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vcmi/lib/entities/hero/CHeroHandler.cpp

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/*
* CHeroHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CHeroHandler.h"
#include "CHero.h"
#include "../../VCMI_Lib.h"
#include "../../constants/StringConstants.h"
#include "../../CCreatureHandler.h"
#include "../../IGameSettings.h"
#include "../../bonuses/Limiters.h"
#include "../../bonuses/Updaters.h"
#include "../../json/JsonBonus.h"
#include "../../json/JsonUtils.h"
#include "../../modding/IdentifierStorage.h"
#include "../../texts/CGeneralTextHandler.h"
#include "../../texts/CLegacyConfigParser.h"
VCMI_LIB_NAMESPACE_BEGIN
CHeroHandler::~CHeroHandler() = default;
CHeroHandler::CHeroHandler()
{
loadExperience();
}
const std::vector<std::string> & CHeroHandler::getTypeNames() const
{
static const std::vector<std::string> typeNames = { "hero" };
return typeNames;
}
std::shared_ptr<CHero> CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
auto hero = std::make_shared<CHero>();
hero->ID = HeroTypeID(index);
hero->identifier = identifier;
hero->modScope = scope;
hero->gender = node["female"].Bool() ? EHeroGender::FEMALE : EHeroGender::MALE;
hero->special = node["special"].Bool();
//Default - both false
hero->onlyOnWaterMap = node["onlyOnWaterMap"].Bool();
hero->onlyOnMapWithoutWater = node["onlyOnMapWithoutWater"].Bool();
VLC->generaltexth->registerString(scope, hero->getNameTextID(), node["texts"]["name"]);
VLC->generaltexth->registerString(scope, hero->getBiographyTextID(), node["texts"]["biography"]);
VLC->generaltexth->registerString(scope, hero->getSpecialtyNameTextID(), node["texts"]["specialty"]["name"]);
VLC->generaltexth->registerString(scope, hero->getSpecialtyTooltipTextID(), node["texts"]["specialty"]["tooltip"]);
VLC->generaltexth->registerString(scope, hero->getSpecialtyDescriptionTextID(), node["texts"]["specialty"]["description"]);
hero->iconSpecSmall = node["images"]["specialtySmall"].String();
hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
hero->portraitSmall = node["images"]["small"].String();
hero->portraitLarge = node["images"]["large"].String();
hero->battleImage = AnimationPath::fromJson(node["battleImage"]);
loadHeroArmy(hero.get(), node);
loadHeroSkills(hero.get(), node);
loadHeroSpecialty(hero.get(), node);
VLC->identifiers()->requestIdentifier("heroClass", node["class"],
[=](si32 classID)
{
hero->heroClass = HeroClassID(classID).toHeroClass();
});
return hero;
}
void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node) const
{
assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
hero->initialArmy.resize(node["army"].Vector().size());
for (size_t i=0; i< hero->initialArmy.size(); i++)
{
const JsonNode & source = node["army"].Vector()[i];
hero->initialArmy[i].minAmount = static_cast<ui32>(source["min"].Float());
hero->initialArmy[i].maxAmount = static_cast<ui32>(source["max"].Float());
if (hero->initialArmy[i].minAmount > hero->initialArmy[i].maxAmount)
{
logMod->error("Hero %s has minimal army size (%d) greater than maximal size (%d)!", hero->getJsonKey(), hero->initialArmy[i].minAmount, hero->initialArmy[i].maxAmount);
std::swap(hero->initialArmy[i].minAmount, hero->initialArmy[i].maxAmount);
}
VLC->identifiers()->requestIdentifier("creature", source["creature"], [=](si32 creature)
{
hero->initialArmy[i].creature = CreatureID(creature);
});
}
}
void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node) const
{
for(const JsonNode &set : node["skills"].Vector())
{
int skillLevel = static_cast<int>(boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels));
if (skillLevel < MasteryLevel::LEVELS_SIZE)
{
size_t currentIndex = hero->secSkillsInit.size();
hero->secSkillsInit.emplace_back(SecondarySkill(-1), skillLevel);
VLC->identifiers()->requestIdentifier("skill", set["skill"], [=](si32 id)
{
hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
});
}
else
{
