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vcmi/CMT.cpp

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// CMT.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
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#include <cmath>
#include <string>
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#include <vector>
#include <queue>
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#include <cmath>
#include <boost/thread.hpp>
#include "SDL_ttf.h"
#include "SDL_mixer.h"
#include "SDL_Extensions.h"
#include "SDL_framerate.h"
#include "CGameInfo.h"
#include "mapHandler.h"
#include "global.h"
#include "CPreGame.h"
#include "CConsoleHandler.h"
#include "CCursorHandler.h"
#include "CPathfinder.h"
#include "CGameState.h"
#include "CCallback.h"
#include "CPlayerInterface.h"
#include "CLuaHandler.h"
#include "CAdvmapInterface.h"
#include "hch/CBuildingHandler.h"
#include "hch/CVideoHandler.h"
#include "hch/CAbilityHandler.h"
#include "hch/CHeroHandler.h"
#include "hch/CCreatureHandler.h"
#include "hch/CSpellHandler.h"
#include "hch/CMusicHandler.h"
#include "hch/CLodHandler.h"
#include "hch/CDefHandler.h"
#include "hch/CAmbarCendamo.h"
#include "hch/CGeneralTextHandler.h"
#include "client/Graphics.h"
#include "client/Client.h"
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#include "lib/Connection.h"
#include "lib/VCMI_Lib.h"
std::string NAME = NAME_VER + std::string(" (client)");
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DLL_EXPORT void initDLL(CLodHandler *b);
SDL_Surface * screen, * screen2;
extern SDL_Surface * CSDL_Ext::std32bppSurface;
std::queue<SDL_Event> events;
boost::mutex eventsM;
TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
#ifndef __GNUC__
int _tmain(int argc, _TCHAR* argv[])
#else
int main(int argc, _TCHAR* argv[])
#endif
{
std::cout.flags(ios::unitbuf);
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std::cout << NAME << std::endl;
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srand ( time(NULL) );
CPG=NULL;
atexit(SDL_Quit);
CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
//CLuaHandler luatest;
//luatest.test();
//CBIKHandler cb;
//cb.open("CSECRET.BIK");
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std::cout << "Starting... " << std::endl;
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THC timeHandler tmh, total, pomtime;
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if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
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{
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screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/); //initializing important global surface
THC std::cout<<"\tInitializing screen: "<<pomtime.getDif()<<std::endl;
SDL_WM_SetCaption(NAME.c_str(),""); //set window title
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
#else
int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
#endif
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CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
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THC std::cout<<"\tInitializing minors: "<<pomtime.getDif()<<std::endl;
TTF_Init();
TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
GEOR16 = TTF_OpenFont("Fonts\\georgia.ttf",16);
GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
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atexit(TTF_Quit);
THC std::cout<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
CMusicHandler * mush = new CMusicHandler; //initializing audio
mush->initMusics();
//audio initialized
cgi->consoleh = new CConsoleHandler;
cgi->mush = mush;
THC std::cout<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
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THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
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CDefHandler::Spriteh = cgi->spriteh = new CLodHandler();
cgi->spriteh->init("Data\\H3sprite.lod","Sprites");
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BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
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cgi->bitmaph->init("Data\\H3bitmap.lod","Data");
THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
initDLL(cgi->bitmaph);
CGI->arth = VLC->arth;
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CGI->creh = VLC->creh;
CGI->townh = VLC->townh;
CGI->heroh = VLC->heroh;
CGI->objh = VLC->objh;
CGI->dobjinfo = VLC->dobjinfo;
CGI->buildh = VLC->buildh;
THC std::cout<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
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//cgi->curh->initCursor();
//cgi->curh->showGraphicCursor();
pomtime.getDif();
cgi->curh = new CCursorHandler;
cgi->curh->initCursor();
//cgi->screenh = new CScreenHandler;
//cgi->screenh->initScreen();
THC std::cout<<"\tScreen handler: "<<pomtime.getDif()<<std::endl;
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CAbilityHandler * abilh = new CAbilityHandler;
abilh->loadAbilities();
cgi->abilh = abilh;
THC std::cout<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
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pomtime.getDif();
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graphics = new Graphics();
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THC std::cout<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
std::vector<CDefHandler **> animacje;
for(std::vector<CHeroClass *>::iterator i = cgi->heroh->heroClasses.begin();i!=cgi->heroh->heroClasses.end();i++)
animacje.push_back(&((*i)->*(&CHeroClass::moveAnim)));
graphics->loadHeroAnim(animacje);
THC std::cout<<"\tHero animations: "<<tmh.getDif()<<std::endl;
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THC std::cout<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
CMessage::init();
cgi->generaltexth = new CGeneralTextHandler;
cgi->generaltexth->load();
THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
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CPreGame * cpg = new CPreGame(); //main menu and submenus
THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
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THC std::cout<<"Initialization of VCMI (togeter): "<<total.getDif()<<std::endl;
cpg->mush = mush;
StartInfo *options = new StartInfo(cpg->runLoop());
///////////////////////////////////////////////////////////////////////////////////////
boost::thread servthr(boost::bind(system,"VCMI_server.exe > server_log.txt")); //runs server executable;
//TODO: will it work on non-windows platforms?
THC tmh.getDif();pomtime.getDif();//reset timers
CSpellHandler * spellh = new CSpellHandler;
spellh->loadSpells();
cgi->spellh = spellh;
THC std::cout<<"\tSpell handler: "<<pomtime.getDif()<<std::endl;
cgi->pathf = new CPathfinder();
THC std::cout<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
cgi->consoleh->runConsole();
THC std::cout<<"\tCallback and console: "<<pomtime.getDif()<<std::endl;
THC std::cout<<"Handlers initialization (together): "<<tmh.getDif()<<std::endl;
std::ofstream lll("client_log.txt");
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CConnection *c=NULL;
while(!c)
{
try
{
std::cout << "Establishing connection...\t";
c = new CConnection("localhost","3030",NAME,lll);
std::cout << "done!" <<std::endl;
}
catch(...)
{
std::cout << "\nCannot establish connection! Retrying within 3 seconds" <<std::endl;
SDL_Delay(3000);
}
}
THC std::cout<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
CClient cl(c,options);
boost::thread t(boost::bind(&CClient::run,&cl));
SDL_Event ev;
while(1) //main SDL events loop
{
SDL_WaitEvent(&ev);
if(ev.type==SDL_QUIT)
{
t.interrupt();
exit(0);
}
eventsM.lock();
events.push(ev);
eventsM.unlock();
}
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}
else
{
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printf("Something was wrong: %s/n", SDL_GetError());
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return -1;
}
}