2007-06-25 17:55:45 +03:00
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#ifndef MAPHANDLER_H
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#define MAPHANDLER_H
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2007-06-06 19:12:12 +03:00
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#include "CAmbarCendamo.h"
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2007-06-25 17:55:45 +03:00
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#include "CSemiDefHandler.h"
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#include "CGameInfo.h"
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2007-07-31 16:09:34 +03:00
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#include "CDefHandler.h"
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2007-08-08 22:28:56 +03:00
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#include <boost/logic/tribool.hpp>
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2007-07-02 22:44:30 +03:00
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const int Woff = 4; //width of map's frame
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const int Hoff = 4;
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2007-08-08 22:28:56 +03:00
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struct TerrainTile2
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{
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2007-08-11 17:58:07 +03:00
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int3 pos; //this tile's position
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EterrainType terType; //type of terrain tile
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2007-08-08 22:28:56 +03:00
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2007-08-11 17:58:07 +03:00
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Eroad malle; //type of road
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unsigned char roaddir; //type of road tile
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2007-08-08 22:28:56 +03:00
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2007-08-11 17:58:07 +03:00
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Eriver nuine; //type of river
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unsigned char rivdir; //type of river tile
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2007-08-08 22:28:56 +03:00
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2007-08-11 17:58:07 +03:00
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std::vector<SDL_Surface *> terbitmap; //frames of terrain animation
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std::vector<SDL_Surface *> rivbitmap; //frames of river animation
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std::vector<SDL_Surface *> roadbitmap; //frames of road animation
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2007-08-08 22:28:56 +03:00
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2007-08-11 17:58:07 +03:00
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bool visitable; //false = not visitable; true = visitable
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bool blocked; //false = free; true = blocked;
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2007-08-08 22:28:56 +03:00
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2007-08-11 17:58:07 +03:00
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std::vector < std::pair<CObjectInstance*,SDL_Rect> > objects; //poiters to objects being on this tile with rects to be easier to blit this tile on screen
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std::vector <CObjectInstance*> visitableObjects; //pointers to objects hero is visiting being on this tile
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2007-08-08 22:28:56 +03:00
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};
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//pathfinder
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// map<int,int> iDTerenu=>koszt_pola
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// map<int,int> IDdrogi=>koszt_drogi
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2007-06-25 17:55:45 +03:00
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class CMapHandler
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{
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public:
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2007-08-08 22:28:56 +03:00
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std::vector< std::vector< std::vector<TerrainTile2> > > ttiles;
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2007-06-06 19:12:12 +03:00
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CAmbarCendamo * reader;
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2007-07-02 14:23:42 +03:00
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SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0);
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2007-06-25 17:55:45 +03:00
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SDL_Surface * terrBitmap(int x, int y);
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SDL_Surface * undTerrBitmap(int x, int y);
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2007-07-11 15:08:42 +03:00
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CDefHandler * fullHide;
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2007-07-30 15:49:38 +03:00
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CDefHandler * partialHide;
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2007-06-25 17:55:45 +03:00
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2007-06-26 15:38:58 +03:00
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std::vector< std::vector<char> > visibility; //true means that pointed place is visible
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std::vector< std::vector<char> > undVisibility; //true means that pointed place is visible
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2007-07-31 16:09:34 +03:00
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std::vector<CDefHandler *> roadDefs;
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std::vector<CDefHandler *> staticRiverDefs;
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2007-06-26 15:38:58 +03:00
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char & visAccess(int x, int y);
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char & undVisAccess(int x, int y);
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2007-06-25 17:55:45 +03:00
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SDL_Surface mirrorImage(SDL_Surface *src); //what is this??
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2007-06-26 15:38:58 +03:00
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SDL_Surface * getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility);
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2007-08-12 20:48:05 +03:00
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int getCost(int3 & a, int3 & b, CHeroInstance * hero);
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2007-06-06 19:12:12 +03:00
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void init();
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2007-06-25 17:55:45 +03:00
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};
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#endif //MAPHANDLER_H
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