logMod->error("Unknown skill level: %s", set["level"].String());
}
}
// spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
hero->haveSpellBook = !node["spellbook"].isNull();
for(const JsonNode & spell : node["spellbook"].Vector())
{
VLC->identifiers()->requestIdentifier("spell", spell,
[=](si32 spellID)
{
hero->spells.insert(SpellID(spellID));
});
}
}
/// creates standard H3 hero specialty for creatures
static std::vector<std::shared_ptr<Bonus>> createCreatureSpecialty(CreatureID baseCreatureID)
{
std::vector<std::shared_ptr<Bonus>> result;
std::set<CreatureID> targets;
targets.insert(baseCreatureID);
// go through entire upgrade chain and collect all creatures to which baseCreatureID can be upgraded
for (;;)
{
std::set<CreatureID> oldTargets = targets;
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for(const auto & upgradeSourceID : oldTargets)
{
const CCreature * upgradeSource = upgradeSourceID.toCreature();
targets.insert(upgradeSource->upgrades.begin(), upgradeSource->upgrades.end());
}
if (oldTargets.size() == targets.size())
break;
}
for(CreatureID cid : targets)
{
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const auto & specCreature = *cid.toCreature();
int stepSize = specCreature.getLevel() ? specCreature.getLevel() : 5;
{
auto bonus = std::make_shared<Bonus>();
bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
bonus->type = BonusType::STACKS_SPEED;
bonus->val = 1;
result.push_back(bonus);
}
{
auto bonus = std::make_shared<Bonus>();
bonus->type = BonusType::PRIMARY_SKILL;
bonus->subtype = BonusSubtypeID(PrimarySkill::ATTACK);
bonus->val = 0;
bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getAttack(false), stepSize));
result.push_back(bonus);
}
{
auto bonus = std::make_shared<Bonus>();
bonus->type = BonusType::PRIMARY_SKILL;
bonus->subtype = BonusSubtypeID(PrimarySkill::DEFENSE);
bonus->val = 0;
bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getDefense(false), stepSize));
result.push_back(bonus);
}
}
return result;
}
void CHeroHandler::beforeValidate(JsonNode & object)
{
//handle "base" specialty info
JsonNode & specialtyNode = object["specialty"];
if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
{
const JsonNode & base = specialtyNode["base"];
if(!base.isNull())
{
if(specialtyNode["bonuses"].isNull())
{
logMod->warn("specialty has base without bonuses");
}
else
{
JsonMap & bonuses = specialtyNode["bonuses"].Struct();
for(std::pair<std::string, JsonNode> keyValue : bonuses)
JsonUtils::inherit(bonuses[keyValue.first], base);
}
}
}
}
void CHeroHandler::afterLoadFinalization()
{
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for(const auto & functor : callAfterLoadFinalization)
functor();
callAfterLoadFinalization.clear();
}
void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
{
auto prepSpec = [=](std::shared_ptr<Bonus> bonus)
{
bonus->duration = BonusDuration::PERMANENT;
bonus->source = BonusSource::HERO_SPECIAL;
bonus->sid = BonusSourceID(hero->getId());
return bonus;
};
//new format, using bonus system
const JsonNode & specialtyNode = node["specialty"];
if(specialtyNode.getType() != JsonNode::JsonType::DATA_STRUCT)
{
logMod->error("Unsupported speciality format for hero %s!", hero->getNameTranslated());
return;
}
//creature specialty - alias for simplicity
if(!specialtyNode["creature"].isNull())
{
JsonNode creatureNode = specialtyNode["creature"];
std::function<void()> specialtyLoader = [creatureNode, hero, prepSpec]
{
VLC->identifiers()->requestIdentifier("creature", creatureNode, [hero, prepSpec](si32 creature)
{
for (const auto & bonus : createCreatureSpecialty(CreatureID(creature)))
hero->specialty.push_back(prepSpec(bonus));
});
};
callAfterLoadFinalization.push_back(specialtyLoader);
}
for(const auto & keyValue : specialtyNode["bonuses"].Struct())
hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(keyValue.second)));
}
void CHeroHandler::loadExperience()
{
expPerLevel.push_back(0);
expPerLevel.push_back(1000);
