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vcmi/client/CGameInfo.h

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#ifndef __CGAMEINFO_H__
#define __CGAMEINFO_H__
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#include "../global.h"
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#include "../lib/ConstTransitivePtr.h"
/*
* CGameInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CMapHandler;
class CArtHandler;
class CHeroHandler;
class CCreatureHandler;
class CSpellHandler;
class CBuildingHandler;
class CObjectHandler;
class CSoundHandler;
class CMusicHandler;
class CDefObjInfoHandler;
class CTownHandler;
class CGeneralTextHandler;
class CConsoleHandler;
class CCursorHandler;
class CGameState;
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class CVideoPlayer;
//a class for non-mechanical client GUI classes
class CClientState
{
public:
CSoundHandler * soundh;
CMusicHandler * musich;
CConsoleHandler * consoleh;
CCursorHandler * curh;
CVideoPlayer * videoh;
};
struct Mapa;
/// CGameInfo class
/// for allowing different functions for accessing game informations
class CGameInfo
{
ConstTransitivePtr<CGameState> state; //don't touch it in client's code
public:
ConstTransitivePtr<CArtHandler> arth;
ConstTransitivePtr<CHeroHandler> heroh;
ConstTransitivePtr<CCreatureHandler> creh;
ConstTransitivePtr<CSpellHandler> spellh;
ConstTransitivePtr<CObjectHandler> objh;
ConstTransitivePtr<CDefObjInfoHandler> dobjinfo;
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CGeneralTextHandler * generaltexth;
CMapHandler * mh;
ConstTransitivePtr<CBuildingHandler> buildh;
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CTownHandler * townh;
//CTownHandler * townh;
void setFromLib();
friend class CClient;
friend void initVillagesCapitols(Mapa * map);
CGameInfo();
};
//
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// public:
//
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// ConstTransitivePtr<CGeneralTextHandler> generaltexth;
#endif // __CGAMEINFO_H__