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vcmi/lib/CBonusTypeHandler.h

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/*
* CBonusTypeHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "IBonusTypeHandler.h"
#include "IHandlerBase.h"
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#include "bonuses/Bonus.h"
VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
class DLL_LINKAGE CBonusType
{
public:
CBonusType();
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std::string getNameTextID() const;
std::string getDescriptionTextID() const;
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template <typename Handler> void serialize(Handler & h, const int version)
{
h & icon;
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h & identifier;
h & hidden;
}
private:
friend class CBonusTypeHandler;
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std::string icon;
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std::string identifier;
bool hidden;
};
class DLL_LINKAGE CBonusTypeHandler : public IBonusTypeHandler
{
public:
CBonusTypeHandler();
virtual ~CBonusTypeHandler();
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std::string bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const override;
ImagePath bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const override;
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template <typename Handler> void serialize(Handler & h, const int version)
{
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//for now always use up to date configuration
//once modded bonus type will be implemented, serialize only them
std::vector<CBonusType> ignore;
h & ignore;
}
private:
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void load();
void load(const JsonNode & config);
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void loadItem(const JsonNode & source, CBonusType & dest, const std::string & name) const;
std::vector<CBonusType> bonusTypes; //index = BonusType
};
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VCMI_LIB_NAMESPACE_END
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#ifndef INSTANTIATE_CBonusTypeHandler_HERE
extern template class std::vector<VCMI_LIB_WRAP_NAMESPACE(CBonusType)>;
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#endif