expPerLevel.push_back(2000);
expPerLevel.push_back(3200);
expPerLevel.push_back(4600);
expPerLevel.push_back(6200);
expPerLevel.push_back(8000);
expPerLevel.push_back(10000);
expPerLevel.push_back(12200);
expPerLevel.push_back(14700);
expPerLevel.push_back(17500);
expPerLevel.push_back(20600);
expPerLevel.push_back(24320);
expPerLevel.push_back(28784);
expPerLevel.push_back(34140);
for (;;)
{
auto i = expPerLevel.size() - 1;
auto currExp = expPerLevel[i];
auto prevExp = expPerLevel[i-1];
auto prevDiff = currExp - prevExp;
auto nextDiff = prevDiff + prevDiff / 5;
auto maxExp = std::numeric_limits<decltype(currExp)>::max();
if (currExp > maxExp - nextDiff)
break; // overflow point reached
expPerLevel.push_back (currExp + nextDiff);
}
}
/// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
static std::string genRefName(std::string input)
{
boost::algorithm::replace_all(input, " ", ""); //remove spaces
input[0] = std::tolower(input[0]); // to camelCase
return input;
}
std::vector<JsonNode> CHeroHandler::loadLegacyData()
{
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_HERO);
objects.resize(dataSize);
std::vector<JsonNode> h3Data;
h3Data.reserve(dataSize);
CLegacyConfigParser specParser(TextPath::builtin("DATA/HEROSPEC.TXT"));
CLegacyConfigParser bioParser(TextPath::builtin("DATA/HEROBIOS.TXT"));
CLegacyConfigParser parser(TextPath::builtin("DATA/HOTRAITS.TXT"));
parser.endLine(); //ignore header
parser.endLine();
specParser.endLine(); //ignore header
specParser.endLine();
for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
{
JsonNode heroData;
heroData["texts"]["name"].String() = parser.readString();
heroData["texts"]["biography"].String() = bioParser.readString();
heroData["texts"]["specialty"]["name"].String() = specParser.readString();
heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
heroData["texts"]["specialty"]["description"].String() = specParser.readString();
for(int x=0;x<3;x++)
{
JsonNode armySlot;
armySlot["min"].Float() = parser.readNumber();
armySlot["max"].Float() = parser.readNumber();
armySlot["creature"].String() = genRefName(parser.readString());
heroData["army"].Vector().push_back(armySlot);
}
parser.endLine();
specParser.endLine();
bioParser.endLine();
h3Data.push_back(heroData);
}
return h3Data;
}
void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
size_t index = objects.size();
static const int specialFramesCount = 2; // reserved for 2 special frames
auto object = loadFromJson(scope, data, name, index);
object->imageIndex = static_cast<si32>(index) + specialFramesCount;
objects.emplace_back(object);
registerObject(scope, "hero", name, object->getIndex());
for(const auto & compatID : data["compatibilityIdentifiers"].Vector())
registerObject(scope, "hero", compatID.String(), object->getIndex());
}
void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
auto object = loadFromJson(scope, data, name, index);
object->imageIndex = static_cast<si32>(index);
assert(objects[index] == nullptr); // ensure that this id was not loaded before
objects[index] = object;
registerObject(scope, "hero", name, object->getIndex());
for(const auto & compatID : data["compatibilityIdentifiers"].Vector())
registerObject(scope, "hero", compatID.String(), object->getIndex());
}
ui32 CHeroHandler::level (TExpType experience) const
{
return static_cast<ui32>(boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel));
}
TExpType CHeroHandler::reqExp (ui32 level) const
{
if(!level)
return 0;
if (level <= expPerLevel.size())
{
return expPerLevel[level-1];
}
else
{
logGlobal->warn("A hero has reached unsupported amount of experience");
return expPerLevel[expPerLevel.size()-1];
}
}
ui32 CHeroHandler::maxSupportedLevel() const
{
return expPerLevel.size();
}
std::set<HeroTypeID> CHeroHandler::getDefaultAllowed() const
{
std::set<HeroTypeID> result;
for(auto & hero : objects)
if (hero && !hero->special)
result.insert(hero->getId());
return result;
}
VCMI_LIB_NAMESPACE_END