1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/mapHandler.h

63 lines
2.1 KiB
C
Raw Normal View History

#ifndef MAPHANDLER_H
#define MAPHANDLER_H
2007-06-06 19:12:12 +03:00
#include "CAmbarCendamo.h"
#include "CSemiDefHandler.h"
#include "CGameInfo.h"
#include "CDefHandler.h"
#include <boost/logic/tribool.hpp>
const int Woff = 4; //width of map's frame
const int Hoff = 4;
struct TerrainTile2
{
int3 pos; //this tile's position
EterrainType terType; //type of terrain tile
Eroad malle; //type of road
unsigned char roaddir; //type of road tile
Eriver nuine; //type of river
unsigned char rivdir; //type of river tile
std::vector<SDL_Surface *> terbitmap; //frames of terrain animation
std::vector<SDL_Surface *> rivbitmap; //frames of river animation
std::vector<SDL_Surface *> roadbitmap; //frames of road animation
bool visitable; //false = not visitable; true = visitable
bool blocked; //false = free; true = blocked;
std::vector < std::pair<CObjectInstance*,SDL_Rect> > objects; //poiters to objects being on this tile with rects to be easier to blit this tile on screen
std::vector <CObjectInstance*> visitableObjects; //pointers to objects hero is visiting being on this tile
};
//pathfinder
// map<int,int> iDTerenu=>koszt_pola
// map<int,int> IDdrogi=>koszt_drogi
class CMapHandler
2007-06-06 19:12:12 +03:00
{
public:
std::vector< std::vector< std::vector<TerrainTile2> > > ttiles;
2007-06-06 19:12:12 +03:00
CAmbarCendamo * reader;
SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0);
SDL_Surface * terrBitmap(int x, int y);
SDL_Surface * undTerrBitmap(int x, int y);
CDefHandler * fullHide;
CDefHandler * partialHide;
std::vector< std::vector<char> > visibility; //true means that pointed place is visible
std::vector< std::vector<char> > undVisibility; //true means that pointed place is visible
std::vector<CDefHandler *> roadDefs;
std::vector<CDefHandler *> staticRiverDefs;
char & visAccess(int x, int y);
char & undVisAccess(int x, int y);
SDL_Surface mirrorImage(SDL_Surface *src); //what is this??
SDL_Surface * getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility);
int getCost(int3 & a, int3 & b, CHeroInstance * hero);
2007-06-06 19:12:12 +03:00
void init();
};
#endif //MAPHANDLER_H