inline ui16 read_unaligned_u16 ( const void * p )
{
const struct unaligned_Uint16 * v = ( const struct unaligned_Uint16 * ) p ;
return v - > val ;
}
static inline ui32 read_unaligned_u32 ( const void * p )
{
const struct unaligned_Uint32 * v = ( const struct unaligned_Uint32 * ) p ;
return v - > val ;
}
# else
# define read_unaligned_u16(p) (* reinterpret_cast<const Uint16 *>(p))
# define read_unaligned_u32(p) (* reinterpret_cast<const Uint32 *>(p))
# endif
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//for explicit overrides
# ifdef _MSC_VER
# define OVERRIDE override
# else
# define OVERRIDE //is there any working counterpart?
# endif
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# define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.smartPointerSerialization) deserializationFix();
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# endif // __GLOBAL_H__